
Blast off as a little star trying to rid the cosmos of angry celestial beings in Feeble Light, a 3-tone pixel art shoot’em up where minimalistic presentation makes way for precision controls and fluid animation!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
It's been five months now and the game is still broken. The developer and the publisher both know about the issues and don't seem to care enough to fix them. The game is very poorly balanced, takes a long time to get interesting, eventually you become so overpowered that bosses go down in seconds. Eventually the stage generation algorithm goes to pot and starts to build caves with impassible walls that you have to just fly through, tanking the hits until you die. So all runs go this way, you're overpowered and the game is far too easy up until around stage 30 where the game becomes impossible and you die flying into walls. https://www.youtube.com/watch?v=DJispLaebZc I rate the dev, he's been getting better with each release, and you can tell there's a fun game hidden in there if it was balanced and tested properly, but I think it's safe to say that it's abandoned at this point.
[h1]純粋に駄作[/h1] 縦STGとしての基本はそれなりにできているが、面白くない。 [h1]操作[/h1] A:ショット X:ボム なお操作説明は一切ない。 [h1]ユーザビリティ[/h1] 操作説明がないのが不親切。 画面サイズの変更はなく、フルスクリーンのみ。 キーコンフィグもない。 また起動するたびに言語選択をしなければならず、起動までの飛ばせない演出も煩わしい。 ゲーム内では敵を撃破したエフェクトがかなり邪魔で近くにいる敵が見えなくなるのが致命的。 [h1]ゲームデザイン[/h1] ボス戦は弾幕STGらしく普通に遊べるのでまぁ問題はない。 ただステージのデザインが単調でつまらない。 同じパターンの繰り返しで手抜きを感じる。 さらにステージの中には障害物ステージがあるのだが、単調なくせに殺意が高く、敵耐久力のバランスも悪いのでストレスの溜まる苦しませ方となっていて、そのストレスの発散先もない。 敵の撃破エフェクトのせいで被弾しやすい。 障害物に攻撃を当てると障害物が見えなくなる。 (非攻撃中は移動速度が上がるので撃たないとそれはそれで被弾リスクが高まる) ボムを使ってもボムエフェクトのせいで使用後に被弾しやすい。 別々の敵の弾が同一座標に重なるとどちらか片方が見えなくなる。 といった「視認性」において極めて大きな問題を抱えている。 スコアランキングでは同一条件でプレイしているので競技としては不満はないが、ゲームとしては擁護不能なレベルで駄作。 [h1]まとめ[/h1] 1回だけプレイして満足。 ゲームのカラーグラフィックを変えられるのがなぜか特徴として盛り込まれているが「だからなんだ」というどうでもいいもの。 そこに力を入れる労力があるなら敵弾の視認性にもっと気を使えといいたい。
Feeble Light is another shmup made by Panda indie studios who previously made games like Project Starship X and Z-Warp. This game is very cute and aesthetically pleasing as there are different color options to play the game in. It seems like the mechanics are much more simple this time around so this game is very beginner friendly. I'm not necessarily a fan that the game loops endlessly but I'm sure others can enjoy it for scoring purposes. I know that dev has submitted a patch to fix this so this will be outdated soon however my main gripe with the game was that after looping (around level 20ish) you will encounter a corridor that will block the entrance resulting in you taking hits without any way of dodging them. I'm sure it will be fixed soon but that was all.
fun game, good music, hitboxes feel intuitive, palette unlocks keep things interesting while replaying
Clearly built on the experience made with [b]Project Starship X[/b] and [b]Z-Warp[/b], this game returns to procedurally generated elements, five levels with different combinations of enemy waves, minibosses and bosses, and after finishing them the next loop begins. The graphics, rendered in two or three colors, are delightful. Numerous alternate palettes can be unlocked. I'd almost call this a "cute-em-up" game, until those space entities with angry or crazy faces appear, the black hole with a psycho smile is my favourite. I don't get those ridiculous boss names though - Black Holetti? Fire Dragonetti?! I wonder why the cover picture has a starship, changed late in development to the little star? In fact, looking closely it appears the star is a modified version of the ship design that's been around since the first [b]Project Starship[/b]. While nice and still worth its low price, [b]Feeble Light[/b] doesn't measure up to its immediate "predecessor" in the Panda Indie Studio catalogue. The gameplay is simply not as tight, collisions aren't as precise, and the bomb is much more difficult to recharge while exclusively cancelling bullets on screen, it deals damage to enemies. The random generation can cause unfair situations and lack of balance, like getting few or no shot upgrades, ending up with a firepower too pitiful even for average enemies after a few levels, or the complete opposite of getting too powerful for any boss; some players report that the more loops they survive, the more likely the chance the game will throw obstacles that are very hard or just impossible to dodge. I've also experienced a run where all levels had the same miniboss. Also, no [i[tate[/i] mode? [b]Z-Warp[/b] had it, I can't see why not here. If they decided to focus on making some "fixed" levels as good as [b]Z-Warp[/b], we'd be talking of another recommended game; here, it can still be but with reservations.
Duas ou três horinhas você vai jogar as 5 fases (que se repete em loop) e pegar o 100%, caso conclua e avance. Os power-ups são legais, a música é boa mas cansa e o gameplay é intuitivo suficiente. Promoções fica na casa dos 5 a 7 reais. Pena ser exageradamente curto, sem modos extras e limitado. Mas é divertidinho e barato. Nota: 6/10.
Cute little fun top down shooter but breaks eventually if you stay alive too long.
Good!
Vertical Bullet Hell with a bunch of retro palettes. I'm on this fence with this one. Buy on sale unless you're really great at shmups. https://steamcommunity.com/groups/indieretrogamers
Joguinho muito maneiro, com boa jogabilidade e boa trilha sonora no estilo 8 bits. Recomendo se você curte shmups, os famosos jogos de navinha, mas em uma promo. O jogo é barato, mas convenhamos: É bem inconveniente esse negócio do jogo crashar toda vez que você toma Game Over. Espero que arrumem isso. No mais, vale a jogatina.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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