
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #89, worst CA #100 · 3 markets collected
About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.

In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match and start a family with one of 12 marriage candidates
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!


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Engagement
Reviews
Themes across 2536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is advertised as being cute, cozy, and somewhat of an upgraded stardew valley. What is not advertised is the more darker themes & characters. I find that kinda misleading. I wanted a cute and cozy game similar to harvest moon/story of seasons. For games like zelda the fantasy aspect and darker aspects are more clearly expressed and talked about. The game cannot be refunded after 2 hours of gameplay, it takes longer than that to see the true colors of the game. (spoiler) I want to run a cute farm, not unseal ancient dragon gods. Its just not my cup of tea.
One of the best games in this genre, and I've been playing since Harvest Moon on the PS2. Everything was crafted with love and care, and the 90s anime aesthetic combined with pixel art is so cute. I've never cared so much about all of the villagers in a game, but they're wonderful and the Friday Nights at the Inn are so wholesome. Mistria is a place I would love to live in.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
whoever decided that you need a ♥♥♥♥♥♥♥ dragon core to craft the engagement ring: I don't like you. It makes zero sense and next time I'll cheat the engagement ring, if I'll ever make another run. The better solution would have been upgrading the Saturday Market once for Wheedle to arrive who sells you a 10-20k rare gem that you need to craft the ring. No one in their right mind would risk their life to almost complete the whole Caldarus quest only to get engaged. Also you would be the only one in town who would be able to get engaged as no one else would be able to break the seals and survive! I encounter quite some lag since the engine swap, which I only ever encountered after playing Stardew over a few hours with more than 300 mods installed. Thanks to the new engine update, I can't take Steam screenshots anymore because it closes the game even after changing the hotkey. The NPCs are cute and all but kinda miss some dialogue. My conversations with my spouse are mostly: Oh hi [player]! That's it. The dialogue for the 8th heart event to become best friends are painfully cringe most of the time. I loved this game in early access, been playing it since a few days after it was released, but it feels underwhelming as a full release. Most of the time I'm only grinding material to complete quests, it's not as fun and enjoyable as I expected. Farm animals are not worth it as you need 2 items to make mayonnaise, cheese or butter and they sell for nothing. The mines after lvl 60 annoyed me so much because of the enemies that I would rather grind 10 hours of the Skullmine in Stardew than setting another foot in Mistria's mines. I will probably get the few achievements left but won't touch the game for a while until some new content will be added or some annoying things will be changed. Also why is Olric not a bachelor? Justice for Olric!
Depois de jogar o primeiro ano inteiro posso dizer que esse jogo é um dos melhores do gênero, muito divertido, os personagens são interessantes e todos os possíveis romances são lindos. Os sistemas são interessantes e o jogo é bem relaxante. Sobre não ter a tradução pra português, é realmente uma pena, mas não é algo que me faria não recomendar esse jogo, existe a possibilidade de tradução via mod nesse momento o que facilita para quem não entende inglês.
TL; DR: Essentially an upgraded, visual-novel-heavy Stardew Valley with a gorgeous 90s anime aesthetic (Lodoss War, Tenchi Muyo, Frieren vibe). It takes the best of Stardew, adds Animal Crossing QoL features, and cuts out a lot of the frustrating friction. The Good: + Otome vibes: fantastic group dynamics, amazing character chemistry, tons of dressing up/collectibles, and date photos you can hang on your wall. ([spoiler] BTW I quite like the ancient dragon gods to be romanceable [/spoiler]) + Likeable character designs: While Stardew features NPCs with complex, often heavy personality flaws to show both sides of a person, Mystria leans into much more adorable, charming, and likeable character designs. The characters are genuinely delightful to talk to and fun to interact with every day. + Huge QoL upgrades: shops are almost always open - no more tracking down shopkeepers on their days off, instant tool upgrades, infinite water in the watering can, fruit trees grow regardless of surrounding debris, shipping bin items visible and can put things in and take things out all day, and no gold penalty for passing out after 2 AM, etc. + Easy fishing: minigame is chill like Animal Crossing. a total lifesaver compared to Stardew's frustrating fishing minigame. + Smart quest loop: Friday/Saturday gatherings let you turn in quests and chat with everyone in one place (without memorising people's schedule, chasing tehm down across the map based on affection levels just like Stardew). + No automation needed: replaced repetitive manual grinding with cool magic spells instead.(Personally, I'm not a big fan of automation mechanics in cozy sims. While I enjoy standalone automation games, I don't want to turn my farm into a factory and such thing does not fit the fantasy worldbuild. I much prefer Mistria's approach of using fun magic spells to reduce the grind instead) + Bugs or crashes are practically non-existent. I have broken the final seal after 100+hour playthrough and encountered crush only once or twice. Minor Critiques: - Early stamina and backpack space feel a bit too strict(May I get the 1st backpack upgrade and the shovel easier?) . Need the lost & found box to be available earlier in the game (due to limited backpack space). - Storage auto-sorting logic can also be a bit perplexing at times, - Trivia: Some hat designs (like the mushroom or slime hats) have faces drawn on them, making your character look weirdly two-faced; combat is fun and simple but feels a bit repetitive with limited amount of monsters. It's clear the devs listened to cozy game community feedback. If you want a cute, stress-free, narrative-rich cozy farming sim, this is a must-buy. With 1.0 releasing in less than a week, I would be excited to see what the full launch and future updates bring. Given the massive volume of text and the heavy presence of culture-specific jokes and wordplay, localizing this game will undoubtedly be a huge challenge. But evaluating purely based on the English version, it's an easy 10/10 for me. (so I’d actually suggest sticking with the English version if you can, just in case the localized text ends up feeling a bit stingy or losing its charm, as an English as a Second Language player, I found the English writing very clear, plain, and easy to understand. This is not a CRPG like Baldur's Game/ The Witcher) A little tip: Make sure to build a good relationship with [spoiler] Eiland and Juniper [/spoiler] early on, as they play a huge role in the late game). If you wait until you actually need them to progress the plot, it will take quite a while to catch up on those affection levels and advance the story. Disclaimer: Review written from the perspective of a retro Otome and JRPG fan - opinions may vary based on personal taste.
かわいい
this game is better than stardew valley my only issue so far is that I can't decide if I wanna marry the blacksmith or the dragon
Snowball Beetle spawn rate so low it's in the NEGATIVES. Early Access aside, this game is missing a bunch of features that have NOT been announced to be added in 1.0 or at a later date. So no, I'm not including things coming to 1.0 in my complaints cause that would be ridiculous. That said, let's continue with my problems so far. - The biggest issue is that you cannot make multiple save files easily. You have to be EXTREMELY careful as saves are limited and old ones will be rewritten. There is no easy way to differentiate your saves at first glance either, unless you completely change your characters name I guess. This means if you want to marry multiple characters... good luck. You are screwed over and forced to walk a tightrope to make that work. And the more characters you want to date, the worse it will become and the higher your chance of accidentally deleting one of your "other" saves cause you didn't realize you hit the cap and boom your oldest one is gone. - Now, if you are interested in this cause you enjoy completing collections like the museum DO NOT BUY THIS GAME. The drop rates for some items and creatures (SNOWBALL. BEETLE.) are so low you could spend almost an entire real life day trying and never see them once. Now you can wait until this season happens a full year later to do it ALL OVER AGAIN and STILL not find it. Also, the museum serves NO PURPOSE at this moment aside from giving you exclusive furniture if you finish a set. The building may exist, but the exhibits don't. It's a single boring lobby where sometimes you can catch NPCs leaving from the exhibit doors hidden behind red ribbons and wonder "how did you get in there." - If you accidentally don't choose the dating option with a character after their 8 heart event or later change your mind and do want to date them... well you're out of luck buddy. Start a new save, cause it's impossible to fix that choice later unless you had an earlier one before it happened. There's no way to break up with a character you're dating either, so you're stuck with them. I don't know why the devs decided to lock this behind a heart event and not just tie it to a gift you give them that signifies you'd like to date after they reach 8 hearts (and vice versa for breaking up) as that's what almost every single game in the genre does but... yeah. - Accessibility is there, but it still needs a lot of work. You may notice you have a choice to change the day length from normal to long to longest. The game even gives you a warning saying the "NPC schedules were made with this in mind so changing it can affect a lot." It doesn't, cause the change between normal and longest is maybe a few extra seconds. It's so minuscule you'll be thinking you accidentally didn't change it, but you did and it just doesn't matter. Personally, I like a long day in games like this as it gets stressful having to run around for over half the day, every day, juggling your daily things (greeting villagers, maintaining the farm, etc). If you feel the same, then this game will stress you out. Also, the pastel/white UI can be grating on the eyes. No announcement has been made for adding a darker variant, so get ready for some retina burn. - There are no permanent automation features in this game. If you've played Stardew Valley, Coral Island, etc you know one of the best parts of late game farming is setting your whole farm up and watching it run itself. While this game does give you the illusion of that, it's just an illusion. The automation features in this game require being powered by "essence" a currency you get by doing daily activities. While I assume later in the game once you've bought all the skill upgrades it isn't hard to create essence stones and power your automatons, it still sucks that you have to do it at ALL. Why do you need to craft a stone to power automation for a certain number of days? And how manageable is that when you have several automatons needed to run a massive farm? I'll be honest, I haven't really had the chance to use the features myself but knowing how it functions compared to other games in very disappointing. I have more complaints, but those are my big ones. And of course I do have compliments too, but this is a negative review for a reason. You are looking at this review to see what issues I have with the game, so there they are. If you want someone buttering up the game to justify you buying it then I suggest reading a positive review. In my honest opinion, even in 1.0 the game isn't going to be worth the time. If any of the above change, I'll happily come back and edit my review. But in the meantime my advice is: Just go play another game in the genre.
So Mistria... feels flat to me? It's fun to begin, but there's too little friction or consequence for my liking. Everything is very easy to get and complete, and you can make substantial gold from pretty much anything. There's very little that feels like it requires planning or effort, which makes it feel less rewarding. I don't find myself particularly invested in the characters either. They praise you at every step, it feels a bit annoying. I keep finding myself pressing exit because I don't really feel like doing the same simple loop again. Maybe I'm missing something, but so far I just don't feel much incentive to keep playing or work towards anything. I guess this is a game for a different kind of player.
it has dragon == good game
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