
Build a living pond where every fish has a unique genetic code. Breed for rare traits, balance oxygen and hunger, unlock new species, and watch your ecosystem compose its own soundtrack in real time. Part sim, part idle game, part science experiment gone beautifully wrong.
Modeled estimate, not a reported figure. How we estimate →
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About
Every fish in your pond is born with a 12-trait genome — speed, size, hunger, fertility, color, and more — all inherited from its parents and twisted by mutation. Two fast parents might produce something faster. Or something weird. That's the fun part.
Grow a real ecosystem, not a screensaver. Stock your pond with six species, each with its own personality. Minnows school in nervous swarms. Bass lurk near structures and ambush anything that swims too close. Crawfish scuttle along the bottom eating whatever died. Every fish makes its own decisions — hunting, fleeing, mating, resting — based on what's actually happening around it.
Breed with purpose (or reckless curiosity). Use the Genetic Splicer and Sampler to cross-breed fish and chase down rare genetic variants, from "Quickfin" speedsters to the elusive "Perfect Specimen." Save your best genetics to a library, clone them, splice them, and push your lineages further. Over 50 named variants are waiting to be discovered in the Trophy Room.
Keep the balance or watch it collapse. Oxygen is finite. Hunger is relentless. Overpopulate and your pond suffocates. Neglect your scavengers and carcasses pile up. The Harmony system tracks everything — diversity, stability, starvation, extinction — and gates your progression behind it. A thriving pond earns more money, unlocks new species, and opens up powerful tools. A dying one spirals fast.
Your pond writes its own music. A built-in 32-bit audio engine generates the entire soundtrack in real time. Each species contributes its own instruments — minnows bring shimmering bell chimes, bass lay down deep predatory lines, salmon add flowing pads. As populations grow, the tempo climbs. Switch between orchestral, funk, and electronic modes and listen to your ecosystem play itself.
Automate, optimize, expand. Hire fishermen with configurable targeting logic to harvest your pond automatically. Upgrade your auto-feeders, expand your pond to 7x its starting size, and run experiments that reward both stability and controlled chaos — yes, there's a mission for causing an extinction on purpose.
Key Features:
12-trait genetic inheritance with mutation, specialization, and visual variation
6 species with distinct AI behaviors, food chains, and ecological roles
Real-time procedural music that reacts to your pond's population
50+ discoverable genetic variants across four rarity tiers
Harmony-driven progression — balance your ecosystem to unlock everything
Oxygen management, predator/prey dynamics, and carcass cleanup
Automated fishermen with targeting modes and safety buffers
Experiments that challenge you to grow, crash, and rebuild
Time scaling from 0.1x slow-motion to 3.0x fast-forward
Fish cages for isolating breeding lineages
Expandable pond up to 7x screen size
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Reviews
[h1]FishPond 简评[/h1] 很难说的一块模拟类的挂机增量游戏,游戏作为增量游戏来说内容较少,作为挂机游戏倒是不错,摸鱼的时候看看 鱼卖一卖还是挺不错的 游戏玩法就是买鱼,喂鱼吗,卖鱼,嗯,就这么简单,我们通过放鱼和提供食物,氧气等等让鱼自己在鱼缸里面繁殖,然后找优秀的鱼克隆 其实我自己都没看明白怎么繁殖的,而且游戏目前就做了六种鱼,内容还是挺少的,稍微挂机了一会就可以自己收鱼卖了,也可以根据基因培育更 优良的鱼 整体玩下来感觉还是挺迷的,反正就没事挂着,时不时卖卖鱼,感觉关于鱼繁殖部分还是没怎么看明白,似乎是全自动的 且游戏商店中可以购买的更多道具作为增量游戏还是太少了,以及鱼的种类也少,不知道后续会不会更出更多的鱼或更完善的内容 总之游戏底子还是不错的,好好优化加更多的内容可以作为及格的增量游戏,且全自动的繁殖也是相当不错的设计,游戏推荐给上班摸鱼或上课摸鱼,以及喜欢鱼缸模拟类的玩家游玩 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[h1]水族馆模拟器[/h1] [h3]游戏介绍[/h3] 本作的玩法比较简单吧,所以新手引导一般,内容挺少的 更多的是需要看一些游戏手册里的东西。还有奖杯室可以观察变体以及历史的变体奖励,还有独特的声望值系统,在一个池塘中放置一些自动喂食器之类的,买点6种不同的鱼苗在这里养,有一些基因的判定标准,把鱼养好,还可以用商店用金币买点一些帮助抚养的,比较偏向挂机增量式的。 [h3]结语 [/h3] 本作是一款挂机增量游戏,主要的玩法就是鱼缸模拟器,用6种生物来模拟了池塘。每条鱼甚至有着独特的基因组,它们会在此自行的繁育,同时我们也要注意要平衡氧气与食物的关系,可以添加六种不同的鱼类在你的小池塘,加点补给氧气或者一些设施可以采样,基因库有不同的判定标准打分。玩法丰富,喜欢增量的玩家可以看看!赛博养鱼的体验是真心不错,还能做有关的基因实验,或者把鱼卖掉去换钱,买点补给、装饰设备、基因科学池塘方面等东西,增加效率! [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
[h1]FishPond[/h1] [quote]优点 1.养鱼方面的挂机增量游戏,池塘后面养鱼的品质,越养鱼越好。 2.物种有6个,要保持好生态平衡,挺有意思的,注意好氧气以及食物的投放。生态系统做得优秀。 3.基因有不同方面的判定,可以进行实验,选出最强的基因,甚至外貌能进行变化 4.可以静静地观赏你的池塘的鱼的成长情况,听着好听的音乐以及不同的乐器的声音,看赛博鱼竿, 品赛博人生。 [/quote] [quote]缺点及建议 1.成就是英文的,并没有进行本地化。还有文中的部分文本。 2.画面比较简陋,系操作系统比较老套, UI 设计不太行。 3.后期就比较同质化和无聊了,系统实质也就那些玩意,也是挂机增量的老毛病了。 [/quote] 总的来说,如果喜欢养鱼的话 那么不妨试试,毕竟“斯足以舒忧隘而娱穷独也。” [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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