
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
Modeled estimate, not a reported figure. How we estimate →
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In Final Factory, create a space-faring factory as vast as the cosmos. Explore and expand across space on an infinitely generating map, filled with stars, planets, black holes, the ruins of an ancient civilization, and ancient artifacts that will help your factory.
Set up automation to make all aspects of your stations run like clockwork. Design space stations and connect them through careful logistical planning. Use your infrastructure to advance through a sprawling tech tree. Automate the production of a massive fleet of ships that will grant you special abilities and help you defend your base against the local aliens.
Every station in Final Factory can move! Slap a rocket onto anything to make it go faster. Design huge battleships that can house their own fleets for battle. Send out exploration vessels to explore new parts of the map. Or design and program cargo haulers to carry items to different parts of your factory.
Create mega structures like Dyson Spheres and Dark Star Gates to super charge your factory and delve deeper into the unexplored reaches of space. Build a mega-factory with massive scale across an infinite map.
The local aliens aren't happy about your presence in the system. Command a great fleet to defend your factory and expand. Gain access to new abilities depending on your fleet composition and take on your enemies in bullet-hell style combat. Or play the game on pacifist mode for a relaxed experience!
All Music and Art is hand made, although AI was used to create voice overs and to help us indie devs write code faster.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't quite pin point it but something is off. I was somewhat forcing myself to play the last 6 hours, trying to get into it because it seems interesting on paper. But no... Every time I remember Final Factory (because it sits on my desktop), I ask myself if I want to play it. The answer is always no. Even if I'm bored and has nothing else to do.. I don't hate it, but regret buying it.
Great but i think mostly the frustration comes from stability its less fun to deal with that mechanic. overall interesting and great potential.
Un juego extraordinario
I'd play it more often if it were coop similiar to factorio
this game is Awesome Im am so suprised someone programmed this great game i with i could make something like this. I was fortunate enough to meet the designer of this game and he he is such a nice person i am exited to see what you do next.
It is a good game,it is also fun to explore and fight in the fastness of the system you find your self in as well, and of core u can build basses / stations as well , the developers are always looking to fix game breaking things.
作为自动化游戏,为玩家提供采矿速度、配方的生产速度、传送带带宽、特殊物流节点效率等量化信息是最基础的。 然而这款游戏在缺失了部分信息的同时,提供的信息甚至大部分都是错误的,各种配方的实际效率,以及传送带带宽,都需要自己实验,根本无法进行量化。 同时它的蓝图功能只能下载创意工坊而不能自己创建,这作为自动化游戏太失格了。 玩到量产行星研究机器人就难以再玩下去了,在无法量化的情况下加水加面实在太折磨。 因此不推荐购买。
Vraiment bien. J'ai joué à Factorio pendant près de 3000 heures et je cherchais qqch de nouveau. Facile à apprendre. Bon tutoriel, qui cesse assez tôt de nous tenir par la main, et c'est parfait ainsi parce qu'une fois les bases couvertes, on peut assez facilement se débrouiller pour la suite. Combats faciles pour l'instant (juste joué 8 hres). Ne demandent pas d'habileté: les robots font le travail tout seuls. Il suffit de les guider vers l'ennemi (ceux qui nous accompagnent, pas ceux qui sont dispersés sur les plateformes de défense, qui, eux, s'occupent de leur périmètre). Mais il faut planifier la logistique associée (disposition de plateformes de défense, production automatisée de robots de remplacement pour ceux qui sont perdus, etc).
I think I can make no greater compliment to [i]Final Factory[/i] other than saying: [h1]it's a gateway drug to factory games.[/h1] Sure, there are probably things to talk about... ...like [i]FF[/i] supports a full playthrough until an ending(?), but [b]needs more time in the oven[/b] to fix up things like automated spaceships (automation triggers are not nearly robust enough), progression curve (there's an enormous spike in logistic complexity), or the pipe graphics (a T joint works, but it looks like two unconnected pipes)... ...but this game got me into [i]Mindustry[/i], and now I'm producing Phase Fabric and assaulting bases with Tier 3 units. [hr][/hr] [h3]In conclusion,[/h3] you might be surprised what [i]Final Factory[/i] gives you, and if you're on the fence, you can always try the demo.
S
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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