
Find Out - this is an adventure game in which you will have to escape from an unknown location, surrounded by a large maze.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一个新类型的解密类游戏,建议只挂卡,玩了不到一个小时根本找不到优点...
Не плохая игрушка, но лабиринт просто пиз?да
Find Out is an atmospheric indie adventure-survival game that places the player in a disorienting and hostile environment where exploration and time management are the primary tools for survival. Developed by Vorobiov Vadym and published by Bitlock Studio, the game opens with a simple but effective premise: you awaken inside a vast maze-like complex with no clear explanation of how you arrived there, and your only objective is to escape before nightfall brings unknown dangers. From the beginning, the game emphasizes unease and uncertainty, encouraging players to rely on observation and experimentation rather than explicit guidance. The core gameplay revolves around navigating the maze during a limited window of daylight. As long as the sun is up, the environment feels tense but manageable, allowing players to explore pathways, search for interactive elements, and slowly piece together how the maze functions. Once darkness approaches, however, the atmosphere shifts dramatically. Visibility drops, tension escalates, and the sense of urgency intensifies, turning familiar paths into threatening spaces. This day-and-night cycle gives the game a strong pacing hook, pushing players to plan their routes carefully and make meaningful decisions about where to explore and when to retreat. Exploration is intentionally minimalist, with little in the way of traditional combat or complex inventory systems. Instead, the game focuses on environmental interaction, asking players to activate mechanisms, locate key items, and manipulate their surroundings to unlock new routes. Progress is often subtle, rewarding patience and attention to detail rather than aggressive forward momentum. This design encourages slow, methodical play, which enhances immersion but can also feel punishing when progress stalls due to unclear objectives or confusing layouts. Atmosphere is the game’s strongest asset. Built using CryEngine, Find Out makes effective use of lighting, shadows, and environmental effects to create a persistent sense of dread. The maze itself feels alive, constantly shifting in tone depending on the time of day, and the lack of clear landmarks reinforces the feeling of being trapped. Sound design plays a supporting role, using ambient noise and silence to heighten tension without relying heavily on jump scares or overt horror tropes. The result is a mood-driven experience that relies more on psychological pressure than direct confrontation. Technically, the game reflects its indie origins and limited scope. While certain visual moments are striking, especially during transitions between day and night, the overall presentation can feel dated and rough around the edges. Controls and interface elements are functional but basic, and occasional technical inconsistencies can disrupt immersion. These shortcomings don’t completely undermine the experience, but they do highlight the gap between the game’s ambition and its execution. Narrative elements are sparse and deliberately ambiguous. The game offers little direct storytelling, instead allowing players to infer context through their surroundings and the structure of the environment. This open-ended approach will appeal to players who enjoy forming their own interpretations and theories, but it may leave others wanting more concrete explanations or emotional payoff. The story serves more as a backdrop for exploration than as a driving force, reinforcing the game’s focus on mood over plot. Ultimately, Find Out is a game best suited for players who value atmosphere, exploration, and tension over polish and mechanical depth. It offers moments of genuine suspense and curiosity, especially for those willing to engage with its systems on their own terms. While its limitations in clarity, refinement, and variety may frustrate some, its commitment to creating an unsettling, time-pressured escape experience gives it a distinctive identity. For fans of indie exploration games that prioritize mood and mystery, Find Out provides a challenging and memorable journey through a labyrinth that never feels entirely safe. Rating: 5/10
[h1]Бесспорно топ [/h1] В наше время уже никого красивой графикой не удивишь. Но эта игра поражает не столько своей гиперреалистичной графикой с фотореализмом, а самое главное с настоящей трассировкой лучей. Эта игра поражает своим инновационным геймплеем. На столько продуманного гейм дизайна я не видел ни в одной игре. [h2]А самое главное[/h2] В игру я даже не играл. Просто сидя в меню я получил я передоз дофамина. [h2]Но это ещё не всё[/h2] Я очухался только спустя 4 часа, и заметил что мне выпали все карточки. Я немедля побежал создавать значок. Посмотрев невероятную анимацию от стим, я получил [i] ЕГО [/i]. Фон профиля за [b] 90 РУБ.[/b] Так накрафтил себе 5 уровень значка, используя самоцветы стим. Продал еще 2 фона и РЕАЛЬНО обогатился. Определенно топ за свои деньги (21 руб.)
Poetico
Find Out (2016, разработчик — Vorobiov Vadym, издатель — Bitlock Studio) — приключенческая игра с элементами хоррора и симулятора. Суть: очнуться в лесу внутри экспериментального комплекса, выбраться из запутанного лабиринта до наступления ночи — иначе встретятся опасные существа. Ключевые особенности: ограниченное время на прохождение уровня (до наступления темноты); атмосфера напряжения и страха; простой геймплей с акцентом на ориентацию в пространстве; одиночный режим; платформа: PC; среднее время прохождения — 4 часа. Минусы: устаревшая графика; мало визуальных подсказок; ограниченная реиграбельность; нет русского языка. Итог: компактный хоррор‑приключенческий лабиринт для любителей напряжённой атмосферы и задач на выживание. Подойдёт для разового прохождения.
乐色
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удачи
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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