No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Dive into water from platforms of different height. Aim for: - a perfect entry into the water - backflips - depth and more...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Reviews
Themes across 152 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Updates I love this game but like when we getting updates 😭🙏
too many ads there is an ad after every jump
Good but boring It’s really fun but it isn’t AMAZING it’s just fun.
It’s okay This game is so fun to play but their are wayyyy to many adds every single time I finish I game I have an add
Related
Related
Trends
Price over time, from our own daily price tracking.
positive critical· bar length = how often the theme comes up
Have to buy the no ads 😭🤐 GREAT GAME LOVE IT BUT THE WAY IT HAVES ADS IS UNBELIEVABLE I had to buy 😕no ads so then the game is more fun and ✨yeah it is very fun but for people who don’t have credit to buy no ads is very unfair every time I got an ad please 🙏 no more adss😩😩
About this game I like how Flip & Dive 3D I like how when I want to give up and give me an opportunity to give up, but I don’t because I do not want to do a ad🤣😂
It’s good but too many ads… ✨I love this game but there’s so many ads! There’s like 5-10 ads per min…I do recommend this game it’s really fun and you don’t need internet to play! You can play anywhere(I think) such as cars…airplanes…trains…any type of transport i think it would work! 4 stars ✨
Great but way to many ads There are so many ads like after every game you have to watch an ad
Game is really amazing but….. I loveeee flip and dive 3D but what feel like every 5-7 mins, an ad come on. But besides that, such a fun game you all should try!!
Too many ads, I've had enough Yet another bad decision mad by voodoo, there are too many ads and each of there games, I already have ad trauma
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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