
One fish, four lemurs. Online arcade battles between lemurs on dinghies. Grab your paddles, hop in a boat, and beat up anyone who tries to snatch your precious fish. And don’t miss the chance to fishslap a friend or three!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
я конечно не рыбак, но разраба мама ипал
норм
the fish are OPS on everything
фигня
+1 Chaotic top-down multiplayer arcade where lemurs battle on boats for fish—fun with friends and quick rounds, but the mixed reviews show it’s a quirky, uneven indie experience overall.
симулятор рыбалки 4/10
nao gostei muito nao,mas pelas cartinhas vale
Everything in this game is awful.
Fishermurs, developed by Reward Hunters and published by Valkyrie Initiative, is a lighthearted top-down multiplayer brawler built around an intentionally absurd premise: lemurs battling over a single fish while stranded on small floating platforms. From the outset, the game embraces chaotic energy and playful competition rather than tactical depth or narrative immersion. Its foundation is simple and immediately understandable, making it accessible to players looking for short, high-energy matches rather than long-form progression systems. The core gameplay loop revolves around securing and holding the fish while fending off rival lemurs armed primarily with paddles and slap-based attacks. Matches are compact and fast, typically lasting only a few minutes, which reinforces the arcade-like design philosophy. Movement is responsive and deliberately exaggerated, encouraging quick dashes and sudden reversals as players scramble across confined arenas. Because the maps are small and often set atop boats drifting in open water, positioning becomes crucial. A single mistimed move can result in being knocked away from the objective, forcing players to quickly reorient themselves while avoiding incoming attacks. Combat mechanics are intentionally straightforward but chaotic. Strikes are simple to execute, yet their knockback effects can drastically shift momentum. The paddle swings and slap interactions add physicality to encounters, and the constant jostling for space creates frantic engagements where control of the fish can change hands multiple times within seconds. The top-down perspective keeps all action visible, ensuring that even during the most frantic moments, players can track opponents and plan quick counter-moves. However, because the mechanics are relatively shallow, mastery tends to revolve around spatial awareness and timing rather than deep strategic variation. Visually, the game adopts a bright, cartoon-inspired aesthetic that reinforces its comedic tone. Character designs are charmingly exaggerated, with animated lemurs that convey personality through movement rather than dialogue. Environments are simple but colorful, prioritizing clarity so that hazards and interactive objects remain easy to distinguish amid the chaos. While the presentation is cheerful and functional, it lacks the layered detail or environmental variety that might sustain long-term visual interest. The simplicity works well for short sessions but can begin to feel repetitive during extended play. Multiplayer is clearly the centerpiece of the experience. The game supports local and online play, which significantly enhances its appeal when friends are involved. In group settings, the unpredictable collisions and constant back-and-forth competition can generate genuine laughter and memorable moments. Playing against AI opponents is possible and useful for practice, but it lacks the spontaneous unpredictability of human rivals. The relatively small player base can make online matchmaking inconsistent, meaning the best experience often comes from arranging matches directly with friends rather than relying solely on public lobbies. One of the more noticeable limitations is the absence of a robust progression or unlock system. Matches are largely self-contained, and while there may be minor customization elements or achievements to pursue, there is little in the way of long-term character development. This design choice keeps the experience approachable and prevents grind-heavy mechanics, but it also limits sustained engagement. Once players have experienced the core mechanics and map variations, the novelty can diminish unless the social aspect remains strong. Overall, the game succeeds as a compact party-style brawler designed for quick bursts of competitive fun. It does not aim to compete with larger-scale multiplayer titles in terms of depth or production value. Instead, it delivers a focused, humorous experience centered on frantic arena combat and playful rivalry. For players who enjoy chaotic local multiplayer sessions and appreciate simple mechanics that emphasize immediate action over complexity, it offers lighthearted entertainment. Those seeking layered strategy, narrative elements, or expansive progression systems may find it limited, but within its niche framework, it provides energetic and occasionally hilarious moments of competitive chaos. Rating: 6/10
I bought it purely because of the cards, the game isn't very good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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