
Flat Eye is a resource management sim with an emphasis on story and narrative choices. Oversee the world’s leading technological hub while you explore stories linked to discoverable technology and interact with your most loyal customers. Flat Eye - We're watching.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.99 | 105reviews | 60% | — | $84.3K |
| $18.99 | 10ratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不点开看看都忘记了要差评了,离谱玩意翻译全部错位没法玩,评论区有个老哥像内部人士帮忙说话,结果石沉大海。不负责任的制作组。
Boring gameplay
开发自己的问题让玩家不给差评那也太霸道了,FIX YOUR CHINESE UI TEXT!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I actually loved every customer and their schizophrenic backstory.
C'est un jeu qui nous questionne sur l'avenir de l'humanité.
Almost a year without patches despite how buggy it remains. Don't waste your money.
This game might have been poignant in 2012, but the themes and issues addressed are as played out as they are heavy handed. It's about as deep as a puddle. A 12-year-old child could have created this game. There's also a ton of virtue signalling. You can tell this game was created by people whose soul political goal is to be as woke as possible. Pronouns are prominent when they're highly unnecessary. Clearly pushing an agenda we've all heard before. It would be interesting if it was unique. At this point, it's the opposite.
GREAT SIM GAME
J'avais joué à la démo de ce jeu avant sa sortie et était ultra emballée. La déception est de ce fait encore plus grande... L'idée de base est intéressante, le propos se voulait fort mais ne l'est pas tant que ça en réalité. J'admets ne pas avoir encore fini le jeu mais je ne sais même pas si j'y parviendrais... Le problème ? Le gameplay. Je n'ai rien contre une gestion basique, loin de là, mais là on s'ennuie profondément. Passées 2 ou 3h de jeu, vous allez vous retrouver à faire toujours la même chose inutile (à savoir cliquer sur les boutons "réparer" de chaque machine, en boucle, le tout en faisant défiler la journée en vitesse x3 pour vite mettre fin à ce calvaire quotidien). Tout ça pour avoir le droit à quelques minutes de dialogue avec un VIP, dialogues que je ne trouve pas jusque là aussi "puissants" que ce que l'on m'a vendu. En plus de cela, on vous obligera à accomplir 4 objectifs quotidien chiants à remplir, répétitifs au possible, limite idiots en fait (parce qu'au bout d'un moment, avoir à plusieurs reprises le but de "rajouter 6 élément de déco" dans un bureau qui ne peut pas en accueillir beaucoup et devoir donc vendre et racheter inutilement, oui je trouve ça bête). Et si vous ne le faîtes pas, vous serez pénalisé dans votre note de la journée, ce qui va ralentir votre progression et vous obliger à faire s'écouler de nouvelles journées ennuyeuses pour rien. La progression est donc un calvaire. Vous devez avoir des bonnes notes pour débloquer de nouvelles machines à rajouter à votre station service, mais ces machines ne changeant absolument pas le gameplay à 95% du temps, vous vous retrouvez donc à faire les mêmes actions inutiles du début à la fin, tout ça pour des dialogues passables. Accessoirement, avec cette IA dans le jeu, je n'arrive pas encore à voir où on veut m'emmener, ce qui rajoute à la frustration. Je changerais peut-être d'avis si la fin est bouleversante d'une façon ou d'une autre (mais j'en doute) mais je ne pense vraiment pas que j'aurais le courage de jouer beaucoup plus longtemps à ce jeu. Franchement je suis déçue au possible, presque agacée de voir que j'ai été appâtée par une démo choc pour ensuite me coltiner 5 heures de galère absolue inintéressante au possible. Donc non, malgré les bonnes intentions, les promesses ne sont clairement pas au rendez-vous et si elles ne doivent l'être qu'à la toute fin du jeu, autant dire que ça ne vaut toujours pas le coup. Ps : j'ai eu le jeu en promo à 9 euros et je regrette pourtant mon achat. Donc même en promotion, je suis incapable de recommander ce jeu.
Boring. A game that plays itself off as an automation game but has very little automation. The gameplay consists of a repeating loop: Build stuff, repair that stuff, refill that stuff, talk to annoying "special" customers, move on to the next day. If you manage to "do well" you get stars, and the stars allow you to very slowly unlock new technology so that you can do the repeating loop...more, I guess. I put 3 hours into the game, and I'm done. The characters are annoying, their individual story lines supposedly some kind of wry observation on technology in our lives blah blah blah, but all it really just breaks down to is a series of characters whining about their problems. Supposedly there's something about time travel in there too, but I honestly just don't have the time or patience for this. It's not a *bad* game, per sè, it's just...nothing. At $18.99, I *can't* recommend it. I got it through a Humble Choice bundle, so the actual price I paid was probably only around $1, and...yeah, it's definitely worth that. Otherwise, no. Buy it on a steep sale, if you buy it at all.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $8.5M | 13.3K | 82% | $19.99 | |
| $16.8K | 29 | 83% | $14.99 | |
| $7K | 18 | 28% | $9.99 | |
| $555 | 3 | 67% | $4.99 | |
| $408 | 1 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $84.3K | 196 | 78% | $14.99 | |
| $84.3K | 970 | 74% | $4.99 | |
| $84.3K | 214 | 83% | $14.99 | |
| $84.3K | 1.1K | 82% | $4.99 | |
| $84.3K | 2.1K | 77% | $1.99 | |
| $84.4K | 107 | 81% | $19.99 |