
Flightless is a tile-based puzzle adventure game. Navigate your way through a series of floating islands, each presenting a curious puzzle. A minimalist art style and calming piano soundtrack complement senses of wonder and discovery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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WTF ARE THOSE CONTROLS I GO STRAIGHT IT GOES BACK
Super short, isometric puzzle game where you use the arrow keys to move an angular character over tiles to pick up gems, unlock an exit, then reach it. Puzzles are largely straightforward, save for maybe a couple of curve balls with regards to backtracking, but are still satisfying enough to make each screen's worth of content feel worthwhile and devoid of filler. There's really little more to be said other than for the soothing piano score and clean, minimalist visuals that comprise the fifteen minutes or so it takes to get to the end. A pleasant apéritif between games, Flightless is a free game easily worth investing some of your free time into.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is nice and relaxing but the only problem i see in the games is that the game is way too short , i completed the game in less then 10 mins , this game deserves better than this short gameplay so i hope it gets updates
Too short. This feels like a proof of concept more than anything. It may not even be that because I have seen puzzles like this on my TI-84 calculator back when I was in high school. The only improvement is a graphical and sound upgrade. I dislike isometric perspectives where the developer expects players to adapt arrow keys to work 45° from the normal because often you fight the controls trying to remember if it is clockwise or counterclockwise, which can often lead you to making a wrong move when you meant to make a move that was the intended direction. It is more intuitive if I press two buttons (like up and right) to go diagonally. Also helping the player learn concepts before expecting them to solve a puzzle is somewhat absent. There are some elements that ease the player into the concepts and others that just expect the player to know what to do. I should know this from past games but having a subtle reminder such mechanics are viable in this game would have gone a long way. In short, I hope this game improves. Right now, not really a good way to spend your time. Feels like the developer abandoned midway through.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Flightless, karo tabanlı bir bulmaca macera oyunudur. Her biri ilginç bir bulmaca sunan bir dizi yüzen adada yolunuzu bulun. Minimalist bir sanat tarzı ve sakinleştirici piyano müziği, merak ve keşif duygularını tamamlıyor.
Though short, it was still a nice experience. The music was so relaxing that I stayed and listened to it even after the game ended. Simple controls and simple puzzles, with new types every now and then.
⠀⠀𝙃𝘼𝙑𝙀 𝘼 𝙉𝙄𝘾𝙀 GAME ⠀⠀⠀⠀ ⠀⣖⢤⡀ ⡐⠣⡄⠀⠀⠀⠑⡄⠙⠆ ⡇⠘⢄⡄⠂⠉⠀⡀⠀⢸ ⢃⡐⠁⠀⠀⠀⠀⠀⠀⡼⠆⠀⠀⢀⣴⠂ ⠀⢁⠀⠀⣠⡀⠀⠀⠀⠀⢸⢀⣴⣿⠏ ⠀⠈⣿⡄⢹⣿⡄⠀⢀⡀⢠⣿⣿⠏ ⠀⠀⠈⢇⠀⢉⣥⣾⣿⣷⣿⣿⠏ ⠀⠀⠀⠀⣽⣿⣿⣿⣿⣿⣿⣯⠱⡀ ⠀⠀⠀⠀⠙⠋⢻⣿⣿⣿⣿⣿⡄⡇ ⠀⠀⠀⠀⠀⠘⣼⣿⣿⣿⣿⣿⣷⡇ ⠀⠀⠀⠀⠀⢠⣿⣿⡿⠛⡿⣿⡇⡇ ⠀⠀⠀⠀⠠⠟⠋⠀⠈⠂⠌⠺⠇
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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