
Feel the wind in your hair and the roar of the engine in Final Approach: Pilot Edition! Grab your gamepad as you expertly pilot aircraft through treacherous landscapes, fly combat missions and solve various challenges in this seated, Virtual Reality action-packed flying adventure. You own the skies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There is only 1 camera option - following the airplane and it's only barely playable at best. Phaser Lock Interactive, please add more camera views, for example: First Person View, Proper Third Person View, Topdown View and so on.
Great demonstration of how to cause motion sickness.
I enjoyed the gameplay of this game. It is an interesting idea that might need a little tweaking to make perfect but I think it is definitely worth picking up. If nothing else it will help you work on your multitasking skills.
On level 5 at the time of writing this. Just to say it's a lot of fun in this mode. Just as chaotic and a bit harder as doing stuff takes longer. Personally I am enjoying it as much as roomscale but it does make some people a little dizzy. I get just a touch of that but not enough to make me ill. You need to hit the left bumper as the plane turns so you can stay behind it and pull back on the left joystick to slow it down. I think they have done a great job. Cockpit mode would be good but not essential.
Nausea!! I don't get it often with VR but this game did it.
Motion Sickness 101
You will WANT to use an Xbox controller for this. A flight stick crossed my mind but I'm not sure if that's possible. I played a good amount of Final Approach. I liked it. Then I tried Pilot Edition. WHOA I love this. I asked my G/F if she's ever played any flight games (like HAWX) and she said NO. (only flying in GTA) So she tried Pilot Edition. She crashed her planes... alot. But she stuck with it! Now she reeeally likes this game. HIGHLY recommended.
not really VR'ish in my opinion.
First of all, a tip to all the folks having problems with "pilot edition" and camera tracking: I find it very unfair to downvote here! The game was originally the "still standing" version where you draw lines with your touch controller. Now, people who wanted to actually fly them things (and have actual VR legs) got the awesome "Pilot Edition" for free, and all the others complain and downvote this game. Guys, that's life. If you get sick, play the standard edition. Don't downvote for free addons that you don't like. You are teaching game developers here the very wrong story. They will nerf their stuff even further, if they learn they will get downvoted for "non comfort"-features. As a real tip: Don't sit at a table. Take your (hopefully) wireless controller and a rotating chair, and follow the planes by turning the chair. Nausea gone. No to my review: I bought this game at the '17 summer sale for 3,74€, and for that price it's an awesome fun to play. For the full price (currently 14,99€) maybe I wouldn't recommend it, not sure. But, considering the fact that you get two different versions (the norrmal edition, where you draw paths for the airplanes with your touch controller, and the more awesome Pilot Edition, where you fly with your game controller), it shouldn't be too expensive then either. The game gives you a "toy version" of airfields, where you move around, start and land airplanes. There are some mini-games and some dogfighting against UFOs. It's great fun for some hours, and I like the toy-like plastic look and the variety of planes. If you get it on sale, it's a must have. For the full price, still not bad if you like this kind of games.
I had hoped the view was more first person but this is still a bit of fun if you want a sit down. Slower pace of play to the stand up room scale game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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