
Floor 13: Deep State is a dynamically generated dystopian thriller, inspired by the 90’s classic Floor 13 and created by its original team. In a free society, citizens make their own decisions, can challenge authority, and are able to speak their truth. Your job is to put a stop to that.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Simplified Chinese, Spanish - Spain
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
Very disappointing. I bought the game when it was released based on the quality of the original and the fact that at least one of the original developers was allegedly involved in this one, but this is nowhere near as good as its predecessor: early missions are extremely hard and purely based on trial-and-error mechanics. Also, the game is much less forgiving now (even though Mr. Garcia is nowhere to be seen) and some of the UI/gameplay bugs make for an infuriating experience. Avoid even if it's on sale, and play the original one instead.
The negative reviews are just stupid to me. We have visual novels on here with little or no gameplay that get higher reviews then this. I own the original game and have played it on and off for years and yest this is not as good as the original but its not bad either. It has members of the original team on it and you can see a lot coming through from the original because of it. The original had a little more complexity to the game play then this one and it did have more of an urgency. The graphic look of this is amazing to me but I do wish more was interactive in your office to add to the immersion. Why do we need hand holding in 2020 ? You have to think about the different files and pay close attention to what the you are told in your meetings it is obtuse but it does help if you pay attention . Yes the game is obtuse and when you think are doing OK but somehow miss something and you are exiled (better then being thrown out a window) its frustrating but for me at least it makes me go back through to see how I missed something. It may not be everyone;s but of tea but I'm sure there is a few that will like a game like this.
I enjoyed this game right up until I hit a game-breaking bug. It had already been reported but I submitted my bug report in May of 2021. The dev was quick to respond and said a fix would come soon with a new patch and new content. Over a year later and more people have reported the same bug, it's still not fixed, and I can't finish the game because of it. I'd avoid this one until there's a resolution since it seems to be impacting more than just one or two people.
-----Mar. 2021 update----- 最初に断っておきますが、このゲームを開発している方の真摯な姿勢は好ましいです。 First off, I really like the developers who also reply to player reviews in the far eastern nations. まだいくつかの文字化けが散見されますが、ゲームを進めるのに致命的なものは今のところ無いようです。 There are still some garbled characters, but nothing seems to be fatal to the game so far. しかし、このゲームを「日本語対応版」として購入を検討されている方にはまだお勧めできません。 However, it is not yet recommended for those who are considering purchasing this game as a "Japanese version". まず、文字ではなく画像として挿入されている英語は(当たり前かもしれませんが)日本語にはなっていません。 First of all, English, which is inserted as an image instead of text, is not Japanese (although it may be obvious). 図面に書かれた筆記体や、発見した証拠品に関する処置のレポート「observed」「taken」なども英語のままです。 The cursive writing on the drawings is also in English, and the handling of the evidence found is also written in English as "観察" or "取得". このゲームは 指令を出す→翌朝レポートを確認する→指令を出す の繰り返しの為、レポートに書かれていることを理解することが前提になります。 This game is Issue a command → Check the report the next morning → Issue a command Because of the repetition of, it is a prerequisite to understand what is written in the report. ですので、たとえ一部でも、資料に理解できない箇所があることが大変気になってしまいます。 Therefore, I am very worried if there are any parts of the material that I do not understand. また、ゲームをプレイするとわかりますが、上がってくるレポートの「それっぽさ」や、指令を出す際のサインなど、「雰囲気」にこだわりが感じられますし、プレイの没入感に一役買っています。 Also, as you can see when playing the game, the "coolness" of the displayed reports and signs when issuing commands enhances the atmosphere and makes you feel immersive. だからこそ、ゲームの進行に関係なさそうな文字化けや、多少目をつむれそうな誤訳でも、気になってしまいます。 That's why garbled characters that don't seem to be related to the progress of the game and mistranslations that you can usually endure will hinder your play. このゲームを本当に楽しめる方は英語でプレイできる方だと思います。 I think those who can really enjoy this game are those who can play in English. 英語でプレイできる方にお勧めします。 Recommended for those who can play in English. 私は英語が理解できないのが残念です。 I'm sad that I don't understand English.
I really thought I was going to enjoy my time with this game. I played the original, I played Black Closet, and I was seriously in the mood for some spy thriller nonsense. I was very bored on the day I bought this game, too, so I ignored the negative reviews and got into it; I've enjoyed unpopular games before, so who knows? Unfortunately, Floor 13: Deep State has multiple flaws that - while possibly surpassable individually - are entirely impossible to navigate when together. First, the game tells you almost nothing about your actual goals. It's basically pure trial-and-error to figure out each individual case. I discredit one journalist who's publishing a negative article and it gives me a massive popularity boost; another journalist who's publishing a dangerous article, and nothing happens. Second, many of the best-case outcomes feel like you failed the scenario. There is a scenario centered around Uzbekistan which demonstrates this perfectly. You get an initial popularity boost as the government says Uzbekistan is no issue, and then are told that an expert on the matter will likely go to the press and expose the government's lies. Cool, so you search his home, finding his original notes on the matter. At the same time, a journalist appears, giving you a minor popularity hit as she expresses her doubts about the government's stance! So you discredit the journalist and yank the notes, now they can't achieve anything because the article has no leg to stand on! Nope, you just scrapped your run. You are guaranteed to go 30 points behind. So you reload, get Uzbekistan again, and this time you assassinate the journalist. Problem solved! Nope, now you get dragged into a plaza with some wacky head totem pole to get yelled at for breaking cover. Congratulations, you have gotten the second-best outcome for the scenario. Everyone who played the game hates the Uzbekistan plot. (Incidentally, the best outcome I have found is [spoiler]stealing the notes and assassinating the expert on the day he shows up, then discrediting the journalist the moment she appears[/spoiler], which requires you to either be following a guide or replaying the game after having already figured out the scenario. This [i]still[/i] feels like failure, because you still go to get yelled at. Third, and on the topic of failure, the developer has said officially that [b]some game states are guaranteed to make you lose.[/b] With a game this vague, with a game where every option for every scenario feels like you're losing, why would you do [i]that?![/i] Now every run, you're going to be second-guessing whether it's even possible (as a tip, the more assault and assassination missions you need to sign off on over the first two weeks, the less likely you are to have a chance in succeeding even with perfect play). I don't mind difficult games. I sometimes don't even mind obtuse games, if they're well-done thematically. But this game isn't a challenge, it's just a crapshoot where the odds get a little better the more you learn. I have felt like I was solving a case once, and that was during the tutorial- I just keep feeling like I'm doing a 'practice run' for the real deal next attempt, now. Stay away, play Black Closet or Sigma Theory or something.
The original Floor 13 was a flawed diamond of the DOS era. Floor 13: Deep State brings the series into the 21st Century. While the game suffers from some of the opaque design decisions of the original, it ultimately captures the boorishly bureaucratic evil of a British Government department dealing in darkness. It is a very original game, and fans of political and conspiratorial fiction will appreciate its themes. It also hits close to the mark of the real thing. It is ultimately, like its predecessor, a flawed diamond of a game.
Honestly, this game could be way better, and should be. I absolutely love the premise but for a modern game it lacks a fair bit right now. You are pretty much chucked in the deep end when you start, with only a cursory "probation period" which serves as the tutorial (although it barely deserves to be called that) which you seem to have no choice but to repeat each time you restart the game. You can breeze through it in a few minutes but honestly it shouldn't be too hard to let it be skipped. My main issue though is with the complete lack of direction when playing. It's just, 'here you go you figure it out'. Next thing you know you're fired. I have no idea which of these people I should put under surveillance since there's more than 3 and you can't put more than 2 under surveillance and 3 being tailed and none of what I find makes any sense to me whatsoever. This would seriously benefit from like, some form of easier mode, or a better tutorial instead of a few short 'documents' that simply show you how to issue orders and not at all explain when to issue them or how to make sense of any information that your pursuit or search yields. I'm like "so the search of this persons house found nothing and all he did for the last two days was leave home, go to work, and come home.. what the hell do I do now??" The soundtrack is basic, but somewhat immersive. The scenes on the Tube, and walking to work etc are also somewhat immersive but get repetitive real quick so it's be nice if there were a button to just skip that since even speeding it up gets annoying. It's also incredibly annoying to not have something like an on screen 'memo' or something to immediately recall who is what suspect as going back and forth between suspects, orders, locations etc to try and rescind old surveillance orders so you can put new people under surveillance really takes the fun out of it and gets old reallll quick. Maybe something on the right of screen with current orders and an 'X' to cancel them nice and easy? I also feel like there may be too much going on at one time. Maybe it could be broken up case by case instead of seemingly throwing everything on the plate immediately. Could also have some DLC with new cases and such released, I'd buy the hell out of that if the issues are fixed. I'm going to find the original to play in the hopes of understanding this one a little better, because I love games with this premise and this one genuinely feels like there's a diamond just screaming to be cut out. But honestly, it needs work, and I absolutely hope they work on it because it could be seriously good fun. Right now though I'd go for Orwell or Spycraft if you're looking for a government or spy game story to tickle you in the right places.
[url=https://store.steampowered.com/curator/33163055-HeikarGaming/]Folge [b]HeikarGaming & Friends[/b] um weitere Reviews von mir zu entdecken[/URL] Floor 13 Deep State ist ein Simulations Polit Spionage Thriller und ist ein sehr Langatmiges Monotones und Leider auch Langweiliges Spiel es Konnte mich gerade mal zum Schmunzeln bringen aufgrung des Minimalismus Willen aber ansonsten ist es eher ein Frustrierendes Spiel besonders dann wenn Man um die 3x Hintereinander aus dem Spiel Komplett rausgehen muss und Neuladen damit dieser Verdammte Verbugte Ladebildschirm zu Überbrücken es hat Mich jedes mal 5 Minuten gekostet Ergo nur für denn Verbugten Ladebildschirm gingen 15 Minuten Flöten und es hat sich um die 3x Aufgehangen erst ab dem 4 Versuch hat es Geklappt denn Ladebildschirm für denn 2 Tag im Büro geladen zu Bekommen und es gibt auch noch einen Netten Bug der Zeit zu Zeit mal einfach die Musik und Hintergrundgeräuschkulisse Stumm schaltet und man die Meiste zeit ein Tonloses Spiel spielt und für sowas soll man 19.99€ Zahlen leute Spart euch euer Geld das Spiel ist gerade mal mit Bugs 5€ Wert und ohne Bugs gerade mal Maximal 10€ der Fall ist Klar keine Kaufempfehlung. Bewertungen: Gameplay: 2,0 Punkte Grafik: 3,0 Punkte Characktere: 1,0 Punkte Musik: 4,4 Punkte Gesamtwertung: 3,3 Punkte Fazit: Schlichte Grafik in Form von Hauch von Minimalissmus Nette Musik die sich leider nur mit 1 Lied wiederholt Typische 0815 Polit Spionage Thriller mit angehauchten Britischen anstrich Sehr speeriges Gameplay man Wechselst Meistens nur Ihns Büro und Gelegentlich zu anderen Orten und das Archiv braucht man garnicht erst Hingehen steht fast Immer der gleiche Quark. Ich wiederhole nochmals Keine Kaufempfehlung. 👑 Powered by HoI 4 Deu Kuratorengruppe auf Deutsch/Englisch 👑 🎉 https://store.steampowered.com/curator/30388691/ Floor 13 Deep State is a simulation political espionage thriller and is a very long-winded, monotonous and unfortunately also boring game it could just make me smile for the sake of minimalism, but otherwise it is more of a frustrating game, especially when you are out 3 times in a row The game has to go out completely and reload so that this damn buggy loading screen has to be bridged it has cost me 5 minutes each time Ergo only for the buggy loading screen, 15 minutes went flutes and it hung up 3 times only from the 4 attempt it worked because the loading screen To get charged for 2 days in the office and there is also a nice bug from time to time just mute the music and background noise and you play a soundless game most of the time and for something like that you should pay 19.99 € people Save yours Money The game is worth just € 5 with bugs and a maximum of € 10 without bugs the case is clearly not a buy recommendation. Ratings: Gameplay: 2,0 Points Graphics: 3,0 Points Characters: 1,0 Points Music: 4,4 Points Overal Rating: 3,3 Points Conclusion: Simple graphics in the form of a touch of minimalism Nice music that unfortunately only repeats itself with 1 song Typical 0815 political espionage thriller with a touch of British paint Very spooky gameplay you change Mostly just his office and occasionally too other places and the archive are not needed at all only when you go there is almost always the same quark. I repeat again No buy recommendation. 👑 Powered by HoI 4 Deu Curators group in German/English 👑 🎉 https://store.steampowered.com/curator/30388691/
Update - And now the developer goes woke on me oh boy It pains me to give this title a thumbs down, a mo re accurate recommendation would be neutral. The game certainly is conveying a certain black ops noire atmosphere. As other reviewers pointed out though, there is very little feedback as to whether your actions are correctly planned or not. I suppose a positive is the ability to put irishmen in jail
I was a big fan of this game in the 90s and having been surprised to see a new version from its original developers, snapped it up. It immediately lost a lot of good will as it crashed on start, but this has since been fixed. I look forward to giving it a proper go - seems ideal for streaming to phone in quiet moments. I will say that about 10-15 years ago I was looking for information about the original, and think I came across the blog of one of the original devs. It was full of angry divorced dad energy so if he is part of the current team, or just reading this, I'd like to wish him the best and hope that he has found peace and contentment in his life.
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