
The greatest grappling game returns to take on the world! Customize every aspect of the match, from your wrestler to the ring itself, in your fight for the championship belt.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 4 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.3Kreviews | 90% | — | $3M |
| $89.99 | 1.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
just sick
Muss man mögen. Ich finds gut für zwischendurch.
Absolutely amazing wrestling game/simulator! I haven't owned it long, but I already love it and have spent a ridiculous amount of time with the character creator. Definitely a recommend from me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4K | 53% | $29.99 | |
| $3M | 11.3K | 92% | $7.99 | |
| $3M | 7K | 94% | $19.99 | |
| $3M | 4.5K | 92% | $24.99 | |
| $3M | 26.8K | 88% | $4.99 | |
| $3M | 4.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $622 | 7 | 71% | $3.99 | |
| $18K | 27 | 41% | $15.99 | |
| — | 7.6K | 78% | — | |
| $42.5M | 19.2K | 60% | $49.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $2.2M | 3.1K | 94% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't vouch for how much fun this game is to control as I don't play it for that but using it as a wrestling sim is very entertaining. The amount of detail that has been put into the character customization is stunning and It's really enjoyable to watch the cpu's wrestle each other.
While the game may look dated, there is a reason that it has a reputation as one of the best simulators of Pro Wrestling on the market. Combine this with the power of the internet and steam workshop, and you can find almost any wrestler, past or present, usually complete with a realistic move set and A.I. The controls do take a while to get used to, but once you do it becomes second nature and you will remember them for life.
Game of the year
Realmente me parece un juego fantástico en su versión básica, hecho de menos el modo historia en esta versión, aunque se que en los DLC puede venir este modo, lo malo es que para el modo historia entonces, tenga que comprarse aparte un DLC y que este modo no venga en el juego básico. Me gusta la variedad de movimientos, la libertad de edición de sus personajes, música, rings y el hecho que pueda descargar a otros luchadores en el "workshop" ya que con esto, se puede pasar un buen rato de diversión. Pienso que si yo fuera creativo del juego, agregaría un "No holds barred match" y agregaría otras armas u objetos para interactuar, además de lugares en los que se pueda realizar otros movimientos, así como sucede con las esquinas del ring mientras se juegue un "No holds barred" u otro estilo de lucha. Me gusta también el módo de combate MMA ya que es un reto entre lucha libre y artes marciales . Recomendaría este juego a verdaderos fanáticos de la lucha libre. Lo que no me parece tan divertido es, que para poder estar habilitado a tener luchadores con mejores calidades en el aspecto visual, deba ir comprando los demás DLC requeridos, pues creo que sería mejor comprar un DLC cuando tenga un contenido mas sobresaliente, que solo por estar habilitado a editar mejor en aspecto visual a los personajes del juego. Pero generalmente, recomendaría este juego a personas que sean realmente verdaderos fanáticos de la lucha libre, pues se podrán divertir muchísimo con todo lo que este juego ofrece y lo que va agregando en sus DLC y sin tener que pagar, los nuevos luchadores y movimientos que siempre se están agregando en su workshop.
esta bueno pero si no compras los dlcs te quedas sin modos de juego
awesome wrestling game
Fire
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.