
A dice roguelike about feeding a dragon for twenty years. Roll ingredients, build your island, and fuse absurd recipes into combos that break the score wide open. Miss a meal and you're next on the menu.
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
You struck a deal with a dragon: twenty years of protection for twenty years of dinner service. The island thrives under the beast's watchful eye, as long as the meals keep coming.

Every year, the dragon wakes up hungrier. You roll dice to work your island, harvest ingredients, fuse them into recipes, and cook them down in the Scorchpot — the pot you keep full or end up in. Get the meal right and you prosper. Get it wrong and you're smoke.
Build farmsteads, shrines, and harbors across your hex-grid island, each one changing how the board pays out. The best runs start with a handful of tiles and end with a machine that buries the dragon in food. Then the odds tighten, the dragon turns picky, and you tear the whole thing down and rebuild while it's on fire.
Feed the Scorchpot, keep the dragon happy, and outlast the contract.

Build a scoring engine — Place farms, shrines, and harbors so they feed each other. 50+ buildings and 80+ recipes to mix and upgrade, until a handful of tiles becomes board-breaking numbers.
Every meal is a math puzzle — Combine ingredients into recipes that boost Flavor and Essence, multiplying your Fodder score into absurd, screen-shaking numbers.
Press your luck — Win in fewer seasons for a bigger payoff, but each year you stay raises the stakes: harsher odds, hungrier dragons, the odd tantrum that torches your board.
Build your dice — 20+ types: odd, even, colored, even dice carved into six sixes. Tune your tray and pray the dragon's merciful.
Broken combos, on purpose — Bend the rules, break the math, and rebuild when everything catches fire.
Hand-drawn, every inch — Every dragon, building, and meal drawn by Daniela, the artist half of the married duo who made the game.

For combo addicts — If you've broken Balatro or Slay the Spire wide open with one overpowered synergy, you'll feel at home.
Quick to pick up — Roll, cook, feed: you've got the loop by your first year. Staying ahead of the dragon for twenty is the hard part.
Cozy on top, ruthless underneath — Hand-drawn and warm, right up until the fire catches.
Cook cleverly, plan badly, or just roll with it — the dragon doesn't care how you win, only that you feed the beast on time. And yes, you can pet the dragon.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 413 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
number go brrrrrr I often describe this as my "number go up dragon game." I downloaded the demo back in April and ended up sinking over 30 hours into the minimal "show the basics" 3-seed game. I was later invited onto beta testing where I sank 30 more hours. The game is incredibly addictive and scratches the same itch in my brain that Balatro did. It was easy to start a game and play for about 10-20 minutes, and then pick it up again the next day and play for hours. It surprises even me that I haven't tired of this game yet. There are so many different things that can change how a game goes, from different strategies rotating around a large number of recipes, to each level of dragon making the game play against you. Each kind of dragon forces you to think about it differently instead of using the same exact strategies every game. I have had such positive interactions with the community surrounding Feed the Scorchpot. The developer (and his incredible artist wife) have truly made a game worth being proud of, especially since he listened to many of our beta suggestions and even put a few little easter eggs in the game meant for our little inside jokes. And I know he will continue to take our feedback even past 1.0. I'm excited to see what else may come out of Moravian, and I'm honored to be along for the ride.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Czech, French, Korean, Simplified Chinese, Japanese, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 414 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pěkná malá hra rodinného Moravského týmu. Osadníky z Katanu mám rád, kouzlu Balatro jsem propadl už dávno. Scorchpot je povedený mix těchto klasik. Funguje to. A zdá se, že hra má dost velkou hloubku. Nechci, aby to znělo jako výtka, ale bylo by fajn zapracovat ještě na UI a VFX a vyladit to více, aby hra dávala ještě více dopaminu. Přece jen, u Balatra tohle funguje dokonale.
C'est plutôt efficace. Assez simple dans ses graphismes mais ça titille le vieux joueur de Catane qui est en moi avec un peu de rogue.
[b]Feed the Scorchpot 4/5:[/b] [i]"Za sedmi vršky a sedmi potůčky, počítáno od Patočků, se usídlil strašný drak."[/i] Vypiplaný, neoriginální a mrtě chytlavý "excelovská čísla stoupají strmě vzhůru do hausnumer, o kterých jste jaktěživ neslyšeli" mix deskovkových [i]Osadníků z Katanu[/i] a pokerového fenoménu v podobě [i]Balatra[/i]. Vemte [i]Balatro[/i] jedna k jedné. Akorát poker a karty vyměňte za [i]Osadníky[/i] a kostky. Když se vynechá ona vizuální interpretace počítacího mechanismu, tak je to nemlich to samé. Karty jsou kostky, lízání je házení, žolíci jsou recepty, bossové atd. Dalo by se jít bod po bodu a jeden každý tu je shodně v bleděmodrém. Vadí to? Ani trochu, protože po [i]Balatru[/i] se objevil bambilión variant téhož. Tato sice oproti ostatním nezkouší mnoho svého či originálního, ale zato to co dělá... ehm, kopíruje, dělá... ehm, kopíruje, setsakramentsky výtečně. ------------------------------------------------------------------ [i]-: Případná další (ne)doporučení jsou k nalezení na mé [url=store.steampowered.com/curator/9557800-%28do%29Hr%C3%A1no/]kurátorské stránce[/url] :- [/i]
难度成长有大问题,开局需要无限SL,临时类的菜谱过多占用卡池,且并不会按照你当前收获的底材提供食谱,甚至怀疑菜谱刷新机制可能存在问题,说是三倍概率定向刷新实际体感跟全随机区别不大,如果无法快速在前三四年内获得稳定成长的菜谱本局就根本没希望通关了
Игра вау! Это как балатро, только не балатро) Механики из настольной игры "Колонизаторы" с фармом поля, приправленные рогаликом с целью набрать нужное число очков. Поиграл с удовольствием! P.S Спустя 7 часов игры я смог выиграть первую игру после обучения
Catan Balatro kinda good actually
Makes your cursor into a tiny leather gauntlet. A+ It's also a fun game.
[h1]Just one game, I promise... what could go wrong ?[/h1] [b]When Balatro was released, it was the coming of crack into the world of gaming. Well fellas, this is it... Crack 2 : electric boogaloo just hit the streets.[/b] [h1]Harder, better, faster, stronger[/h1] [b]Feed The Scorchpot takes every good idea of the roguelike """deck building"'' genre and builds upon it to create something truly awesome.[/b] [b]Big numbers, game breaking synergies, fine tuning of randomness by making up your own dices, short and long term strategies and decisions for permanent engagement so you're never bored, the game has it all. But beware... it's a tiny bit addicting.[/b] If it would have one downside, it's that it's less casual friendly, the learning curve is a bit more steep. It's a bit harder to get started, as you have a lot of informations for a first game. But when it's on... most addicting stuff I've played so far. As I write this review, I just forgot to eat and go outside after playing for 4 hours straight, that felt like it was minutes. Same as yesterday night. Took me less than 24 hours to get hooked. If I were to nitpick, I'm not a fan of the medieval vibe and the art direction in general, but honestly it doesn't really matter when the game design is that incredibly well made. [h1]A blast at release, already GOTY material[/h1] Balatro dropped my hands after 60 hours before I got back to Slay The Spire, I'm confident this one will keep me busy for a very long time. It just has so much more depth and mechanics. For a game that just got released and will get improvements in QoL, balance and additional content... well yes, that might be a contender for GOTY. [b]I'm on the fence on recommending this. Don't do drugs kids, never start. But on the other hand... just one game or two, just to try it out. Couldn't go wrong, right ?[/b]
発売時のあまりのしょっぱさに信長かっ!!と思ったくらいだが パッチで少しだけ難易度が緩和された模様。 竜の食欲を満たす倍々ゲームを生き残るには都市整備が最重要なんですが その都市整備をするにも金が必要な訳でツールよりも金策レシピの引運がほぼ必須。 絶妙なバランスだけどクリアまでの段階的な軌道に乗っけるのが楽しい シム系とか好きな方にはオススメ
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