
We fused typing and strategy to provide you the best experience of a 1v1 typing game. Choose your race and lead your soldiers to break through the opponent fortress in the fingers of speed and wisdom!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Simplified Chinese, English
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay is simplistic. There are three lanes, and your only options are to choose which units to spawn in which lane. Three factions, each with their unique traits, but two of them can be ignored. Use the undead and swarm the enemy. The game's heavily unbalanced, especially with the 'turtle' in the middle that grant bonus attack speed if you beat your opponent in typing it. It simply turns the typing speed advantage even more one sided. I lost my first game (I played the human faction, I had no idea how to switch factions and the main menu isn't very informative). Afterwards, I won 5 games in a row without much suspense. The weird thing is - as soon as that happened, I played two more games. Both the games, I was disconnected in the middle of the match (that I was clearly winning). The game switched to a screen that had the giant English words "Sorry", and some simplified chinese characters. Then... I lost the ranked stars I had. I went from Bronze V 5 star (5 wins) to Bronze V 3 star out of nowhere. (Each star represents a win progress to the next rank, I assume). I queued up again, was about to win and the same thing happened. Now I'm Bronze V 2 star. So... the game decided I shouldn't be allowed to win? Until that's fixed, I'm not touching this game. As for those of you suspicious of my claims, I didn't record it, but I have taken a screenshot of the 2nd disconnect (my very last game I played). https://imgur.com/a/qWjMsqV Here is my profile on 10FF (https://10fastfingers.com/user/2015013/) and Typeracer (https://data.typeracer.com/pit/profile?user=rhastae). I'm not amongst the fastest, but I'd say I'm comfortably fast. This game heavily favours the one who typed quicker. The only minimal 'change' would be to capture the correct node (I find getting the upper route with the money node helped best) and alternate with the correct momentum to be the only thing I needed to do.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Не советую, не интересно
penis
This game has a good creative idea. There are three races in the game. But it's bad at balance. I hope it can be improved one day. Overall, this game is worth a try. -------------------------------------------------- Manual achievement: 0/0
整体而言,这个创意性以及对打字的训练效果应该是不错的,玩下来感觉很不错, 我想就该游戏的平衡性提几个想法 有不少人提到说兽族过于IMBA的问题, 我整体感觉下来并没有太明显的OP情况, 但我个人建议, 把兽族整体移速降低一些, 还有兽族的造兵词组应该更长一点降低产能以弥补其较高的质量. 而加钱的特殊效果可以时间稍微拉长一些, 兽族攻速都很低, 通常技能用不了几下效果就过了 而相应的, 人族看似很弱实则非常善于抢节奏, 开局15块一个的小兵可以飞快地占领3条线, 中期也可以反复使用民兵来拉扯占领点. 但是弓箭手的输出显然太弱了, 虽然手比较长但是太刮痧, 而且比小兵多5块的价格限制了其难以像小兵一样迅速形成战斗力. 我个人建议把弓箭手的价格下调成和小兵一个价位 亡灵族的小骷髅明显太离谱了, 数量轻而易举地就能堆出一堆, 造成巨量的输出, 稍微一成型可谓是摧枯拉朽之势无人能挡. 对此我建议弓箭手产出速度降低成1/4, 然后墓碑增加自动攻击的炮塔, 以弥补其早期难以防守的劣势. 同时, 毒师, 治疗师这两个单位实用性实在是太低了, 尤其是不能控兵的情况下, 治疗师和毒师效果还得死了才起作用, 实在是限制过多作用太小. 我建议把治疗师变成范围性增加小骷髅属性的施法单位, 然后失去攻击力. 而毒师可以直接变成召唤骷髅的单位, 作为后期爆发存在
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服务器已经连不上了
The Game Tha You Need To Typing A Word To Won. Gameplay : GOOD Classic Fight (Competitive as Well) Grapic : Is Ok To WATCH Stories : No Stories Just Fight Between 3 Race Check My Gampelay With No Commentary https://youtu.be/9Yt9GVC0Esg After All The Game Was Really FUN. Enjoy to play it, Make Me Learn To Typing A English World :)
玩了21分钟,游戏很有意思,但是体验极差,给个好评,希望改进。 首先匹配不到人所以只能和ai打(这很正常,人多了就能匹配到了)。但是ai巨强,不需要打字 无视基地等级出兵 没有金币限制,玩的还是兽人。 这游戏里兽人强的离谱,血量和攻击是其他种族的起码两倍以上,如果人族战士一个一个送的话一个兽人战士能打三四个人族战士,兽人弓箭手两箭一个人族弓箭手,并且能同时攻击多个目标,别人打他却都在刮痧。 不死族弱的离谱,杂兵就算了,我想着花钱买的总得强一点吧...结果也是脆皮加刮痧,墓碑的血量也很少,我觉得建筑物起码血量要比兽人高吧。 人族靠着个箭塔和召唤农民的技能还比不死族强一点,但是打兽人还是很难受。箭塔打兽人高级兵真的难受,我打一下他打一下,打了以后还回血,要不是我手速比他攻击快还真打不死他了,血量巨高,我边打还要边放技能、升级和出兵,一个兵打了快一分钟手都快抽筋了。 本来兽人的设定是高血高攻移速慢,但是这游戏里移速概念几乎没有,都是瞬间就能跑完全图的,然后兽人血量和攻击都是其他种族的几倍,结合起来就是优点明显缺点没有,基本上都是靠换路抢buff苟到后期高阶兵种人海流赢的,玩兽人反而更难打了,一个兽人貌似30金,刚开局我还没有二十金对面就开始爆兵了,还连着爆,时不时还出个高阶兵种,玩家想出高级兵要升级堡垒,ai却没有限制。 所以希望作者能改一改游戏平衡,削一下兽人的攻击和血量,加强一下人族和不死族,更改一下游戏机制。 比如兽人的特色是攻高血高,但移速慢,那就让所有单位移速变慢一点,至少不要一秒钟就过桥(像王国保卫战里面的角色一样或许不错),兽人移速更是要大砍。这样还能增加远程兵种的存在感,不然远程兵和近战兵还真没什么区别。同时还能减慢游戏节奏,我21分钟就体验完了整个游戏里的所有种族,而且每个种族都打了不止一把,这节奏太快了,一局游戏不到五分钟。 作者设计的堡垒需要升级才能出高级兵在快节奏游戏里明显不适用,减慢游戏节奏能让升级堡垒显得有用一点(攀科技树慢慢来才有感觉,游戏结束的那么快反而让人不想攀科技树了)。并且高级兵种和低级兵种需要的费用不应该一样,更改一下价格更加合理。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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