
Feudal Fantasy is a short active incremental game in which you rebuild a town once lost to tragedy as its lord, by managing upgrades, new buildings and recruiting the wisdom of fantasy races.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
짧디 짧은 도시 재건하기 (매일 업데이트되지는 않으며, 작성자가 원할 때마다 업데이트됩니다.) [1일차] 망해버린 도시의 후계자가 되어서 도시를 재건하는 게임입니다. 도시의 주변에 있는 자원지를 클릭클릭하여 자원들을 획득하고 건물을 건설하고 업그레이드를 할 수 있죠. 기본적으로 식량, 나무, 돌이 있으며 발전에 따라서 새로운 자원들이 추가되는 형태입니다. 건물들은 자동으로 자원을 생산하는 건물부터 창고, 기능 강화를 위한 연구소 등 다양하게 존재합니다. 자원을 모아서 도시의 등급을 상승시킬 수 있고 그에 따라서 더 많은 건물들이 언락되죠. 식량이 생산되면서 시민들도 하나둘 늘어나게 되고 그들의 행복도에 따라서 생산량이 늘어나기도 합니다. 시민들의 등장에 따라 그들로부터 세금을 받을 수도 있으며, 이를 소모하여 보다 많은 연구를 진행할 수 있게 되죠. 단, 세율이 높아지면 그만큼 행복도가 낮아지면서 생산량도 낮아지고 다른 것들과 연쇄하여 부정적인 현상이 발생할 수도 있습니다. 도시가 어느정도 성장하고 연구를 하다보면 대관식을 진행할 수 있게 됩니다. 대관식을 하면 도시의 대부분의 진행도가 초기화가 되지만 명성을 얻을 수 있죠. 명성은 영구적인 포인트이며 이를 소모하여 시작 자원이나 생산량 증가, 창고 확장 등 다양한 옵션들을 활성화 및 강화할 수 있습니다. 추가로 특정 업적을 달성하여 루비를 얻을 수 있고, 이를 소모하여 전체 자원의 생산량이나 금 생산량 등을 증가시킬 수 있죠. 마나와 관련된 업그레이드에 도달하여 진행하다보면 언데드들이 마나의 향을 맡고 침공해옵니다. 이들을 막기 위해서 시민들을 훈련시키고 무기를 제작하면서 전투력을 상승시켜 맞서 싸워야 하죠. 그들을 처치하면서 특수한 재화를 얻고 업그레이드를 할 수 있으며 최종적으로 리치까지 처치하면 게임을 클리어하게 됩니다. 클리어라고 해도 계속해서 진행할 수 있고 전투도 진행할 수 있지만 도전과제가 그대로 끊겨버리기에... 아쉬운 점 -업그레이드 항목들에 대한 인지가 조금 어려움 (지도의 각 건물로 진입을 하여야함) -도전과제가 끊기는 순간 딱히 더 할 것도 없고 흥미도 사라져버림 -화면에서 보여주려는 것들이 너무 많다보니 복잡도가 꽤 높음 -대관식 1번하고 게임 클리어... 솔직히 여유롭게하면 대관식 한 번도 안하고 클리어할 듯
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Turkish*, Bangla* +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feudal Fantasy Incremental – A game where you go from dirt-poor peasant to almighty ruler… or at least a guy with a slightly bigger village. 🏰 Build, upgrade, repeat! Watch your town grow from sticks and stones to something actually worth taxing. 🧙 Fantasy races! Dwarves, elves, and other magical folks help you out (probably for their own mysterious reasons). 💰 Prestige system! Restart stronger, faster, and smarter (or just equally confused but richer). ⏳ Take your time and enjoy the ride! I rushed through in just 3 hours with one prestige, but if you take it slow, there’s way more fun to be had! Final verdict? If you love clicking, upgrading, and feeling like a medieval genius, give it a shot! 🚀
Great incremental clicker. More of a strategy/reading skill-based incremental rather than a physical/reflex skill-based. Incredibly good value for money.
Enjoyable Incrimental game, not to rough on the clicking finger (Hold down LMB on resources to gain!) music is chill and the idea is fun.
good game. didn't need to prestige to complete the game. but gotta do it for the achievement.
This was well worth the dollar or so that it cost. My only issue is...did I win? I read other reviews about people "beating" the game, but I haven't found an ending. Wondering if it is just infinite at a certain point.
Overall quite nice experience. I had fun, I finished it maxing all the upgrades (beside the infite ones obviously) and killed all the bosses. The only thing that I didn`t like was no ending screen. Nothing like "GG" or "congratulations" or "you finished the game!" .. nothing. After all the upgrades what is left is just only killing more and more monsters with no real value or gratitude. Still I enjoyed getting to this point so solid 4.5/5
yes, it is short but a very fun incremental! I would love to see it expanded. The town visuals remind me of travian which I played waaay back in 2001. Nice throwback!
Difícil de entender no início mas super divertido depois, jogo curto!
great game for the price. finished in a few hours
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 19 | 37% | $4.99 | |
| — | 0 | — | — | |
| $2.1K | 17 | 94% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3K | 140 | 80% | $1.99 | |
| $5.3K | 167 | 77% | $1.99 | |
| $5.3K | 72 | 72% | $5.24 | |
| $5.3K | 80 | 100% | $5.99 | |
| $5.3K | 70 | 71% | $4.99 | |
| $5.3K | 59 | 71% | $4.99 |