
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.3Kreviews | 93% | — | $3.2M |
| $12.99 | 46.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
il est bien
التقييم: ثمانية ونصف من عشرة فكرة تدوير المنظور من ثنائي الأبعاد إلى ثلاثي الأبعاد عبقرية وتلعب بمخك لعب، الألغاز والموسيقى والأجواء تجبرك تمخمخ عليها! بس كلمة للمطور: اللعبة أسطورية وحبيناها، بس يا خوك مو كل ما حد انتقدك في التويتر تزعل وتكنسل الجزء الثاني علينا! كبر رأسك واستهدِ بالله ترى العيال ينطرون الجزء الجديد!
神
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Korean, Spanish - Spain, Traditional Chinese, Japanese, Portuguese - Portugal
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very cool. Took longer than I expected. However, the aesthetic is well executed and the gameplay is chill.
cube
It may have taken me 20 hours to give up and use a guide for the last 3 cubes, but boy was the 20 hours worth it.
An unbelievably ambitious and interesting game. There are some issues when it comes to puzzle-solving, but overall, it is very enjoyable and satisfies a unique gaming experience. I would say there are three or four "tiers" of puzzles in this game, ranging from simple to essentially impossible -- and I mean impossible. The first tier or two of puzzles are fairly standard in the world of platformers (e.g. there is a chest at the top of a platform, figure out how to traverse and manipulate your environment to get to the chest). The "special" mechanic of the game is one that gives the player the ability to rotate the 2-dimensional world and uncover different perspectives and paths. This is an uncommonly exciting device that makes the game refreshing and stand out from the sea of other pixel-graphic platformers out there. The third tier of puzzle difficulty (which is enhanced by another special mechanic introduced in "New Game+", but I won't spoil what it is) is fairly intensive and requires you to pay attention to your surroundings and clues within the environment. Some of the solutions are a little wonky and it's not entirely clear how you are supposed to solve them, so there is a small degree of brute forcing or looking up the solution online, but they're generally not too bad (once you understand the in-game clues and what they are leading you to). There is even an area that basically lays out how to solve these puzzles if you dig deep enough, but it is enough out of the way to not seem like the developers are holding your hand through solving it. The fourth tier of puzzles are essentially impossible to solve without: 1). Looking up the solutions; 2). Performing technical wizardry in the game files and extracting the solutions from there; or 3). Furiously brute forcing your way to the solution over an insane period of time. This tier is, understandably, the most frustrating part of the game. I do not understand what the development team was trying to accomplish (grand scale "comradarie" in the Fez-dom to solve the puzzles as a collective unit? Give me a break), and there is very little reward, acknowledgment, or feedback that you solved puzzles that, in theory, should not be solved by 99.9999% of players. These puzzles are so obtuse that, even when given the correct solution, you will sit there and go "How the hell would anyone ever come up with this solution?" I understand these are probably considered more of Easter Eggs by the development team, but once again, there is really no feedback that these are any different from anything else in the game. No 4th-wall-breaking smiles, no fireworks, nothing - just the same inventory spaces and musical stings that everything else in the game gets. If you did not look up any of these solutions, you would lose your mind trying to complete your collection of items, as there are probably 5-10 things that would be completely missed without the online assistance. Overall, however, the game is exceptionally refreshing and I would say 90% of it is basically without a noticeable flaw. That last little bit is head-scratching at best and pretty awful at worst. Until you reach those parts, however, the game forces you to go "Damn, I wish more games came up with ideas like this". Pretty awesome! (terrible map system, though...wish it was easier to look at and navigate)
уникальнейшая инди игра, аналогов которой хоть и есть, но fez пропитана своим невероятным вайбом и загадочностью. лучше просто поиграть и не спойлерить себе ничего. грустно, что фил фиша засрали за обычное мнение, а еще грустнее то, что fez 2 никогда не увидит свет
Fun, adorable, and challenging!
跟着攻略走的,做的相当厉害。主要的解密手段有且不仅有 1 转视角解密(主要玩法) 2 跳跳乐 3 破译密码(俄罗斯方块、方块数字) 4 音频解密(手柄感受左右手震动,耳机听左右声道,按提示往左右转视角) 5 收集品(收集藏宝图,按提示获取宝箱or解锁隐藏关卡) 脑洞很大,地图也很多,不看攻略得玩很久,看了攻略也得玩很久。9元钱非常值。推荐
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $232 | 3 | 100% | $4.99 | |
| — | 0 | — | — |
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