
Explore the world of Nilume and discover the tragic story of N’Orzielle Follow the dark and destructive path she took to save her from her terrible fate.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Super jeu bien cool, pour le prix vous avez de quoi passez de nombreuse heure sur ce jeu.
this game is awesome
Final Bravely is the kind of game that is only playable by the kinds of people who would be morbidly curious enough to buy it based on the title alone, which is clear valor theft from two established mainline JRPG franchises, and of which I am exactly the kind of person. RPGMakerMV is a robust and capable engine that provides a wealth of stock assets and also customizability to use your own assets. This includes tilesets, scripts, battler portraits (i.e. monster designs), character portraits, and is flexible for as deep as you dare to go within Javascript (previous versions of RPGMaker were python-based iirc). What this traditionally meant, if even such things can be called a tradition, is that the typical break-out commercially-viable game made in RPGMaker of any flavor had a wealth of custom assets in terms of tilesets, battler graphics, character portraits, music, hell, even incorporating various common mod libraries like any given Yanfly or Galv mod. Final Bravely eschews all of that and instead asks, "what if we didn't do any of that," where "that" includes character or plot writing. As near as I could tell, the game took 0 outside assets either visual or musical or scriptural (in the Javascript sense not the ecumenical sense, although I also don't think they attempted to borrow anything from any orthodox religion, either). It feels like an exercise in imagining what a minimum viable product could be built entirely from stock assets and none creative writing. The only incidental insulting aspect of this concept is that it _is_ entirely possible to build moving creative works under those constraints. Final Bravely is not a moving creative work. It contains many enviable technical aspects I refuse to highlight. So why the hell is my thumb pointing in the direction that it is? I chose to play this crufty grumpus of stock RPGMakerMV on what it called Hard Mode, and every random encounter felt like an F.O.E. from Etrian Odyssey, and I absolutely loved that. I would say that I loved getting my ass kicked for free, but actually I paid five dollars for the pleasure. Tho I will say, if you bother giving the player status effect skills in your game, I'm of the opinion that they should work at all. Continuez à cuisiner, bande de petits salopardes.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: French, English
Hours played at review time, across 34 reviews with recorded playtime.
ltrés bon jeu de rpg et en plus en francais cool
para su valor, las animaciones de los ataques están cool 7/10 y la trama de la historia 7/10 también, igual en lo que me deja un poco mal es que no haya alguna traduccion a idioma en español, pero no lo veo tan mal por el tema que esta en ingles el juego, pero hay que seleccionar jugar esa version porque si lo abres de el escritorio el juego se habre en el idioma original a este que es el frances, teniendo en cuenta eso no le veo ninguna cosa mas que dificulte el entendimiento de el juego.
petit rpg agréable et à la bande son fort sympathique, il y a encore pas mal de bugs hélas..... pour le prix, pourquoi ne pas en profiter ^^ j'espère toutefois une modification de certains aspects du jeu ( étant chevalier noir, mon perso principal ne sert à rien à part boosté l'archère en atq et sert de débuff agi sur les boss, c'est triste.....) il me reste encore beaucoup de choses à découvrir mais je le conseille si vous avez des heures à claquer.
Super jeu avec un esprit à la final fantasy !
This game is pretty fun if you enjoy strategy or story.... Only problem i see is some non translated stuff like a guide to the class in game or an inn npc telling you something.
Fabuła 4/10 rozgrywka 6/10 Gra taka sobie.
trés bon jeu en français que demandé de plus de nos jours :)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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