
First Person Psychological Horror. Addicted to virtual ecstasy, trapped in digital hell. Navigate glitchy dreamscapes and a city that never sleeps. Every mission brings you closer to your next dose, but will you follow your protective AI, or the man behind a liberating new drug?
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Media
About
You are a virtual drug addict, evolving between the city of Eleftheria and digital universes. In this narrative-focused experience, you will:
Complete missions to buy your next dose
Build a strong relationship with your AI
Learn to survive with the mysterious creator of Wild Dose
Walk the streets of Eleftheria, a hub for your virtual sessions, and fulfill contracts to buy your next dose.
Get away with your AI in Fresh Air, the legal virtual drug, and choose to build a strong relationship with her.
Explore Wild Dose with the Capetian, the mysterious creator of that drug, and learn to survive in this dangerous universe.
Discover the secrets of the Void, an unstable virtual space, made of unallocated memory segments.
First Session blends RPG, psychological horror elements, and narrative exploration:
Explore four universes with varied atmospheres and game mechanics
Rely on a roleplay-oriented dialogue system to build your own adventure
Enjoy an immersive original soundtrack by Kevin Colombin
Genres
Stats
Languages: English*, French*languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"First Session" is not a game. It's an advertisement for a product called "Wild Dose". Wild Dose is not even finished... an apparently abandoned attempt at making a drug dealer/cyberpunk themed Unity asset flip. But wait, there's more... and it gets so much worse. The developer apparently decided to blank the game manifest and replace it with a requirement that you pay a whopping $5 USD to download the full advertisement. With achievements locked behind the DLC. Yeah... that's right... they tried to scam gamers into paying cash money just to play through a short advertisement for an unreleased Unity asset flip. What an apalling joke... this kind of behaviour from developers, even if they roll it back, it utterly unacceptable. On the topic of this being a (now weirdly paid) advertisement... It's important to understand there's a formal process to create a demo/page for a game which hasn't been followed here: https://partner.steamgames.com/doc/store/application/demos While it might seem like an inocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful. This advertisement is taking up marketing space and visibility that would be better made available to a developer that's done the right thing and created a full game. Instead, that visibility is given over to a demo/advert that's been published incorrectly and is polluting the marketplace. It's unclear if this mistake was made through incompetence or a deliberate intent to mislead gamers. Often developers may choose to incorrectly publish demo/advertisements as separate games as a cheap way to bypass paying Valve for marketing presence on the Steam front page, which may seem clever to them, but it's harmful behaviour and it's not good for gamers. However, actions from the developer show a history of shady and unethical behaviour intended to mislead gamers for profit... this is never okay. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 8 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Advertisements and incorrectly published demos don't add +1 to your game collector count, they aren't full games. It's impossible for me to recommend this incorrectly published advertising spam to gamers, you deserve better than adverts. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] Gamers, you know that old saying, when you're in a hole, stop digging? The developers certainly don't. Their breach of Valve guidelines shows us clearly their unethical behaviour much more deliberate than ignorant. 1. The developer acknowledges separate demo pages haven't been available until about 5 months ago. Prior to that, you had to finish your game before advertising. The developers, seeing the correct and ethical course of action, said, "SCREW THAT!!!!" and dumped an incomplete advert for an incomplete game as if it was a full standing product ON PURPOSE. I tried to give them the benefit of the doubt with an ignorance excuse... they have abandoned that. They did the wrong thing deliberately. This is unethical, and harmful to gamers and the gaming industry... polluting the store with adverts because their ego is more important than the millions of gamers on Steam. Amazing arrogance. 2. The developer has no idea what they're doing and are now trying to pretend their advertisement is not an advertisement. It still obviously is. 3. The developer posts a ridiculous essay about how they're not a professional game developer, so therefore all this unethical behaviour, adverts in the wrong place, development hell games etc etc is all perfectly okay. No, it isn't. I'm not sure how best to say this, but the gaming industry does not revolve around this one failed amateur developer and his damaged ego. Gamers deserve better. Remember, the developer is doing all this unethical stuff to try profit from you, the gamer. It's okay for developers to be held to reasonable, ethical standards and at least some degree of professionalism, none of which is evident here. There's a reason this garbage failed. SteamDB doesn't lie, 8 concurrent players for something "free" is a clear indication of a complete and utter failure. The developers ridiculous breach of Valve guidelines and tacit admission they love to breach guidelines for their own benefit at the cost of that of gamers makes the reasons behind the failure of this mess apparent... but it doesn't excuse the harm this kind of pollution causes. My advice is to stick with products from genuine, professional, ethical developers, and avoid the garbage and pollution like this. Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le concept excellent, la DA est vraiment efficace, chaque monde a sa propre ambiance et ses propres codes bien définis. On voit le jeu fait par passion et ça transpire de l'amour du détail de partout et ça fait plaisir tant à voir qu'à jouer Je n'en suis qu'au début de l'aventure mais je ne me demande que deux choses: qu'est-ce qui m'attend pour la suite et à quand la sortie du jeu complet. parceque là à part me faire baver sur la suite du jeu je pense que je n'arriverais pas à grand chose de plus.
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This game made me wonder if i too was on drugs? Its a trippy game which leaves you asking more questions the further you get. Would i recommend? Yeah i would. If you like out there games with a weird story and some role-playing then you'll like this.
+++
Really looking forward to the final release. Sure it's kinda corny, but still really fun and a joy to play.
Игра топ +++
If the ultra neon blade runner aesthetic scares you, I'll hold your hand. It looks a bit different than what you might normally play, good. Give it a try. While this doesn't feel like a finished product, it seems like a finished premise, concept, and design. I almost didn't bother because the whole cyberdrugs things felt gimmicky. I'm glad I took a chance. Give the demo a go. At least go as far as walking through the cave. I think this game has potential and a nice variety of experiences. I have more to say here if you are interested. Cue the obligatory YouTube widget: https://youtu.be/OzpP65iC8gs
this game has alot of potential. well done developers. Keep it up!
Ecstasy onirica Pregi: + Tre livelli diversi + Il terzo livello è quello più interessante e ricco + Soddisfazioni per aver aiutato il poliziotto o ritrovare mici + Scelte gustose + Intrigante + Il primo livello è esplorativo + Achievement simpatici tipo quell'acqua + Stile particolare: unire due stili diversi, pixel art e senso realistico, insieme + Finale del primo livello + Atmosfera giusta Difetti: - Solo in inglese - Il secondo livello è terribile: fuga da luridi e ambientazioni spoglie - Finale del terzo livello troppo veloce
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.