
Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!
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About

Get ready to begin a brand-new life in a world that's brimming with possibilities!
Mistria, an idyllic village tucked between forest and sea, has offered you an overgrown but full-of-potential homestead in exchange for your assistance. Restore the town to its former glory after an earthquake wreaks havoc and strange magic begins to flow through the land.

In this spiritual successor to the Farm-Sim RPGs of the late 90s & onward, build the farm of your dreams as you discover magic, romance, and adventure!

Customize your character , home and farm to suit your style!
Farm, Fish, Mine & Craft your way to a revitalized town
Find your ideal match with one of 12 marriage candidates
Note: Heart progression past 8 hearts and Marriage itself will be added via future updates.
Raise adorable animals & breed rare color variants
Unlock magic that will aid you during farming & adventuring
Enjoy the changing seasons with new quests, festivals, and even villager outfits!
Get to know 30+ villagers and follow their stories
Battle foes and discover treasures as you explore ancient ruins
And so much more!



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 207 reviews with recorded playtime.
Reviews
Themes across 207 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eigentlich habe ich Spiele die wie Stardew Valley sind in den letzten Jahren immer gemieden, da Stardew Valley sie sowieso in allen Metriken schlägt, aber bei diesem Spiel habe ich Hoffnung, dass es mithalten kann. Jeder Stardew Valley Klon steht und fällt mit den Charakteren die die Welt bewohnen und hier bezaubern die Charaktere mit ihren 90er Animelook, die Charaktere erwecken alle irgendwie Interesse, aber die Geschichten die ich bisher erlebt habe wirken alle sehr glattgebügelt fröhlich, irgendwie ignorieren die Bewohner, das ein vernichtendes Erdbeben gewütet hat, was ja allgemein für ein wenig fehlende Tragik einladen könnte. Ansonsten wirken die Bewohner durch Gespräche und Routinen sogar noch lebendiger als in Stardew Valley. Die Mine ist super und die Gegner sind abwechslungsreich gestaltet, irgendwie hatte ich die Mine in Stardew Valley als lästiger empfunden. Leider hat man schneller das Geld zusammen die Upgrades für Werkzeuge zu kaufen als sie langsam in der Mine freizuspielen, es lohnt also nur wenn man Geld für was anderes ausgibt Kommen wir nun zu den Dingen die noch nicht so gut laufen. Beim Farming vor allem die Tierzucht lohnt nicht, Tiere und Scheune sind zu teuer, um je das Geld was sie gekostet haben wieder reinzuspielen, sowie die Zeit die sie kosten. Außerdem kann ich all die Items die sie bringen von Anfang an kaufen. Statt Gemüse und Obst einfach zu verkaufen soll man sie zu etwas verkochen damit sie mehr Geld bringen was lästige Rechnerei ist und Stardew Valley zurecht verbannt hat. Das dekorieren der Umgebung und stylen des Charakters funktionieren, haben mich aber bis jetzt nicht so sehr interessiert, da die Detailarmut der Grafik nicht wirklich dazu einlädt, es wäre irgendwie auch noch schön wen man Objekte drehen könnte. Trotz seiner eher kleinlichen Makel macht das Spiel schon jetzt spaß und der Rest der Story kommt ja bald raus, so wie die Feature heiraten und Kinder kriegen. Hoffentlich bekommen wir noch ein Museum zum besichtigen nachgeliefert, was sich mehr an Animal Crossing orientiert, statt an Stardew Valley.
THE GAME IS SO SLOOOOOOW
Peak!! Beautiful visual, peak storyline, great characters. it completely hooked me. The art style is gorgeous, the story is fun, and the gameplay is super relaxing. What really sold me, though, were the characters—they're all so charming, and the dating system is easily one of my favorite parts of the game. I know **Stardew Valley** is the GOAT and deserves all the praise it gets, but personally, I had way more fun with Mistria. It just feels cozier, more laid-back, and it's a game I can see myself replaying over and over. If you're into chill farming sims with lovable characters, this one's an easy recommendation.
For the love. of. god. let mac book players be able to play. im majoring in bio and i need this as my outlet i beg you. anyways fire game 10/10 love love
the pixel artstyle is so cute and the colors make me happy! very fun and inclusive, juniper is my fav (her dog dozy loves stick). rng can be difficult tho. also you can jump!
I'm riding the line on this one. I'm a spoiled Stardew Valley brat; it really spoiled me in terms of the genre and now I'm fussy and hard to please. As Stardew Valley exists, every farming sim like this is going to be inevitably compared to it as it currently is and probably will remain the gold standard. IMO, Concerned Ape earned every dime he made on sales. If you're going to be a contender, you've got to bring something fairly new and innovative to the table and make sure your genre standard mechanics are up to snuff. Does Fields of Mistria do this in my opinion... well, kind of. The art style is really solid, the dialogue is awesome and a bit less hokey than most games in the genre, the magic mechanic gives it a little distinction, the customization options are insanely thorough, and there's a decent variety of things to keep you busy. That said, there are some pretty glaring downsides. Festivals in particular need a complete overhaul. I'm not sure if more slowly unlock, but the ones I've done so far are completely lackluster and disappointing. Daily activities start boiling down to fetch quests drip fed once daily via the message board, and even quest activities are basically 'gather x stone and x wood and pay x money and x will open up'. Compared to the community center in Stardew Valley, which encouraged you to collect various things to unlock different rewards and new buildings, this game goes the infamous museum route where you just dump (almost) every new item you find off for cosmetic items in return. There's a wide variety of cooking recipes, but beyond gifts, it almost feels like there are too many and finding space for all the necessary ingredients leads to a lot of early clutter. Unlocking new buildings and animals is a very slow process, days feel a bit too short to make any meaningful impact - especially if you're trying to clear levels in the mine. I feel like it might be a pacing problem. Where Stardew Valley kind of let you progress at your own pace, the progress here feels more strictly mapped. As it stands, relationships are restricted in the current version, meaning no late romance or marriage to encourage relationship building. Right now, I'm just finding it hard to stay interested. But then, it's still in early access and, if I read right, the full release is right around the corner. All these issues could be addressed on the official release - and I'm really hoping they are because the game does have some charm. I've been waiting for another Stardew Valley caliber game to drop for years, and I'm really hoping this could be the one. Do I recommend Fields of Mistria? Sure, but with one catch: wait a couple more weeks for the official release. If the developers manage to patch even a few of my issues by then, for the price of this game, it will be well worth it.
Pastel Stardew Valley, love it!
ugly male candidate
amzing wonderful
Picked this up during the 0.16.3 update, with 1.0 just around the corner, and it's already become one of those games that's way too easy to lose hours in. Cozy without feeling shallow, charming without trying too hard, and packed with enough progression to keep my brain happy. If 1.0 builds on this, it's going to be something special.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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