
Fast real-time space conquest for 1-4 players. Capture planets, launch missile salvos, and outmaneuver friends in 10-minute Deathmatch blitzes — or scheme through 30 minutes of diplomacy, trade and betrayal in Hegemony mode. Cross-play with mobile; bots fill empty seats so a match always starts.
Modeled estimate, not a reported figure. How we estimate →
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Every planet produces troops. Drag to send them — reinforce your worlds with fleets, hammer your rivals with missile salvos, and take their homeworld before they take yours. Easy to learn in one match, nasty to master.
DEATHMATCH — a 10-minute blitz. Expand fast, strike faster, hold the most territory when the clock hits zero.
HEGEMONY — a 40-minute grand strategy match. Declare wars, sign pacts, guard your allies, run trade convoys, build forges and defense grids… and watch the Void tear a rift into everyone's plans.
2-4 player online matches with parties, invites and in-game chat. Steam and mobile players share the same servers.
Commanders are pure cosmetics — zero pay-to-win. Each one brings a signature arsenal: themed missiles, fleets, home worlds and impact effects. Collect rare planet skins from cases and dress the whole map.
Ranked matches, fleet rating, badges and a global leaderboard. Every win is earned — commanders never change the math.
SOLO RUN — an offline roguelite-style campaign: climb the levels, draft upgrades between battles, chase your best run.
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Languages: English, French, German, Spanish - Spain, Portuguese - Portugal, Russian, Turkish, Italian, Japanese, Korean
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.