Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Fisherman is a fishing game where you can click on the screen to fish and get more fish! Fishing can be done every 90 seconds, and the caught fish can be exchanged, opened treasure chests, and a series of other operations. Looking forward to you playing with us!
Genres
Stats
Languages: Simplified Chinese, English
Engagement
Reviews
FISHERMAN is another disgusting clicker scam game like "banana". Notably the developer did go to the effort of stealing some Unity assets to make it look like a fishing game, but really you're just clicking to see which "NFTs" you can get. So this is also a Unity asset flip. Wonderful. Effectively a blockchain/NFT game, but abusing the Steam Marketplace instead of some other blockchain/wallet system... the end result is the same, this isn't a real game, it's just dumped on Steam to scam PC gamers through the Steam Marketplace. It has no value as a serious game, you just click stuff in the hopes an "NFT" marketplace item drops so the developer can get paid for the sale... and of course so the developer can sell ones that he's farmed up himself. So while this looks "free", it's only superficial. The real purpose for this game is for the developer to farm and exploit Steam Inventory items that drop through the game. They can then sell these items in bulk on the Steam Community Marketplace. This kind of Steam abuse, combined with a minimum-viable-product non-game, does no service to gamers whatsoever. This is pollution... it's harmful to everyone. It hurts genuine indie devs, who have to compete with this pollution to get visibility for their sincerely made games. It makes indie devs look bad. It makes it harder for gamers to find those genuinely made games. It's designed to prey on gamers and manipulate the Steam Community Marketplace to the detriment of all. Avoid this at all costs.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Fisherman has some glaring flaws in it's implementation that would need addressed to make the game playable. The first one is not being able to change volume. It's way too loud to play, I ended up keeping my headphones off for the 20 minutes I tried it out. The second is the amount of time it takes. There is nothing wrong with an idle/clicker game, but it starts with a minute and a half timer, and there is nothing to do for that whole minute and a half. I let it run until I "leveled up" to level 2, in hopes speed would improve with that advancement, but it was still 1:30 for each haul. The diversity of the fish was ok, though basic in design. The exchanges at the market would take the better part of two hours to get to even the first one. I don't recommend checking this one out at this time. Opinion covered in my Free2Play Weekly Recap video: https://www.youtube.com/watch?v=Lx3e-Tb3fp4
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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