
Flesh Eaters is retro style single player RTS zombie survival game with resource gathering and crafting. Zombies are everywhere! You must gather resources to build barricades, upgrade weapons and armour and explore the city under the siege of the dead
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Flesh Eaters is a retro style single-player RTS zombie survival game with resource gathering and crafting.
Zombies are everywhere!
You must gather resources to build barricades, upgrade weapons and armor, and explore the city under the siege of the dead.

★ Equip and upgrade different weapons and armor for your survivors.
★ Level up and upgrade your survivor's stats
★ Gather resources to build barricades and defend your survivors against the horde.
★ Fight against different types of zombies
★ 3 different survivor classes to choose from, each class has 3 unique skills.
Solider - The soldier can equip weapons and armor.
Medic - The medic can heal other survivors and equip melee weapons.
Engineer - The engineer can build turrets, traps and equip melee weapons.


The game has 2 unfixable bugs due to various reasons:
- the game does not save equipment but also know that the save feature is optional, one playthrough can take under 1 hour.
- Mele Katana on Engineer causes the game to crash.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
É quase um tower defense, você faz umas escolhas, sai catando recurso e ás vezes pode acabar em alguma área de looting. Mas infelizmente, é tudo muito lento, o combate, o próprio looting, a progressão em si... Super entediante.
Flesh Eaters is a compact but surprisingly tense survival experience that leans fully into the desperation of a zombie apocalypse. Rather than placing you in the shoes of a lone warrior blasting through hordes, the game positions you as the caretaker of a small team of survivors struggling to stay alive one day at a time. Every choice you make shapes their odds of survival, and the game’s structure revolves around that constant balancing act. You begin with a handful of survivors—each belonging to a distinct class—and immediately feel the pressure of maintaining their well-being while scavenging the hostile landscape for the bare essentials. The world feels bleak but purposeful, created with pixel-art minimalism that emphasizes the hopelessness of your situation rather than distracting from it. The day-by-day system is the backbone of the game’s pacing. Each day presents a simple set of decisions—scavenge for supplies, forage for food, or take on a high-risk exploration in hopes of finding weapons or building materials. Those choices may sound modest, but in practice they carry a weight that defines the game’s tone. Resources diminish rapidly, defenses deteriorate, and the group’s stamina and morale fluctuate depending on your choices. The feeling of scraping together just enough food to make it to tomorrow is central to what makes the experience gripping. The simplicity of the loop is intentional: it keeps the focus on decision-making and risk management rather than overwhelming the player with menus or subsystems. That stripped-down clarity gives Flesh Eaters an immediacy that many survival games lack. Combat and base defense reinforce this sense of constant vulnerability. You don’t control a superheroic protagonist; you command regular people with limited firepower and constrained ability sets. Soldiers provide needed offense, Medics keep the group alive, and Engineers fortify defenses or craft traps to hold off the undead. Positioning matters, as does timing, because your survivors are fragile and the zombies are relentless. Even a single mistake—an unguarded flank, a failed defense, an overextended scavenging run—can lead to a panicked scramble. Combat isn’t about adrenaline or spectacle; it’s about slowing the horde long enough to complete your objective and retreat safely. The focus on tactical decisions over reflex-driven action helps reinforce the game’s grim atmosphere. The pixel-art presentation supports the gameplay rather than overshadowing it. Environments are simple but gritty, washed in muted tones that reflect the end-of-the-world setting. The zombies are visually distinct enough to read clearly during hectic situations, and the splashes of blood or broken structures give the world a sense of decay. The overall aesthetic harkens back to old-school survival and strategy hybrids, grounding the game in a retro identity while letting the tension speak for itself. It’s not visually elaborate, but its restraint works in its favor: clarity and mood are the priorities, and the game consistently delivers both. As with many minimalist strategy-survival hybrids, repetition inevitably becomes part of the experience. While early days feel sharp and desperate, long-term runs can fall into predictable rhythms once you’ve internalized the flow of risk and reward. Encounters repeat, and the resource-management cycle sometimes demands grinding rather than strategic leaps. The occasional bugs—such as save inconsistencies or inventory resets—can interrupt progress in ways that feel harsher than the design intends, especially late in a run when resources are already scarce. These rough edges won’t bother players who enjoy roguelike loops or who appreciate games that prioritize tension over polish, but they can frustrate those expecting smoother progression. Even with its limitations, Flesh Eaters succeeds in delivering a distinctly grim and compelling survival experience. It captures the essence of zombie fiction not by leaning on gore or cinematic scenarios, but by emphasizing the crushing reality of scarcity, fear, and the slim margin between survival and collapse. It’s a game where every small victory feels earned, where reinforcing a barricade or gathering enough food for the next sunrise carries emotional weight. For players who appreciate tactical survival challenges, minimalist design, and the slow, anxious grind of holding a group together against impossible odds, Flesh Eaters offers a quietly absorbing and surprisingly atmospheric journey into the undead wasteland. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
Not as fun as I thought it would be
I'd really like to play this game, but it feels incomplete and completely unbalenced. I know I'm complaining about an old game that I picked up for cheap but it really under-delivers. Maybe chromosone evil was an improvement, but I haven't tried it.
It's okay I guess. Just not my kind of game really.
медленная вырвиглазная неприятная тдшка
Cool little game.
Boring
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $201.2K | 829 | 94% | $12.99 | |
| $201.2K | 368 | 80% | $12.49 | |
| $201.3K | 327 | 68% | $19.99 | |
| $201.1K | 1.9K | 72% | $4.99 | |
| $201.4K | 61 | 39% | $199.99 | |
| $201K | 670 | 97% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.8K | 75% | $19.99 | |
| $2.5K | 11 | 73% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 3 | 67% | — | |
| $1.4M | 2.6K | 73% | $19.99 | |
| $516.6K | 1.3K | 85% | $9.99 |