
Fighties is a fast paced 2D platform fighter. Choose from a wide selection of Fighties each with their own unique play style. Beat down your opponents to become the strongest Fightie of them all.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
На самом деле я провёл в этой игре не одну сотню часов, просто в автономном режиме Стима, и я не побоюсь сказать, что это как минимум одна из лучших кооперативных игр в принципе, с интересными механиками, классными персонажами и очень крутой музыкой, а факт того что её сделали два человека вообще поражает мой разум, я не раз ещё вернусь в неё чтобы вспомнить времена когда я проводил лето в деревне играя вместе со своими друзьями в эту замечательную игру.
its very fun uwu
There's a character in this game that fires homing rockets and a kamehameha wave with a 1 second cooldown. On it's own that sounds incredibly unbalanced, but then you find out that every character is like this in their own way. For instance, One of the simpler characters is a guy with a sword and shield. That's it, just a sword and shield. The problem is that he can block almost anything (I don't think he can block poison.) so if you have the reflexes you can block and counter anything your opponents throw at you and take stocks really fast. All of the characters have something that makes them special and able to compete with the rest. (Besides roller skating girl in my opinion, because of how most map layouts are it's hard to use her ability well.) I really like how fast paced the combat is and it's fun to mess with people with characters like Owl, Rabbit, and Ice Man. The only problem I have with this game is the boss fights. They're too long for how challenging they are, (Especially the Samurai and Puppeteer) I enjoyed the Ninja because you have a fair amount of time to react. The Bee fight was also fine, you just have to rush him as soon as he spawns if you don't want to take too much damage from his barrages. The Afro Samurai was annoying. Unlike the Ninja he's very spams out his sword beams so much in such a short period of time you can't really react, so if he's not going to be fair on the timing I think he should do the same routine every fight after getting hit. The same number of beams, in the same places every time you fight him. The Cactus is fine, you should be able to roll past him most of the time. The Puppeteer should be removed and is the worst fight by far. There is no pattern, there is no special scripted moments, he just has two more puppets and a lot of invincibility frames and it's beyond annoying. He's insufferable, I feel like I should get a costume for every character by beating that annoying waste of space once. (As of this review I have not fought the Poison so I can't say anything about her fight here.) Overall: 8/10
[h1] FIGHTIES - Análise [/h1] Eu sou o público alvo do jogo? [b]Sim[/b] Controle recomendado? [b]Sim[/b] O jogo pode ser jogado com os amigos? [b]Sim[/b] O jogo é mais divertido com amigos? [b]Não[/b] Qual a dificuldade do jogo? [b]Média[/b] Breve crítica: [b]Um jogo de luta que a princípio lembra um pouco TowerFall e Smash Bros. com o fator de cada classe atacar de uma forma e ter uma quantidade de vida diferentes. A "campanha" é tediosa e leva à bosses diferentes dependendo do seu personagem, mas não se empolgue porque não muda tanto assim de um personagem pro outro. Liberar personagens é um saco e os personagens não são carismáticos a ponto de te fazer querer desbloqueá-los, então nem vale tanto a pena. O estilo gráfico é bonitinho, mas as vezes parece meio preguiçoso. Os bichinhos da máquina de garra dão bônus, mas não entendi até agora como funciona direito, então só pegava porque o dinheiro só serve pra isso mesmo. Não recomendo a compra, nem com amigos é tão legal assim, é bem desbalanceado e jogar o modo "campanha", como eu já disse, é extremamente tedioso, só pra liberar o personagem que acabou de jogar na tela de menu fazendo alguma ação bonitinha.[/b]
okay
so good.
This is a retro pixel 2D fighting platform game, a bit like Super Smash Bros but much lower quality. TTK is very low so the game is unforgiving, which takes away from what little fun there is in the concept. For some reason the game doesn't display properly in full screen on Windows 10 CU, a pretty easy to spot technical problem that the developers didn't seem to have any interest in fixing (I guess if they think pixel art is acceptable to foist onto gamers, they think windowed mode is fine too). Primarily aimed at PvP (there's a lot of better PvP games out there, PvP isn't content), the single player mode is just a weak afterthought. There's just nothing compelling in this game for anyone, even fans of the brawler genre to which this game is intended.
Fun local multiplayer fighting game to play with friends, even if its only for a few hours. Even features a nice single player mode. Even if you feel that it might be a little deficient in features, its price more than makes up for it
Brawlhalla but costs money 4/10
What the heck
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Smutty Scrolls | $29.3K | 152 | 93% | $9.99 |
| 恋爱猪脚饭 | $29.3K | 431 | 48% | $1.99 |
| Tales of Morrow | $29.3K | 96 | 45% | $14.99 |
| Office Affairs | $29.3K | 145 | 64% | $12.99 |
| Seduction of Beauty | $29.3K | 106 | 58% | $7.99 |
| SAVAGE: The Shard of Gosen | $29.3K | 79 | 78% | $17.99 |