
Flatspace IIk is a top-down space trading game with the emphasis on free exploration. In Flatspace, you choose your profession and are given a small spaceship with a scattering of random weapons, then you are free to earn a living, explore, hunt, trade, grow; upgrading your ship and equipment.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
I wanted to like this, and bought it wanting to like it; but I found it quite literally unplayable. I found it impossible to get the screen resolution change to happen (despite many restarts). I found the controls irritating (in 640x480....). I found the initial experience so offputting that I did something I've never done with a Steam game before: I got a refund. If this works for you on your system, I hope you get to enjoy it, because everything looked interesting and fun to me; but I absolutely lost patience with its technical flaws, and controls, and I had enough.
i used to play this game ten years ago and its first title even before on my windows xp crt monitor pc. This is my third copy of this game ( first on steam, others gone with the computers they were on ) I bought the game to support the devs and to leave a review in hope of a new title or even a remake. As for a review, i know some of you will enjoy it to the full and some of you will find it old.Music is beautiful, gameplay mechanics are awesome, controls might feel clunky at first but you will get used to it. Graphics and UI will show its age. But i can assure you this is one of the games i never forgot, it was one of the hidden gems of its era and from time to time i came back to it for a new Pirate playthrough. If you decide to give it a chance i hope you will enjoy it as much as i did.
Fun but tough space sim. Check out my Indie Impression: https://youtu.be/Khf6f6kpt-0
Completely broken game. It takes several minutes to get past intro and then crashes when you try to change resolution.
A good "Elite 2D" with an minimalistic touch (SPAZ is for me a touch to much :). I played this game years ago for many hours. Easy to play, hard to master. My biggest wish for this game would be a Multiplayer Mode to play it with my friends together and maybe an dynamic storyline
Even though I currently don't have a lot of time clocked on the Steam version of this game, which I bought only recently, trust me when I say I probably played this game for 200+ hours in total. I think it can get really addictive when you get into it, and there is plenty to do. The soundtrack and sound effects in general are fantastic and unique, and probably nostalgic after all this time. Maybe the game isn't graphically the most appealing to people, but it has its' own style, and I respect that. There is no doubt in my mind that whoever likes space games in general will sink hours into this one. However, this is as much a review as it is a suggestion for the developer. There are a couple of features that would without a doubt improve the QoL, and that I don't expect would take that much time to implement. The first one that might be a bit controversial is increasing the game speed in general. My last playthrough I played the entire game on what I think is 2x game speed (config file gameframeratemillisecs=10 or 15, instead of 20), and it felt so much more responsive and enjoyable to play. I would love to see that as a feature. Second, I'd like to have an autosave option when entering a new sector. Would reduce the amount of times I go into menus only to do a 'quick save' because my ship is blaring its' alarms at me. Will I keep playing this game, and returning to it every so often? Without a doubt. Just saying some simple things, even besides the ones I named, could be added to really help the gameplay. Best of luck if you ever consider making a Flatspace III. Adding to this review after playing for some time: the rare items can be abysmally hard to find. I shouldn't need to search literally over half the map to buy a Destroyer when you run into one every half an hour, and I shouldn't need to sweat over finding a freaking Pet Monkey. It should be far easier to find the according thruster upgrades as well as different generators and shields; the search for that one 16 ton tetron shield can take way, waaaay too long.
Fun 2D Elite style game that holds up wonderfully in 2023. You can get lost in Flatspace, so many options and things to do. It looks and plays great - earlier bugs with startup time have been corrected for years. Shooting enemies that deserve it is so satisfying. You will definitely reach a point where you are outclassed and outgunned and surprised, but Flatspace II was giving us that sort of gameplay option decades before it was the thing to do. Played it before it was here -- really like this game and glad it's here on Steam!
https://youtu.be/AEbh49K2Y50 Appearing unfinished and unclear in the goals for players, the vast emptiness of space is likely all that is on offer here.
Flatspace IIk, developed and published by Cornutopia Software, is a classic-style space sandbox that feels like a deliberate throwback to an era when games prioritized systems and player freedom over guided storytelling. It drops you into a procedurally generated galaxy with a small ship, limited resources, and only the faintest outline of direction, trusting you to decide what kind of pilot you want to become. That sense of autonomy defines the entire experience, giving the game a depth that isn’t immediately obvious but steadily reveals itself the longer you engage with its mechanics. The structure is fundamentally open-ended. At the start, you choose a career path—trader, bounty hunter, explorer, pirate, or law enforcer—and while this initial choice nudges you in a particular direction, it doesn’t lock you into anything. You’re free to pivot at any point, chasing profit through trade routes, hunting down criminals for bounties, scavenging debris fields, or engaging in opportunistic piracy. Each approach taps into the same core systems but shifts the way you interact with them, making your decisions feel meaningful even without a heavy narrative framework guiding your progress. Exploration is handled through a sector-based map connected by hyperspace jumps, giving the galaxy a sense of scale without overwhelming the player. Each sector can contain space stations, asteroid fields, hostile encounters, or economic opportunities, and the act of moving between them becomes the backbone of the gameplay loop. There’s a constant balance between risk and reward—venturing into unknown areas might lead to lucrative discoveries or dangerous confrontations, and the unpredictability of each jump keeps the experience engaging. Over time, the map fills in, and what once felt like an intimidating void gradually becomes a familiar network shaped by your own journeys. Mechanically, the game strikes a careful balance between simplicity and depth. Flying your ship is intuitive, with straightforward controls for movement and combat, but the layers beneath that are far more involved. Equipment management plays a major role, as you outfit your ship with scanners, weapons, cargo holds, and specialized modules that determine your capabilities. Choosing the right configuration can make the difference between survival and destruction, especially as the difficulty ramps up. The variety of ships and upgrades encourages experimentation, allowing players to refine their playstyle as they accumulate wealth and experience. Trading and mission systems provide structure within the open sandbox. The economy, while not overly complex, rewards attention and planning, with different sectors offering varying prices for goods. Finding profitable routes and managing cargo efficiently becomes a satisfying challenge in itself. Missions add another layer, offering tasks that range from simple deliveries to combat-focused objectives. These activities help anchor the experience, giving players clear goals without restricting their freedom to pursue other opportunities. One of the game’s strongest features is its procedural generation. Each new playthrough creates a different galaxy, ensuring that no two runs feel exactly the same. Combined with adjustable settings that allow players to tweak difficulty, economic conditions, and other variables, this gives the game a high level of replayability. You can tailor the experience to be a relaxed trading simulation or a more dangerous, combat-heavy environment, depending on your preferences. However, the game’s age is evident in several areas. The interface can feel clunky and unintuitive, particularly when managing inventory or navigating menus. Information isn’t always presented clearly, and the game often expects players to learn through trial and error. This can be rewarding for those who enjoy figuring things out on their own, but it can also be a barrier for newcomers. Technical quirks and a lack of modern conveniences further highlight its origins, occasionally interrupting the otherwise smooth flow of gameplay. Visually, Flatspace IIk is minimalist, using a top-down perspective and simple designs that prioritize clarity over detail. While it lacks the visual spectacle of more modern space games, this simplicity works in its favor, keeping the focus on gameplay and making it easy to read what’s happening during busy encounters. The audio design is understated, providing a subtle backdrop that enhances the feeling of drifting through space without drawing too much attention to itself. What truly sets the game apart is its emergent storytelling. Rather than relying on scripted events or cinematic sequences, it allows stories to develop naturally from the player’s actions. A successful trade run, a narrow escape from pirates, or a disastrous battle that wipes out your progress all become part of your personal narrative. These moments give the game a sense of authenticity and make each playthrough feel unique, even when the underlying mechanics remain consistent. In the end, Flatspace IIk is a game that rewards patience, curiosity, and a willingness to engage with its systems on their own terms. It doesn’t offer the polish or accessibility of modern titles, but it compensates with depth and freedom that are increasingly rare. For players who enjoy open-ended space simulations and are willing to look past its rough edges, it provides a rich and replayable experience that captures the essence of exploration and self-directed progression. Rating: 6/10
I bought a CD containing Flatspace II: The Rise of the Scarrid 15 years ago and was a huge fan of it. I mostly bought this out of respect for that game. This version has been updated slightly, and it still holds up today as a good indie game in the style of 2D Elite.
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