
You do not know anything, yet you have to move forward. Wander through the corridors of a mysterious factory and recover your abilities. Fight patroling drones and break through to demanding boss battles. Seek a way out and find the meaning of the game's title.
Modeled estimate, not a reported figure. How we estimate →
About
fig. is our first take on a self-published game. It's a platformer inspired by classic retro games with a sci-fi setting. Get ready for a 2-3 hours adventure where you have to fight enemies, unlock abilities and uncover the secret behind fig.
Appearing as unknown character, in strange place, with very limited tools... You have to move forward. Fight your way through corridors, defeat drones and robots to unevil the truth about yourself.
Use your arsenal to defeat encountered opponents. Invent various strategies to beat over 5 types of enemies!
Collect all chips to unlock new abilities and look for secret places which can ease your path through the levels.
Crave your skills to ultimately beat 3 bosses and reveal the truth about FIG!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian +1 more
Reviews
Okay, I am honestly a little confused (not trying to be rude), I paid $6.29(on sale) for a metroidvania with a 45-minute story mode and a 45-minute worth of bonus logic puzzles, I mean, there is no game here, an average game in this genre is 5 to 7 hours, I expect at least 3 hours for a smaller project, not 45 minutes for a story mode. There is another mode listed under "coming soon", but the game is not in Early Access, so I am not sure why you have upcoming features. I can tolerate almost any game, almost of any design quality, but you need to at least give me some content for that price, and try to do one thing well instead of accomplishing 2 things 25% of the way. I guess I'll separate the review into 2 parts since you have 2 different experiences here, starting with feedback for metroidvania. As already mentioned, the game only has 45 minutes of exploration in the story mode (that is 100% collection by the way), with only 1 theme for the entire game and mostly recycled enemies, you need to at least triple that, even if you have to color-swap tiles, or just do more harder sections, you can't have a 45-minute metroidvania. You really should not be using generic heart icons for a game with cyborg settings, it just kinda ruins immersion, why can you not have a proper health bar or something thematic? It also feels very strange that a game like this starts with 1-hit death, even though you can increase your health with the upgrades, I mean just have a health meter like you have with the energy, start with 2 hits at least. The melee attack feels pretty bad, it's slow and has poor range, give him some energy blade or something. Most of the recycled enemies don't help with the atmosphere, I am okay with the humanoid robots, but those trash cans that you recycled for bosses don't look very scary. The only positive I can say is that I liked the choice of music, just because I have a soft spot for ambient/industrial themes. Platforming gameplay with the upgrades is kinda serviceable, although when you jump on platforms sometimes they get sticky. As for the logic mode, I guess it's okay, I even enjoyed the last 4 levels or so, it's just that those weird explosion hitboxes and the mechanics around them don't make the puzzles very intuitive. Sometimes the game gives you 2 boxes to use in the puzzle, but I didn't even need them to progress. Even if you wanted to go that route, the puzzle mode would need more visual and mechanical changes for variety. [h1] Pros: [/h1] (+) The only thing I liked about the game is the choice of music, but then again, there is not enough of a game, hence you don't have much music in the game too. (+) The puzzle mode is kinda okay, it has some mechanical issues and the puzzles don't always work as you expect. Again, too short, not enough levels, and no visual progression. [h1] Feedback: [/h1] [u] Content [/u] - even for a very small indie game, you really want at least 3 hours for a story mode in this genre, not 45 minutes. You need at least 2 different theme changes, like actual different areas with unique enemies, not just recycled content. Even if you just used the existing tiles for more harder content, at least I would have something to play, just make more rooms you know, and color swap if you must, but you can't have it at 45 minutes. [u] Immersion [/u] - using heart icons instead of a health meter, recycled enemies, and lack of world-building makes it very forgettable. [u] Gameplay [/u] - I would try to improve the melee attack animation or give him a better attack, maybe a weapon. Moving platforms feel junky, like sometimes they pull you around. You need to design more platforming sections in general, you barely have any content to flex your skills. [b] Overall Thoughts: 3/10 [/b] Sorry but there is no game here. If you do all those things that I mentioned, that is the minimum, that is just the starting line, you have to do even more than that. On the short end, games in this genre are 3 hours, you just can't give me a 45-minute story mode + some puzzles, you need 3 times as much content with more unique areas that look different, with significant gameplay improvements. I can forgive you for making a bad game, but you didn't even make a game for me to experience. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
Metroid clone with clunky movement. The game is not the worst and I know that some people might enjoy it, but I did not. You can't shoot whilst in the air for example, so silly... Level design is rather basic, but playable, there's no variety in enemies at all though. It feels like a cheap metroid rip off, it plays like a cheap metroid rip off, it is a cheap metroid rip off. After trying this game out I gave Super Metroid a shoot, it was smoother and better. With so many good metroidvanias nowadays it's not worth wasting your time on unpolished products like this one.
Game is a little too short, however created with a great love for metroidvania style of games. Even if the art-style and the variety of enemies seems to be a quite monotonous, the pace of presenting the game mechanics to the player is just there as well as puzzle-like boss fights. I would definately like the Story Mode to be longer and have more of "Lab" mode puzzles to be implemented into the regular game. I am curious about "Coming Soon" content as I do see potential in ".fig". If you are open minded for a smaller works, like puzzles and you are up for a pixel-art platformer like '92 "Assassin" you will enojoy this game!
For the price it isn't bad and if they can smooth out the overall feel of the game i think its passable. The shooting was weird on controller as it was joystick based. The jump feels to heavy as one of the bosses requires you to jump over them repeatably but i keep getting hit by them. Everything feels to weighty in my op. as for the issues others have stated i didnt really have any. Game-play https://www.youtube.com/watch?v=KCyQhh7N6pc&ab_channel=BirdieTheWise
Jogo é interessante, de início me lembrou muito Metroid Fusion mas é extremamente curto. Zerei ele em 50 minutos ou menos. Infelizmente o controle não funcionou e no teclado eram muitos botões. Existem alguns outros modos de desafios mas este game pode ter uma sequência aproveitando bem seus recursos.
Movement is clunky and level design is ok.
Było ok.
I don't want to criticize this mini-Metroidvania too harshly since it's evident that it's an early attempt, but there are too many bugs to enjoy it. The game isn't unplayable, but there are instances where you're unexpectedly pushed off or fall through a platform, the jump height is reduced by half, or you break through the floor and walk on the bottom (inside) of the floor. The latter occurred to me when I was in the Flyer (2nd boss) room. Typically, you can fix these minor issues by leaving the room and re-entering, but since you cannot leave the boss fight, I was done. Obviously, I cannot recommend it.
I enjoyed it. The main story isn't very long and pretty fun to complete. However, there are parts in the lab and warehouse that require Japanese levels of skill. Like holy $h!^
[h2] 그냥 스토리모드로 어떤 게임인지만 맛 봤습니다. [/h2] [b] (축) 대한민국 첫 리뷰 (축) [/b] 주의) 이 사람 플랫폼 게임 경험은 조금 적음. 이런 인디 플랫폼에 얘기 꺼낼만큼 고이지 않았다는 거 참고 바람. 흠 글쎄요. 아마... 제 의지로 산 게임은 아닌 거 같고요... 그... 겁나 싼 번들같은거에 껴있었나봐요.. 예 뭐.. 음. 일단 저는 플랫폼 게임을 되게 못해요. 그래서 저한테는 조작감도 좀 거지같고 그럼. 스토리 모드가 있긴 한데 사실상 아무 의미가 없음. 거의 옛날 마크 탈출맵 마냥 그냥 '여긴 어디야? 이게 뭐야? 훗 잡았군. 이게 뭐야? 여기로 가야하나? 뭔가 있는 거 같아.' 의 반복임. 분량도 굉장히 짧고. 보스전도 결국 원패턴임. 나름 기믹 하나씩은 있는데 그 하나가 다임. 피통은 적당해서 아 존내 재미없다~~ 할 때 쯤 잡음. 대단한 특징이 없다보니 할 말도 많이 없네요. [b] 이거 뭐시기 번들에 있는데 그냥 싸잡아서 사면 존내 쌈. 할인할 때 사보세요. 흠... 사야하나.. [/b]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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