
Final Factory blends factory building, spaceship design, and a rich universe to explore. Build a mega factory and command a massive fleet against the hostile local aliens. Discover new technologies and unlock the secrets of an ancient civilization as you explore an infinite cosmos.
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About

In Final Factory, create a space-faring factory as vast as the cosmos. Explore and expand across space on an infinitely generating map, filled with stars, planets, black holes, the ruins of an ancient civilization, and ancient artifacts that will help your factory.
Set up automation to make all aspects of your stations run like clockwork. Design space stations and connect them through careful logistical planning. Use your infrastructure to advance through a sprawling tech tree. Automate the production of a massive fleet of ships that will grant you special abilities and help you defend your base against the local aliens.
Every station in Final Factory can move! Slap a rocket onto anything to make it go faster. Design huge battleships that can house their own fleets for battle. Send out exploration vessels to explore new parts of the map. Or design and program cargo haulers to carry items to different parts of your factory.
Create mega structures like Dyson Spheres and Dark Star Gates to super charge your factory and delve deeper into the unexplored reaches of space. Build a mega-factory with massive scale across an infinite map.
The local aliens aren't happy about your presence in the system. Command a great fleet to defend your factory and expand. Gain access to new abilities depending on your fleet composition and take on your enemies in bullet-hell style combat. Or play the game on pacifist mode for a relaxed experience!
All Music and Art is hand made, although AI was used to create voice overs and to help us indie devs write code faster.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Japanese, Korean, Russian, Simplified Chinese, Ukrainian
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У неё сбитый интерфейс, не полная локализация и графика выглядит гораздо хуже, чем кажется. Наверное, игра неплохая, но я пока верну средства.
Not that many bugs, but some fundamentals are lacking. Pretty minimalistic logistics and moving things around. Too much micromanagement. UI is not polished in many places. Effectively, either need better structuring and gameplay around logistics and more freedom/tools/QoL there. Or get rid of logistics and just make it a bullet hell. As of now it can be interesting to explore, but I can not recommend this game unless under a huge discount.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is still early access and has some issues to iron out and QoL to put in, but It is a unique Twist On the Factory genre. Having most things cost Stability and a limit to how much stability your stations can have Provides a fun degree of complexity. You have to use Efficient and modular designs with drones shuttling resources around, Struts that reduce stability costs to the things they are attached to, and the handful of stability cap increasing structures to create a mix of large and small stations, each one with power and sometimes heat management. Building specialized stations that generate power and/or deal with heat and then wirelessly transferring power from and heat into them so that your main stations can spend that stability cap on belts or more production structures. Its a great puzzle that isn't too difficult but also isn't too easy either.
A very promising entry to the automation builder genre. Interesting mechanics, especially mobile stations.
I have played this game now for 4 or 5 years. I have put it down and picked it up again several times through many major updates. It isn't some graphically impressive, quick reward, short attention span kind of game, but it will challenge you to do better each time you play it. The objective is straight forward enough, but it is very much the journey that will have you addicted. You'll get stuck at a certain point because you don't have enough of a certain resource, and you'll have to come up with a better system for producing it next time. You can truly customize the way you play and even try every way possible. If you like to use your brain, you'll love this hidden gem of a game.
Its not just another factory game; It stands out. People who say this is a 2D shooter are doing the game a disservice. You can decide for yourself whether to go looking for enemies or expand your factory. If you choose the latter, you will discover the enormous depth the game has to offer. With every upgrade, you realize that you need to adapt and expand. It provides a really fun challenge.
I bought this game about a year ago and, at the time, I wasn't willing to recommend the game, but I didn't want to leave a negative review either because there were many elements of the game I did like. Due to it being in early access and having great potential, I opted to wait instead to see if it improved. After the recent update, I can confidently say that things have exceeded my expectations. Everything that I found wanting has been fixed and all the new additions are great. The game now has a great mix of complexity and accessibility. QOL changes have been great improvements too. Most of the negative reviews came out before this new update (update was on April 25, 2025) which fixed most of the problems the reviews complained about -- something to keep in mind if you are on the fence and reading reviews to make a decision. Final Factory is a great pick for those looking for another factory automation game besides the big three (factorio, satisfactory, and dyson sphere program). With Final Factory still in early access, I have high hopes for the future of this project.
Vraiment bien. J'ai joué à Factorio pendant près de 3000 heures et je cherchais qqch de nouveau. Facile à apprendre. Bon tutoriel, qui cesse assez tôt de nous tenir par la main, et c'est parfait ainsi parce qu'une fois les bases couvertes, on peut assez facilement se débrouiller pour la suite. Combats faciles pour l'instant (juste joué 8 hres). Ne demandent pas d'habileté: les robots font le travail tout seuls. Il suffit de les guider vers l'ennemi (ceux qui nous accompagnent, pas ceux qui sont dispersés sur les plateformes de défense, qui, eux, s'occupent de leur périmètre). Mais il faut planifier la logistique associée (disposition de plateformes de défense, production automatisée de robots de remplacement pour ceux qui sont perdus, etc).
[h1]TLDR;[/h1] It has the bones of very a good game. There's so many brilliant ideas but there's also lots of really redundant stuff that just feels like it works against the core idea of the game. Setting up the logistics, is the most time consuming annoying ♥♥♥♥♥♥♥♥, that you'll have to redo every time you move factory. [h1]THE PROS:[/h1] -You can move your factories, which allows you to rearrange tour factory without having to break stuff down. For example, I am a hoarder, I love hoarding raw resources while doing other things in case I'd need them later. In here, it's super easy to move your storage. -Because it's easy to move stuff, you can eventually make everything a spaceship. You have a factory that requires only one type of resource? Just move it do a different mining spot once the old one is depleted. -Building a battleship to drive and punch through enemy ships is really fun. -The artifacts are really fun reward for exploration or just simply fighting the enemies. Allows you to speed up, duplicate or otherwise optimise your factories for the cost of power. -Easy copy+paste, blueprints, automatically showing you missing buildings pieces you have to craft to build stuff in bottom left. Really nice. [h1]THE MEH[/h1] -So the thing that stops you from building one big infinitly large ship is stability. You can add some stuff to your ship to increase it, which provides a bit of challenge. It also adds a bit of annoyance, especially early in the game, since it's yet another thing you need to attach. -So because "everything can be a ship" and stability, you have to make small scale factories and move resources between them without connecting them directly... When you move your factories the drones won't move with them. So once you set up a complicated logistics system, you'll have to redo ALL of it if you want to move things around. Which can range from minor annoyance to absolute nightmare. -Your character upgradges exist, they are good, you have a reason to go and pick some of them up, but they eventually will become redundant IF you build your factories right, while other upgrades just doesn't seem that worth taking at all. [h1]THE CONS[/h1] -MINOR- It feels a bit barebones. Don't get me wrong, There's tons of systems that work, that are there for a reason, but it just feels like it's missing something. The variety of turrets for example, -MINOR- The menus, the keybindings, the micromanageing of the connectors and having to pick the filters a lot of the times is a bit annoying. Once you know how the things flow in the game it's bearable, but it does feel like it lacks tooltips, QoL stuff, more UI redabiity. -MINOR- the alert about my factories are under attack is going of 24/7. The constant flickering thunder when designing the ♥♥♥♥♥♥♥ favtory. The flashing ??? on the connectors. Very, very annoying. -MINOR- Movement is absolutly sluggish considering the scale of the factories. -MINOR- Setting up the ♥♥♥♥♥♥♥ filters for conenctors manually, is really. Really, really, uneccessary. There's never a situation, where I want to pull anything that's not the crafted item from the assemblers. I understand, That this allows to pass the resource THROUGH the assemblers, which is kinda cool, but the effort of manually setting stuff up is just really annoying. -ENORMOUS- It's a factory game, but factory building feels like 20% of the time and 60-70% of the time is spend on slowly building logistics to take resources from asteroid to your factory via Gauss Towers. THe rest of the time is spent looking where the **** is the factory that produces the resource I need. Whether it's lining up the logistc ships or spamming Gauss towers, it's just too tireing and unfun. [h1]CONCLUSION[/h1] It's an okay game, but there are better titles. It's not like it's completly bad or anything, especially that it's an early access game, but it competes with a really amazing games in a pretty narrow category of factory games. For me after spending a bit more time on the game, the logistics suck too much, I despise it with passion. Again 60-70% of time spent literaly on spamming the Gauss Towers and connecting them, while alerts flash and beep while I try to find which factory produces the thing I need.
Great but i think mostly the frustration comes from stability its less fun to deal with that mechanic. overall interesting and great potential.
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