
Five Elements is a real time strategy game about managing energies of five Taoist elements (fire, earth, metal, water and wood). The hero is a monk in quest for Enlightenment.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Portuguese - Brazil, Simplified Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the timer on the game destroys the entire experience. I can't continue playing it, it's a ridiculous game anyway.
Great game!
游戏想法还可以,划线产兵占领玩法的改版,融合了肉鸽,技能,属性相克,禅意元素,看上去还比较多变,还有中文,至少可以鼓励性好评。看到评论里有说这游戏是本土文化,不认可哈,禅意是在东汉左右传进来的,不是本土的;只能说在本土传了很长时间。看到评论里说客服的问题,我想问下是不回复还是怎么样,不然改差评给客服服务态度? 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Сама по себе идея неплоха и задачки вполне себе приятные в плане поскрипеть шестеренками мозгов, но исполнение оставляет желать лучшего. Дошел до 8 уровня..открывается абилка щит и противник гнев. Показывается в порядке обучения применение щита в виде очередного куска туториала...но оно непроходимо, поскольку это туториал и у тебя только одно использование одной способности, а его не хватает , чтобы пережить атаку противника. У противника остается совсем чуть-чуть (4), но не хватает. Непроходимый туториал это вообще что-то новенькое. И можно было бы сказать, что это я что-то не так делаю, но других вариантов просто нет, а если использовать щит позже, то у противника остается еще больше хп и результат только хуже. И дело-то еще и в том, что пропустить обучение нельзя, а значит и пройти дальше не получится - вы просто зависаете на этой обучалке и все. Попробовал вариант испытания и на очередном этапе не хватает времени ( ну или нужно одновременно успевать нажимать мышкой в 4-5 местах, но тогда смысл игры теряется-это уже игра на скорость кликанья мышкой, а не стратегия или головоломка). Теперь я понимаю, почему часть купивших игру писала в отзывах о непроходимости игры. Кстати, статистика полученных достижений это вполне подтверждает - даже самую простую первую ачивку получили всего 14%, дальше вообще смешные цифры около 8-1%. Как итог скажу следующее: сама идея вполне неплоха, но в том виде, в котором она есть на данный момент времени получить удовольствие от игры не получится - нужно дорабатывать ее.
It's ok, but not great. The game heavily relies on the rock, paper, scissors-like interaction between elements. Unfortunately, there's too many combinations (5x4x3x2x1) to remember. Yeah, you technically don't have to remember them, but without remembering you'll be forced to do constant trial and error. Game also gets very hard quickly. I had to give up and uninstall on lvl5 already (challenges 7/9 completed) because even the meditation levels got insanely hard. Since there are no walkthroughs available (only a very general guide), you can pretty much give up playing once you're stuck.
The mechanics of this game are interesting and i have to admit i feel a bit bad that i picked it up during the winter sale, since it's probably worth the regular price. One thing that bugs me though is the difficulty....until you unlock envy the game is pretty easy, but afterwards i had problems getting through the second round most of the time....sometimes, depending on the enemies, i even got defeated within the first 2 minutes. Could be bad rng or me just being too stupid....anyway...once you hit lvl 19 it gets a lot easier again...even the "final battle" being way easier than most meditations before. Aside of the weird difficulty and the sometimes pretty annoying bug when using the link spell it's a pretty solid and fun game.
A ideia do jogo não é nova. Já existe há pelo menos 2 décadas (conquistas de "territórios" ligados por linhas diretas, onde no passar do tempo esses territórios vão gerando novas unidades para você) .... não consigo entretanto citar quease nenhum da centena que joguei neste estilo, único que permaneceu na memória foi a série Mushroom Wars. Entretanto apesar de não ser novo, Five Elements conseguiu trazer uma série de novos elementos à fórmula clássica, desde a história por trás do jogo (tudo se passa em uma luta de energias dentro de você) assim como novas "habilidades" como tipos diferentes de exército que possuem relações diferentes entre si (por exemplo, se você comenda uma casa de fogo atacar uma casa de água você jamais será bem sucedido. Você não é "dono" de um elementos, mas precisa conseguir ir não somente conquistando as casas mas ir planejando isso de acordo com cada elemento que ela possui para assim conseguir conqusitar as próximas, isso em um tabuleiro grande e com vários oponentes se torna algo completamente maluco, dando nova vida ao clássico.
Fun game. Plan to play more.
It's like one of those games where you try to make numbers go up and stuff. I guess that's how I'd explain it. I also didn't find it enjoyable.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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