
Immerse yourself in a survival FPS adventure. Stranded on a dangerous island, face mercenaries, dinosaurs, and a vibrant yet hostile ecosystem. Explore breathtaking environments and survive the onslaught of intense, fast-paced encounters.
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About

Wake up on an uncharted island where the world feels alive and unpredictable. From ancient ruins to apex predators, every element of the environment shapes your fight for survival. Explore, adapt, and use the island’s dangers to your advantage. This isn’t just a setting—it’s a relentless, ever-changing force that challenges and rewards those who dare to uncover its secrets.

Engage in relentless combat with mercenaries, dinosaurs, and mechas in a dynamic FPS adventure. Craft weapons and gear using resources from the environment to adapt to any challenge. Tailor your arsenal to suit your approach. Every fight delivers a high-stakes, unforgettable experience.

Stranded on a deadly island, survival is all that matters.
Every step challenges you with savage predators, treacherous terrain, and limited resources.
Explore carefully to uncover hidden paths, secrets, and essential gear. Turn the wild to your advantage: control dinosaurs to attack enemies, open paths, or infiltrate guarded areas.
Every encounter is an opportunity — or a threat.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Eu queria ter gostado de Ferocious. De verdade. Os gráficos do jogo são bons, a ambientação é boa (lembra muito o King Kong de Ps2) e a gameplay é razoavelmente decente, mas a experiência como um todo, infelizmente, é muito frustrante. O jogo é MUITO bugado, por exemplo, fui tentar montar num Parassaurolofo e o bicho simplesmente começou a correr sem controle para todos os lados, tornando a movimentação dele impossível. O áudio também é cheio de falhas, a otimização num geral é bem ruinzinha. Entendo que, por se tratar de um título indie feito com uma equipe pequena, Ferocious naturalmente teria suas limitações, mas da forma que está agora, simplesmente não vale a pena, mesmo em promoção.
Played okay on my PC handheld AokZoe A1pro Overall: 8/10 Pretty damn good game made by a small team (one guy i believe), with an AAA look. I'm pretty impressed. However, theres plenty of jank, a more object score would've been a 6-7/10. But I did enjoy myself and it was made by a small team, so a 8/10 it is Pros: +Finally a dinosaur game that isn't horror (I'm a wimp and can't do horror). Its straight up action. +Decent story, enough to keep me engaged, kinda botched [spoiler] wish the female doc rode the T Rex with you [/spoiler] +good gunplay with different weapons. I actually liked the spears +great graphics for an indie game +far cry lite Cons -need more dinosaur, we kill giant bugs and crabs, we need more dinosaurs -lots of jank, especially when riding the dinosaurs -more dinosaurs! I hope the developer makes more games, and I hope theres more dinosaur games that more action than horror, like the OG turok games.
UPDATE: So, I went ahead and finished the games story and honestly? Super impressed with the writing. As I mentioned before, YES the game has obvious bugs, but the intention is all there, and you can get through it despite maybe having to reload a save on occasion, or struggling through a challenge. It happens, it's Indie. That being said, the bang for your buck on a game like this is solid. I tend to explore and backtrack a lot, so I ended up at just shy of 40 hours of gameplay time. That much play time for what the devs charge for this game should be proof enough. I absolutely got my moneys worth. Nice job guys. I'm unsure what it'd take to rid the world of all the possible bugs, cause there's plenty, but otherwise? Not bad, not bad at all. Also, I should mention the night time gameplay is absolutely terrifying, I haven't been that uncomfortable since the Amnesia Horror game days. That was kickass and I want to re-live that already lol. _______________________________________________________________________ OLD REVIEW: For what it is? It's a good time. Yes, there's quirks, some volumes are WAY louder than others, voice lines randomly cut, but for a team of this size? It's an ambitious project. I played the demo ages ago and was excited for the full release. Ultimately? I got what I expected. GREAT atmosphere with some pretty solid visuals. VERY strong level design and it's just a good time. An FPS with Dinos and Mercs? Say no more. Worth the price, just go have fun.
It's a cool dino game. Story is intereseting, the setting is interesting, the game is beautiful. There is a lot to love here. But at this moment it's still a very rough around the edges. The dev is still working on it to fix everything, but be prepared to face many bugs. I 100% recommend it, but I would wait a little longer to play this one after a few more patches, or maybe get it in a sale.
There have been several dinosaur related games on my Wishlist over the years, Ferocious being one of the first to come out and one that I was looking forward to. Overall, I did enjoy this game and I think the artists and world builders have done an incredible job creating one of the most breathtaking environments I have seen in a while. I will not spoil anything regarding the story, but I will say it really drew me in towards the later chapters and I was hooked by the end. I would loved to see more of this in the future. I would say this is likely to be a mixed review for most people, but for me dinosaur games get some extra points. It all depends on how much you are willing to overlook and what you go in expecting. For everything good I can say about the game there is usually a 'but'. The world and environment is absolutely beautiful, but the open world design does it no favors and it just becomes a trek after a few maps. I think it would be much better to hone the world building skills into designing a world that feels open world without actually being open world. Think the original Halo. The gun play and movement feels good, but some of the vehicles are pointless or frustrating to use. The jeep has very little usage when you find it and the kayak is incredibly frustrating to use, however, the mech, and RIB are really fun to use. The enemies and dinosaurs look amazing with some really nice design choices that make them stand out, but they are on the same intelligence level as a brick. Some may like this as you feel like Rambo tearing through a camp of dummies. The biggest issue with the game is that it has a lot of bugs, thankfully, none have been game breaking, but I feel this game needed a bit more polish before being release, and it is better now than it was at release. Overall, I really enjoyed the game and would love to see a follow up that builds and improves on this game, however, people that are less easily swayed by dinosaurs may come down a bit harsher on it. I do recommend it, if you are unsure, wait for a sale or test the opening two hours.
Знаете, вот бывают игрухи такие: неказистые, кривоватенькие, но все равно кайфовые и затягивающие? Вот это не такая совсем. КРИВОЕ БАГОВАННОЕ НЕИНТЕРЕСНОЕ разрабы сделали 3,5 динозавра и крабов в декорациях фаркрая без геймплея как такового. За 3 часа не добрался ни до вменяемых взаимодействий с динозаврами, ни до интересных захватов контрольных точек, ни до цепляющего хоть сюжета, хоть намека на сюжет. Зато есть целая комната увешаннная записками про крабов. ИИ у противников довольно тупой, нищей пукалкой можно выставить весь аванпост за полминуты. Интересная штука с направлением движения - посмотреть вверх, куда летят попугаи, значит тебе туда идти, иногда срабатывает. Хотя мб это где-то было уже, но я не видел. Физика машин, регдолл трупов как в какой-то поделке школьной, графон даже не АА уровня, фпс проседает иногда, фиксированная частота кадров не работает, при этом видимокарту 5060ti16gb забивает на 95%, как киберпанк на ультрах Нет, ну серьезно, она не стоит даже 600 рублей на скидосе.
love this game only problem i had as with the parasaurs, when i tried to ride them they glitched out Great graphics and plot
Not as bad as many of the reviews might suggest it is! It's a bit like Far Cry but with Dinos included. A few bugs here and there but nothing game breaking. try it you might be surprised
Really like the idea behind this, but wow is it not ready for release. I'd argue this is barely ready for an Early Access Release. Played several hours on launch, getting as far as I could before the broken game became too annoying, but set it aside, figuring 6-7 months of patching would bring out the flavors. Unfortunately it seems like the devs have been nibbling at the edges and fixing minor technical issues rather than making the game actually worth playing. First off, the default (at least for my PC) graphics settings are incredibly dark, immediately make sure you bump up contrast and brightness to 20-45 depending on what works best for you. I'd also recommend disabling the interactable highlight and gather animations. The former makes every space feel (even more) artificial and awkward than they already do, and the latter is a headache inducing movement that slows the whole game down. Yellow paint is a hot-topic somehow, idk that's a taste thing. The real issue for me is the constant little issues. Mouse controls of the inventory often stop working, as in the mouse you need to use to interact no longer moves or will skip around the screen, enemies (especially dinosaurs) not reacting to player presence or actions, many actions lack feedback or sound design. Ladders have 3-4 interaction nodes on them, which would theoretically be a really easy fix that any QA tester would immediately catch, but it's still in the game 6 months later. Core progression elements like elevators and ancient mechanisms lack sound-design/feedback that makes the entire thing feel like an early build for internal testing. On a taste level, there's a pervasive "asset-ey" feeling over everything. It's hard to put my finger on, but so much of the environment feels copy & paste. That can be excused if they layouts are well done, clever, or exciting, unfortunately most feel mostly like empty rooms lacking clear flow or gating. The idea of using an island with a continuous space, having areas loop back on themselves and using keys to allow for new shortcuts is interesting, except enemies mostly seem to stay dead, so it really just leads to the player having to sprint through previously completed areas, occasionally fighting a random enemy soldier or dino. In shootouts, enemies mostly try to close distance, making it far too easy to pick off the first 1-2 and then pull back and wait for them each to individually come to you. Dinos often -just- chase you down incessantly once triggered, failing to act like animals or to provide meaningful/interesting combat, instead you either kill them as they run towards you, or while they stand in front of you attacking. On a technical level I experienced lots of stuttering and hitching in combat, lots of stuttering in cutscenes, and framerates generally in the high 40's to 60 (capped) but, as I'm on 2019 hardware I can't really hold it against the game, even if my PC is capable of much better looking games at much more consistent framerates. There are things I liked! When they work, shootouts are loud and messy, the damage system (players can begin bleeding, be pierced by shrapnel, etc) made me feel like I was actually improvising and surviving in a desperate situation. The game feels like it has a perspective narratively and mechanically. Some of the beach scenes looks really nice and the water physics/effects look really cool. Unfortunately, I did not enjoy my time with Ferocious on launch, and even after giving it the benefit of the doubt and 7+ months of patching before I made my decision, I still don't like it. There's a good game in here trying to get made, but it seems the team working on it lacks the correct combination of skill/budget/interest/time to actually make it engaging.
Some reviews are telling of optimization issues but im not having that problem, atleast for me personally my rule of thumb is to disable any extra features from the GPU UI (in my case AMD adrenaline) game runs smooth otherwise However my complaints reside more in the gameplay, i absolutely love this Far Cry style FPS Dino game would be cool if there was an unlockable perk or skills system to work towards, the gun play is 'okay' not the worst ever but could be better I do like the map feature being able to bring it up and down as im travelling Save spots seem way, waaay to common im finding myself activating save points within a couple of minutes of eachother which i think takes away any sense of caution moving forward into the area The world itself, atleast so far feels bland, i know im still sort of in the beginning parts of the game but being shore side this long now and working around foggy cave's and ocean water is starting to get old That said, having only come across some Raptors and other smaller dino's 2.5 hours in as of this review leaves alot to be desired, was hoping to see atleast some bigger herbivores by now if not bigger carnivores, ive seen a humongous crab (cool i guess) before any larger Dino's Navigating my backpack menu gets confusing to me, im not clear on what i actually have, and what all i can really craft, not to mention ive collected alot of scrap and came across an upgrade table which reminded me alot of Crysis with adding attachments to weapons (which i thought was awesome) but it said i had 0 scrap on me, when i had been collecting it the whole time (bug maybe?) Would rather keep this game and hope it improves over time, ive been wanting a 1st person or 3rd person Dino game for a long time, Jurassic World Evolution is just a park builder, which is cool and all but if were not getting a Dino Crisis remake anytime soon then we have no choice but to look to indie devs to try and give us what we want My 'not recommended' isnt a blatant do not buy but more of a give it a chance, could be worst, but im hoping for future updates
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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