
Embark on a procedural liminal journey filled with eerie, unfriendly faces. Walk, explore, and descend to the first floor to escape. No monsters will chase you, but they can watch and appear when you aren't looking. This can evoke a fear of an endless labyrinth and create a sense of anxiety.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Enjoyed the game very much, it has a unique concept. Simple yet refreshing, and the creepy atmosphere which I am sure the dev was going for, just comes so naturally with this game. Now there isn't exactly much to it, some cues you need to pick up on, a couple achievements, I would like to see more be done with this title or idea. I think there is more potential here. Its replay factor is not the strongest, however it is a fun and creepy way to kill an hour if you like weirdcore and strange liminal type games.
Нихера не понял, просто бегаешь, тыкаясь в разные двери в надежде найти лифт и уехать на один этаж вниз
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America* +91 more
Hours played at review time, across 31 reviews with recorded playtime.
6.4 Sausages out of 10 https://youtu.be/l-hehRxzieU
Перед нами небольшой хоррор, где нужно пройти через 10 этажей и найти на каждом лифт. Этажи рандомные, большие и оооочень одинаковые. Суть игры буквально просто ходить на рандом, пока не найдешь лифт на следующий этаж, всё. Это вся игра. Между этажами не меняется практически ничего, кроме цифры и цвета стены. Также на каждом этаже можно найти записку и если собрать все 10 получить достижение, но локации на столько огромные, что сделать это практически нереально. Чем будет пугать игра? Пугать она будет двумя вещами: 1) Периодически у нас за спиной будет появляться человек (без звука, без ничего) и просто стоять. Первые раза 3 я реально испугался, но потом привыкаешь и вообще не обращаешься внимания 2) Периодически за стенами будут издаваться страшные и реально жуткие звуки, в самой игре они никак не пугают, но они на столько хорошие, что если добавить их в реально хороший хоррор, то можно было бы от одних только звуков кирпичей наложить. Скримеры: в прямом виде отсутствуют Монстр, способный убить: присутствует, но он просто стоит, убить может только если мы сами специально подойдем вплотную Итог: игра очень однотипная, скучная и неинтересная. Страшная только в первые 5-10 минут игры. Я поставлю положительную оценку, но рекомендовать кому-то играть в это я бы не стал
A ver no hay ninguna manera de saber por que puertas ir o por cuales no, no te dan una linterna en juego de terror, solo hay un bicho por lo que vi, que son personas que se te meten por el camino y estan quietas mirandote, luego cada x tiempo hay gritos y eso te quita la sensación de terror por que es bastante a menudo, no se para que coño mi micro si lo unico que hace es que aparezcan mas personas e impiden que pueda caminar
i had high hopes for this game but i'm beyond annoyed. i've collected all the memo's and the achievement didn't lock. i keep getting to the final floor and the game keeps crashing, which prevents me from even attempting the hell spot for the other achievement. the random generated maps is tedious and seriously painful on the eyes. the dev's should just add a checkpoint for each lvl , especially with the amount of crashes it has
It’s pretty scary at first, but once you realize nothing can actually kill you, you start to get comfortable. It’s not bad, but it could be so much better with a few changes. Imagine if there were different entities — ones that peek around corners, or a classic ghostly woman in a white dress that appears right in your face before disappearing. Instead, the game mostly relies on sounds, with the only really scary one being the scream (got me twice, not gonna lie). There’s a lot of potential here if the devs decide to add more variety.
“FLOORS başlangıçta merak uyandırıyor ama bir yerden sonra tekrar hissi verip sıkmaya başlıyor.” “FLOORS gets boring after a certain point.”
Kind of ok, not really super scary or anything. NPCs will just stand still and wait for you to bump on them but the biggest issue I have with the game is the FPS drop, especially on the "second playthrough" where even opening a door will lag the game.
Honestly, very good horror game for what it is. It is UNSETTLING, which is precisely what it is meant to be. My first playthrough of regular and Hell had me so tense, and there were times where I had to pause for a few moments to take a breather. Once you get used to it, it isn't all that scary, but I find it fun to try and speedrun, and it still catches me by surprise sometimes. Considering the game is only $4, it is definitely worth the money in my opinion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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