
Loads of fish! Loads of cats! Sail out to sea, charm every furball on Cat Island with fresh catch. Live your cozy ocean cat life!
Modeled estimate, not a reported figure. How we estimate →
About
Step into a peaceful world of Fish and Cats!
9 oceans, 65 fish species.
Kitties are dying for fish!
Feed them to unlock epic fishing skills!
Summon trusty sidekicks to rake in cash while you AFK!
Cross paths with legendary leviathans? Hook 'em for exclusive ultimate skills!
And gacha?!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 222 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you love incremental games this one is definitely a great one to do. - Fishing - Leveling - Feeding Cats - Achievement Hunting - Unlocking Perks + Helpful Birds - Card Gatcha - Treasure Hunting - Multiple Maps Full completion in just under 4 hours and did it in one sitting ^-^ Disclosure: I received a free review copy of this product from https://www.keymailer.co
模仿龟龟潜海记的,优点是ui和猫猫很可爱,但数值没龟龟爽,甚至每张图到关底都不怎么爽,大部分时候有种辣鸡二游故意卡数值的赤石感。另外蓝色的猫很莫名其妙很丑。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, Traditional Chinese, Japanese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 222 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8.5/10 It was a great 5 hours. The pace didn't feel slow and it was very satisfying feeding all the cats and maxing each upgrade section.
Très prenant, je l'ai fait d'une traite, franchement pour le prix faut foncer!
Beat the game right before the first patch rolled out, lol. Very cute, nice art, good price. It's fun, but not for that long, it definitely overstayed it's welcome, that's the primary problem. But if you want something mindless, easy, chill, and a couple bucks, sure go ahead and buy it, but realize it doesn't offer a ton of excitement and it offers it for a few hours too long.
完全不及前作
[h1][b]黄金矿工“钓头”向渔场,鱼乐无穷成为增量捕鱼达人[/b][/h1] [hr][/hr] 本作的定位是一款工位伴侣式的或手动但最终走向自动的增量游戏,从简单的小杖点对点捕小鱼,到不断攀爬科技树,变为[b]海克斯强力捕鱼大师,最终一钓下去多抓,甚至最终拉出鱼王。[/b] 玩家只需要花费自己的碎片时间,能力可以不断进化,渔场也会更加繁茂,岸边的小猫更嗷嗷待哺,在4、5小时左脚踩右脚的鱼战愈勇间,水到渠成完成其[b]杀时间的目标[/b]。 2008年的小学机房,我仍然记得老师一宣布自由活动,我就会和朋友们打开那个近似梅西的黄金矿工,或许是单机里比评分,或许是联机中互相抢抓彼此的目标物。摆动钩子,判断时机,落钩给出致命一击,一课45分钟很快便渡过了,像童年过隙一般。 本作同理,当然,本作中的矿工下钓是[b]指哪打哪,然后静静等待攻击频率CD后的攻击,[/b]并不需要玩家太被动地等吊钩简谐运动,9片海域、65种鱼类,想要征服这些未知的财富之海,必须依靠自己创出的金币。 想要致富,[b]我们必须回到巢窝,鼓动自己的猫民生成金币,抓来的鱼在点滴喂食之后会变为温暖的货币[/b],有了这些天使轮投资猫的回馈,玩家得以升级密如织网的技能树,强化钓以让自己对鱼儿的伤害效率最大化,让岛上猫众数量增加增加金币转化率。 最终,我们得以在增量循环中得到相当部分的自动化,譬如说自动喂食猫咪、激光镭射打鱼王,当鱼篓中发现未解锁的鱼逐渐减少,我们会发现自己早已成为了莫得感情的渔场毁灭者。 除了基础得出海归家这套SOP,游戏更带来抽卡赌狗的福音——捕鱼的时候会获得抽奖机会,然后像CSGO开箱那样获得各色鱼卡,这些卡片,更像是技能升级树之外的增量辅益,帮助玩家对于相应鱼种打出更高的伤害。 增量游戏的核心机制不仅在于数值膨胀,而在于可以解放双手的不断衍值,玩家在落钩出伤的时候,进行手动预瞄固然可以让准度以及单位时间内的捕鱼数量上升,但当屏幕前的玩家繁忙的时候,不妨将准心瞄于一处,然后做自己的事情忙往后再来看看,静候鱼儿自动撞上周而复始的锚钩,当此片海域近天花板的时候(边际效应递减),玩家不妨前往下一个海域,完成自己的自动化黄金捕鱼之路。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Okay, that was a fast Game but i really enjoyed it for all the Time. I cant find something to say that bad about the Game. The Price is great for what to play, it was really a game and not just a clicker or idle game. Graphics are great and animation is fine too. I really hope there will be more to see after that. Only thing that feeled not that great was the last Update. Maybe put something bigger behind it and make it meaningfull like a last Update-Chart with New Game+ like style. Fish get harder, you can upgrade without a end but you can make Fish more easy with infinite cards you can find.
能看的出来参考了龟龟潜游记,比如售卖鱼获的速度也需要升级等等,尤其是技能树最后那几个无增益的升级。但是这个游戏并不爽。缺点铁索连环。 1,地图解锁机制是绝对的硬伤,没见过哪个地图解锁是得升级完上一个地图的技能,而不是通过货币购买或者属性限制的,这个和原因2一起毁了这个游戏 2,数值设计绝对是没有算好的,有时候明明攻击力已经能较快(但不爽)清图了,但还有技能没有升级,有大量货币缺口,每张图每次能够获得的货币还很少,导致必须重复非常多次刷图,这个和3一起造成拥有攻击力却不爽 3,怪(鱼)的出现方式不合理,每张图的鱼数量是一定的,不会刷新,也不会填满屏幕(用获得后再翻倍的方式完全抹杀了满屏清怪的爽点),没了就没了,导致一张图能获得的货币上限完全被限制死死的,这点和4一起导致游戏非常无聊 4,交互性差,核心机制只是动鼠标对准鱼,除了攻击方向以外玩家什么都决定不了,玩家无法移动,没法手动控制攻击,没有任何手动技能,没有随机事件,问题是玩家还得手动瞄准,虽然后面有自动瞄准的升级,让玩家从鼠标移动地狱中解放出来,成为了无情的进入地图机器,这一点和5一起导致没有任何让玩家攀爬升级树的动力 5,玩家清图毫无压力,环境除了计时器外毫无限制,鱼毫无威胁,没有碰撞体积,没有远程攻击,没有各自不同的技能,没有走位,完全就是换了贴图、血量和价值的缓慢移动靶标,包括boss,甚至boss战时血量都会继承,如果你在上一张图就把boss打残了,下一张图你再见到他时,他还是残的,总之,如果不认为少赚就是亏,完全没有任何惩罚机制,这一点和点6一起让人觉得游戏流程莫名其妙 6,boss战也是败笔,除了boss的出现毫无引导(没有任何说明,只有在地图右上角标了一个点,我一开始还以为是某种已清图标记呢)外,感觉boss战设计得毫无意义,boss毫无机制可言,就是一条血量多点、移速慢点的普通鱼,只不过这条鱼是用来限制技能树向上升级的,击败后没有任何成就感 这游戏甚至没有做到让人“悠哉”,只是让人烦躁,如果不是悠哉钓鱼的忠实玩家,我会直接一句垃圾,制作组是制作“悠哉”类游戏的大手子,但增量爽游显然不属于“悠哉”类游戏
Not as good as Fish to Dish: Idle Sushi, but a very strong entry into the incremental genre. If you enjoyed their previous title and enjoy incremental games, this one is for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5K | 76 | 66% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $3.00 | |
| $283.5K | 2.7K | 97% | $2.99 | |
| $185.5K | 960 | 86% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7K | 94 | 27% | $4.99 | |
| $10.7K | 106 | 91% | $3.99 | |
| $10.7K | 376 | 94% | $1.99 | |
| $10.7K | 188 | 84% | $1.99 | |
| $10.7K | 188 | 77% | $1.99 | |
| $10.7K | 125 | 81% | $3.99 |