
Florence Yeoh feels a little... stuck. Her life is an endless routine of work, sleep, and spending too much time on social media. Then one day, she meets a cello player named Krish who changes everything about how she sees the world and herself.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Greek, Japanese, Korean +10 more
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Detailed.
t's alright, I guess. Story was kinda meh but also a pretty realistic depiction of life. I wouldn't call it sad or bittersweet, though. Give a try
Красиво. Прекрасно. Сентиментально. Жизнеутверждающе.
Only two games have made me cry Witcher 3 and Florence.. Words just cant describe how much this game meant to me.
I loved this thoroughly. [spoiler]Despite the story being a bit cliché[/spoiler]. Not a single word spoken, barely any words written. The game is short, just under an hour a play-through, and it plays out more like an interactive short-film in terms of how it's presented. The interactions aren't pivotal in any way, more like interactive symbolism and parables that strengthen engagement. What stood out to me was the storytelling and how the tiny interactions are designed. Like [spoiler]when speaking becomes a puzzle on the first date, it gets easier and easier as you get more comfortable throughout the evening. At a later stage, when the conversations become more confrontational, the pieces get sharper. And when fighting, the puzzle pieces don't even fit. Similarly, when life is good, doing calculations at work is no effort at all. And when there's struggle, it doesn't matter how adamantly you try to puzzle things together, the pieces are still drifting away from each other. Or how the painting you draw as a child sits on the wall when you have to pack your belongings as an adult.[/spoiler] This is attention to detail. This is thoughtful game design. The soundtrack is another aspect that enhances the experience beyond the regular, setting the pacing and emotional grounding. Many games have excellent soundtracks, but here the tracks are so incredibly well integrated. I get the sense that rather than being fully-rendered tracks, the music is made up of individual compositions that are stitched together as the story progresses. [spoiler]Oddly enough, the game kind of ends abruptly. You follow through some of Florence's formative years, and after the break-up things play out very quickly. I know on some level that time has passed as the scenes cycled through quickly, accompanied by a clock, but it still felt slightly off in relation to the actual time spent.[/spoiler]
ok
Good game
之前听其他人说是不错的作品,体验了一下也是很快就通关了。 一切几乎都是来也匆匆去也匆匆,没有什么恋爱小细节,一点新鲜感也没有,我还以为怎么说也得给男主女主两个人各自来一个好一些的结局,结果是只告诉我女主回归平常,男主查无此人了,, 我的评价是两个人在一起都不去了解对方不听对方诉说不去理解对方,那还是分了算了,就这样还要把这种烂大街的故事糊在我脸上,阿里嘎多
Jo que bonito...pero que peniña
非常意料之内的剧情,不过画面治愈动效流畅,很多场景都很萌,女主学美术版的爱乐之城
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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