
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
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Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
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Stats
Sums Google Play only; Epic, App Store publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | — | — | $0 |
| Free | 92.1Kratings | 91% | — | $5.8M | |
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Free |
| 43Kratings |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.3K | 95% | $16.99 | |
| $20.4M | 30.6K | 83% | $29.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $18.2M | 50.7K | 88% | $14.99 | |
| $12.4M | 37.2K | 94% | $14.99 | |
| $9.3M | 31.1K | 90% | $8.99 |