
FEEBLE is an interactive simulation game. Meet FEEBLE, the only surviving character in the village devastated by the epidemic, and save FEEBLE from the Grim Reaper. Look around the village, use various puzzles to protect from the Grim Reaper and save the FEEBLE.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Japanese, Korean
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was extremely short and not worth the time. The dialogue is slow and hard to digest with grammatical errors for the English version.
Okay, I'll start with the fact that the game description is very misleading meaning there's no "village" or puzzles, just a short dialogue and that's about it. Honestly looks like a demo to me. And the fact that the game loads in Korean is not exactly a good start. On the other hand I did like everything else about this game, slow pace included. I think it's more about the experience than the plot here or rather more about feeling the atmosphere and not just reading through text and be done with it [i]I do have experience with talking to people and kids during a traumatic event and it's definitely not something you wanna rush in.[/i]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is very short, with my 100% playtime clocking in at under half an hour. This would normally be fine, but all choices made have no effect on the story whatsoever, making any player interaction meaningless. The game text is in Korean by default, so there is a small bit of menu navigating needed for English/Japanese speakers; not a gripe, just something to be aware of. Aside from that, there's a few more minor things: exiting the pause/settings menu resets your current run, not entering the door closes the game, and both the text scroll speed and Feeble's walking speed are painfully slow. Even though this game doesn't cost any money, it does cost time to play, and I feel like I could have spent mine doing something more productive or entertaining.
뜻 깊은 이야기를 만들어 내고 어린아이가 쓴 글씨체나 연필로 그린 배경등이 흥미로웠다. 하지만 거기 까지 였다. 결말이나 그런 선택지에 따른 차이점이나 기타 등등 여러가지는 없었다. 결말이나 다른 엔딩이라도 있었더라면 좋았을 텐데? 근데 없을 듯 하다고 본다. 한 아이에 대한 이야기를 심도 있고 심오하게 풀어낸 느낌이 다양한 상상을 하게 해주는데 게임은 결말이나 그런 것이 필요하다고 본다. 답을 안주고 이야기들로 생각만 하게 된다니..... 그래서 아쉬운 평가인듯 파다. 결말이 나오고 다각도의 결말 그리고 쫌 더 여러가지 방향성이 있었다면 더 좋았을 듯 싶다. 그림체나 표현 등은 매우 좋았다!
Short, quick and a bunch of non-sense in the story. Just skip it.
I love the art style- it's really unique and I found it intriguing. However. The story, once I was able to figure out how to turn on the English subtitles, was a hodge podge of random trains of thought crashing into one another. It's a burning wreckage. There's no point to it. There's no context. It's just agonizingly slow sentences tacked onto one another with nary an urge to connect them in a meaningful way. Your art is lovely. Your story doesn't exist. And to be petty- your description is a flatout lie.
FEEBLE etkileşimli bir simülasyon oyunudur. Salgının harap ettiği köyde hayatta kalan tek karakter olan FEEBLE ile tanışın ve FEEBLE'ı Azrail'den kurtarın. Köyün etrafına bakın, Azrail'den korunmak ve ZAYIF'ı kurtarmak için çeşitli bulmacaları kullanın.
伝染病で住民がいなくなった街で唯一生き残った少年を保護して導いていく対話型ADV。 …なのだが、現時点では家から出た所で終了となるため、10分ほどで終わってしまう。 グラフィックや演出が独特で、興味を惹くのでさぁこれからという所での中断が勿体ないかなと。 また、少年の家での待遇を見るに実は親が毒親で実の子を監禁していたのでは…等とも解釈できるため中々面白い。 続きの作成を期待したい所。 蛇足 このゲームは韓国製でデフォルトの言語がハングルとなっています。 日本語/英語プレイヤーは以下の方法で言語を切替えて遊ぶべし。 ・最初のドアの画面で右側のハングルをクリックする ・設定画面になるので右側の下から二番目のハングルをクリックすると日本語→Englishと言語が切り替わるので変更 ・左側一番下のコマンドをクリック。 これで日本語/英語で最初から遊べます。
FEEBLE is not a game, it's a Choose-Your-Own-Adventure e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". To answer that question: When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. There's some custom artwork and a dark theme about death and the pandemic, but ultimately this is very poorly written, the translation is worse, and the value to gamers is negligible. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. This E-Book has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. The E-Book is very very short and can be finished in 10 minutes.. Developers have at least some responsibility to provide enough content to make a game last more than 2 hours if they're serious about providing something of value to gamers. There's less content here than some free game demos. These technical defects push this E-Book below acceptable standards for any modern PC game. So, should you download this E-Book? Is this one of the best of the 100,000+ products on Steam? You can get better quality books and comics for free online or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
Cute little game and if you look behind the scene pretty sad too.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.