
FleshBound is a fast paced and blood pumping demon-slaying speed running first person action platformer with a unique “splatterpunk” aesthetic. Fight, jump and sprint your way through the levels using your hookshot and wall-running skills.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
FleshBound is a fast paced and blood pumping demon-slaying speed running action platformer with a unique “splatterpunk” aesthetic. Traverse unique and dangerous environments by utilizing abilities like dash, wall-run and grapple. Explore the environment vertically through launchpads and see the world from a different perspective through the gravity inverters. Slay vile demons all along the way.
You play as Endo, a human incarcerated inside the fleshy walls of a living prison in hell, the Manifold. The sentence is harsh: be cocooned in place and slowly morph into a demon. One day a parasite attaches itself to Endo and begins communicating with him, offering a chance to escape his prison. Run!
15-20 minutes of playtime with high replayability
A first person action runner in an organic-looking hellscape environment
Dynamic traversal through grappling hook, wall run, jump pad, and gravity inversion mechanics
A minimalistic gameplay UI
A unique intense aesthetic inspired by punk, horror, comics, and older first person shooters
A high intensity industrial metal and techno soundtrack
FleshBound was developed during a 7 week project at FutureGames. Taking inspiration from games like Mirror's Edge, Ghostrunner, and Doom, we sought a fast, simple game loop where the challenge lies in mastering the balance between maintaining speed and control.
Leaning heavily on the design pillars of "Velocity, Visuals and Viscera", we quickly formulated the concept and with a visual style we can only describe as "Splatterpunk", the vision of the game was easily communicated both within the team and with external stakeholders.

See game website link for contact information.
Jan Björk - Product Owner, Game Designer
Leo Dennett - Lead Game Designer, Audio Design, Narrative, UI
Søren Agentoft - Gameplay, Systems and Tech Design
Johan Lundgren - Level Design
Elizabeth Cantrell - UI Design
Jakob Segerdahl - Art Lead, Character Art
Amanda Rylander - Environment Art
Magnus Lööf - Lead Programmer
Jonathan Ebsen Mäensivu - Programmer
Filip Åkerlund - Programmer
Adam Fakla - Animation and Rigging
Hugo Berglund - VFX
Additional QA by Tim Lindgren
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥
No sé cuando apareció esto en mi perfil pero si te molan los jueguitos raros y/o los jueguitos de speedrun a toda hostia con músiquita metal este es tu juego. Buena experiencia no me lo esperaba.
Здесь главный враги не монстры, а плохая оптимизация и проблемы с управлением. Непродуманные локации: Задумка неплохая, но уровни продуманны плохо, много лишних элементов, которые не помогают, а отвлекают, а так же лишают игру какого либо платформенного челенджа. Следовало бы сократить количество крюков там где они не нужны, а так же выверить расстояния между платформами, чтобы было необходимо применять все элементы управления. Баги: Батуты часто отрабатывают плохо, ты либо не допрыгиваешь, либо не понимаешь куда идти. Некоторые чекпоинты ведут в пропасть если после появления не стоять на месте, так же частые застревания в крюках. В целом из-за короткой продолжительности игры это не сильно мешает, но если геймплей растянуть на пару часов то играть будет очень больно. Как проба пера игра вышла хорошо, отдельно можно выделить неплохой саундтрек и озвучку.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
лучший стильбс учетом что это бесплатная игра
\
!
Yeah student game of the year!!! The writing is kinda a nothingburger but that's not why you'd play this.. THOSE THINGS LOL, the 2d/3d could have been meshed more harmoniously,, i had fun!
Nawet spoko gierka
This game is absolutely amazing, both the gameplay and the story is awesome! The ending of the story is still mysterious but of course this is something that this game has on purpose.
amazing game, fun to play and haven't experienced any bugs as the rest said, it's really fun on the go and when just bored. am rather sad i cant replay it for the first time or that there isn't a sequel ps the music is amazing
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.