
FLS is a Scifi Sandbox Racing game.
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About
FLS – Sci-Fi Racing, Your Way
FLS is a fast-paced sci-fi sandbox racing game built for precision, competition, and creativity.
Race through challenging courses, hit every ring with accuracy, and climb the leaderboards. The scoring system rewards perfection.
Compete solo or in multiplayer, challenging friends and players worldwide. Build and share custom tracks with the easy-to-use level editor, then test your skills on community-made courses.
Master the speed, refine your technique, and stay ahead of the competition.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Отличная игрушка на точность и внимательность. Знай себе, лети, никуда не врезайся. Те, кто гонял в вартандер на своих кукурузниках, в реалистичном режиме, меж крепостями да под мостами, вообще уровня "very hard" здесь не заметят. Опять же, карты скачиваются с мастерской, и может я просто не попал на уровень "попаболь". Игра предлагает вызов и, мне кажется, в компании друзей сессия на часик другой зайдёт на ура.
The gameplay is solid. Fly through the rings as fast as you can. There is also an editor for creating your own maps which works with the steam workshop so you can share. My biggest gripe is that the game doesn't come with any maps pre-loaded. You have to download them using the workshop. The game admittedly makes getting them from the workshop pretty eay but the maps should definitely come loaded with the game. https://youtu.be/2LIFI8LRS3E
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
FLS is a Scifi Sandbox Racing game. @ FLS - это гоночная игра в песочнице Scifi. 10 из 10
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It is very engaging, challenging game! I definitely recommend it to everyone to give it a try. I had a fun time playing! :)
FLS - это игра с большим потенциалом. Это шаг вперед по сравнению с классическими гоночными играми. Все не привязано к 2D-сетке - вы можете двигаться как хотите, пока вы проходите через кольца каждые 5 секунд. Этот игровой режим также известен как «Сквозь кольца». FLS считает, что это основано на счете и точности. Некоторые уровни пройти очень сложно, кольца проходят через множество разных осей, меняются по градусам. Вы будете промахиваться и терпеть неудачу несколько раз, но тогда вам, наконец, удастся преодолеть этот сложный участок маршрута, который приносит вам такой огромный экстаз. В зависимости от уровня эта игра может быть чрезвычайно сложной. Я бы сказал, что FLS может стать названием киберспорта, если разработчик добавит многопользовательские возможности. В целом, это инди-игра, которая также тесно связана с сообществом - люди могут создавать уровни и играть в уровни от других бесплатно. Получите возможность изучить ход, игровую механику и даже визуальные эффекты уровня. Я попытался сделать их сам и получил удовольствие, играя в них со своим соседом по дому. Мы часами били друг друга ...: D
FLS is a game with big potential. It is a step up from classical racing games. Everything isn't locked onto 2D grid - you're free to move however you like as long as you go through rings every 5 seconds. This game mode is also known as Pass Through the Rings. FLS take on it is based on score and precision. Some levels are very hard to pass, the rings go through many different axis, change in degrees. You will miss and fail multiple times but then you will finally manage to beat that difficult part of the route it gives you such huge ecstasy. Depending on the level, this game can be extremely challenging. I would say FLS could be an Esports title if the developer adds multiplayer options. Overall, it's an indie game which is also highly connected to community - people can make levels and play levels from others for free. Have a chance to explore the flow, game mechanics and even visuals of the level. I tried to make some myself and had a blast playing it with my house mate. We kept beating each other score for hours... :D
Quite enjoyable, to lay back and play something that requires accuracy. It's a great game to improve your mouse skills for any fps game. Love the concept of making your own maps. Can make it as hard as you want and i think that really makes me feel like this game is alive. Different people making new maps however they want, feels like there is a community behind the game. Gotta say, some maps are really visually entertaining! And don't forget, 'try to play my map' called Pink me! to keep it on top of the most played maps :D (Warning: don't play when high)
💟Тут все просто: реакция и скорость.💟 ✨В FLS вы получаете очки в зависимости от ваших навыков. Скорость реакции и точность являются наиболее важными для продвижения по табличке лидеров. Чтобы достичь самой вершины таблицы вам может потребовать много самоотверженности и практики, хотя игра не сложная и механику легко освоить. Необычно, что система подсчета очков чувствительна даже к малейшим изменениям. Поэтому нужно всегда оставлять себе "На потом" возможности для улучшения.✨ Каждый игрок может внести собственный вклад в создание карты для сообщества. Делается это с помощью простого в использовании редактора уровней, который ограничен только вашим творчеством. Также вы можете бросить вызов другим игрокам в списках лидеров на созданной вами карте или же посоревноваться на картах, созданных другими. Развивайтесь, проявляйте творческий подход, оставайтесь на вершине и не отставайте от других!
There's the start of a good idea in here, but it's just the start and it's abandoned before it ever really gets anywhere. --- First of all, WTF does FLS even mean? A game won't be memorable or popular if the name can't even be pronounced and has no meaning. Even as an abbreviation, the audience needs to know what that abbreviation means or it's just random letters and forgettable. Ultimately that's what this game ends up being, forgettable. It's supposed to be a racing sandbox where you make your own tracks. And that's pretty much all you are given, a tool kit for making time trial races through rings in space that you use as race-tracks. There seems to be the expectation that the community would then share those tracks in the workshop and create endless replay value. But expecting your players to do the work of making the game for you when there isn't a foundation of a game to begin with is a lot like putting the cart in front of the horse and expecting the cart to figure out how to pull the horse. This could have worked as an add on to an existing racing game, but that racing game effectively doesn't exist and the core components you are given are barely more than a tech demo level of quality. You can force your way through it for the free achievements, but it's not really worth the effort involved. --- Even more weird is that this game used to have a price tag but was switched to FreeToPlay but then quickly abandoned with no further progress. --- [url=https://store.steampowered.com/curator/38232109/]While you are here, would you consider following my curator page?[/url] [url=https://steamcommunity.com/id/kunovega/recommended/]Want to read all of my reviews and not just the curated ones?[/url]
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.