
Flip fake trading cards for real profit in FeeBay Simulator, a comedic marketplace tycoon game. Snipe underpriced cards from clueless and scammy sellers, grade your best pulls, open mystery lots, rip packs and run your own storefront to build a reselling empire.
Modeled estimate, not a reported figure. How we estimate →
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About
You have $500, a folding table, and a dangerous amount of confidence. Welcome to the resale grind.
FeeBay Simulator is a cozy card-flipping tycoon game about buying low, selling high, and slowly developing strong opinions about cardboard. Hunt for underpriced gems across a parody of online marketplaces, send your best pulls off to be graded, open mystery lots, and build a reselling empire one extremely suspicious listing at a time. Oh, and rip some packs of course.

Slab bags...?
Light and dark mode!
Every card in the TCG universe has a true value and a seller who may or may not know it. Scroll a living marketplace feed where a clueless uncle prices a full art for a couple Cheetos, a hype merchant swears his common is "investment grade" and a scammers "100% authentic" card is anything but. Read between the lines, check the centering, watch the fake risk, and find the hidden gems.
Seven marketplaces unlock as your reputation grows from the everyday FeeBay feed to the goblin run auction floor and the curated, wildly overpriced VaultDealer.
Think a card will gem? Ship it to one of three grading houses, speedy ZAG, prestigious PZA, or gloriously unpredictable Bucket Grading. Each with its own fees, turnaround, and chaos factor. Then reveal the slab yourself, and pray to the grading Gods for some Gem Mint 10s!
Bucket sometimes hands out a very special grade.

Feebay comes loaded with it's own custom TCG, an ever-expanding TCG with around 1339 unique cards. Track every set in the Collection Codex, lock your favorites away in an animated Showcase, and chase the cards that look as good as they're worth.
List your cards at your own prices and watch buyers nibble. Some pay instantly, some make you wait, and some bail entirely. Funds pool in your storefront wallet until you withdraw them - minus FeeBay's completely reasonable 14% cut. I heard there's some upgrades to help improve this workflow...

Hopefully everyone pays....

Prices breathe. Trend events send cards soaring and crash reprinted sets overnight, conventions pump entire sets, and a "First Edition Frenzy" that can turn a dusty binder into rent money. Time your buys, hold through the dips, and try not to panic-sell.
Feebay has a full suite for the modding community to dive into. Explore steams workshop and download community created mods! Mods expand or replace the base game in many different ways including adding several new cards and sets, modify game settings, change grading company names, new and better game balancing as well as full on funny meme mods!

- A living parody marketplace
- 1339 collectible cards
- An active modding community with updated mods
- Three grading companies
- Mystery lots, binders, packs, and abandoned storage units to crack open
- A goblin-run auction house with bidding and auto-snipe
- Build and price your own storefront
- A live market of trends, events, and conventions that move real prices
- Business levels, upgrades, achievements, automation and employees
- Card centering, condition grades, and fakes
Recently I started seeing some reviews point out no AI disclosure. AI assisted coding is the only AI usage here on Feebay, its becoming an industry standard and a great tool to speed up development process. I may use AI for translations the future. Steam does not require an AI disclosure for coding related usage however it feels necessary given the miss-information out there. No AI is used for user consumed content such and art and images. The Feebay creature art comes from an artist named AaronSprites. Mods may contain AI generated images and are not a reflection of Feebay in anyway, community created mods assume their own responsibilities.
Buy the dip. Rip some packs. Read the description. Probably do not trust @definitely_real_cards.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Scratches that itch for sure. Sounds like the dev is updating and adding more frequently. I paid full price and don’t regret it.
The game is simple in nature, but it's fun for the grind it provides. Plenty of moving parts for people who want to go hardcore, but for six bucks, it's plenty of content. I'd be impressed is the dev adds more content to it going forward.
korean plz
Unironically the best tutorial in a video game ever. Bro, game is great, but I would pay 6 bucks again for the tutorial experience.
dev improves it on a frequent basis, fun card shop simulator. cool mods for real life tcgs
Reviewing every game I own #198 Fun for a bit but too many exploits. You can haggle any card down to nothing if you spam click for long enough. Edit for dev reply: 16 hours and 85% achievements is apparently an unfair review playtime. The problem is not a "tiny bugged mechanic" but how horrendously balanced the entire game is. The intended way to play makes magnitudes less money than the few exploits on top of having an insurmountable grind. By the end of my playtime I was blindly full buying the shop, blindly slabbing everything and selling and still making profit while waiting to collect all cards. Maybe a market simulator should never boil down to the point of not playing the market anymore. After finding out about the heavy reliance on AI (both to code the game and reply to reviews XD) its funny to see that the best part of the game is how robust the frame of the game is as a modding platform and the worst part is the base game's likely human tweaked balancing.
Was fun using Pokemon and Magic cards. Then the dev made it so you cant delete the default sets and instead you have to edit over them. SO its basically unplayable until someone mods and fixes that hot garbage mess now.
The pace of the game completely ruins it. There are in-game days, and they go by extremely fast. Because of this, price fluctuations happen constantly...every few seconds. It's not even possible to keep up with these changes, or even know why they're happening to begin with. Everything feels entirely arbitrary. What are you supposed to do if you have dozens of cards? Hundreds? With the price of each one changing every couple of seconds you are given no chance to make informed decisions. Because of this, the entire purpose of the game is lost. Collectors spend time researching what they're interested in, and acting accordingly. You're given no time to do that in this game. There's information about any given card such as image offset, but by the time you look the card over it has, literally, changed values several times. It seems to be designed for a certain younger generation that needs things happening and changing every second or else they're immediately bored. Well, that's definitely not me so the only option I have is to give this a negative review.
most dopamin game i ever played ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣶⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣿⡿⠿⠿⢿⣿⣿⡿⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠛⠻⣿⣟⣿⣟⣻⣿⣿⣷⣶⣶⣾⣿⣿⠾⠿⠿⠛⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠊⠀⠈⠉⠛⠛⠛⠛⠛⠛⠛⣋⡫⣿⠵⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⠄⠑⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢢⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡔⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠱⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣜⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⡸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠘⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠶⠛⠛⠛⠳⢄⠀⠀⠀⠀⠀⠰⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡌⠀⠀⠀⢀⡴⠿⠿⠷⢦⣄⣀⠀⠀⠀⡀⠀⢀⠴⠋⠀⠀⠀⠀⠀⠀⠀⠃⠀⠀⠀⠀⠀⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠋⠀⢀⠀⠀⠛⠣⣌⠉⠀⠀⠃⠀⠀⠀⡠⡠⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡘⠀⠀⠀⠀⠀⠀⢸⣖⣺⣿⣿⢷⣷⡀⠀⠀⠀⠀⠀⣗⣻⣿⣿⣑⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠙⠛⠛⠉⠁⠈⠈⡀⠀⠀⠀⠀⠙⠛⠋⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⠞⡋⢀⣀⡀⢰⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⢀⡀⣀⠀⠀⠀⠈⢘⠙⠨⠥⠛⠁⠀⠀⠀⠒⡢⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢈⠀⠀⠀⠀⠀⠀⠀⠀⠁⠀⠱⠲⢤⣤⣤⡤⣀⣁⠤⣐⡲⠶⡲⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠰⣽⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠈⠑⠒⠉⠭⠭⠥⠤⠒⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢠⠋⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⢇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣼⡀⢷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠃⢸⣄⠀⠀⠀⠀⠀ ⠀⠀⠀⢘⣿⣆⠘⣆⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⡟⠐⣿⣿⡀⠀⠀⠀⠀ ⠀⣠⣾⣿⣿⣿⣔⠹⣷⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣸⠟⢀⣾⣿⣿⣿⣦⣄⠀⠀ ⣴⣿⣿⡿⠋⠀⢿⣷⠈⠻⣷⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⢀⡼⠋⣠⡎⠀⠈⠛⢿⣿⣿⣦⡀ ⠙⢿⣿⣷⣦⣀⠈⢿⣿⣶⣬⠻⢿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠠⠀⠀⠀⠀⠀⠀⢀⠀⠀⠀⣄⠤⠚⠁⢀⣠⡿⠁⠀⢀⣠⡶⣿⣿⠟⠁ ⠀⠀⠈⠻⢿⣿⣿⣾⣿⣿⣿⣧⣀⣈⣙⡛⠿⠷⢶⣦⣤⣄⣀⣀⣀⣄⣄⣠⣢⠕⠤⠔⠒⢭⣦⣤⣾⣿⣿⣿⣥⣴⣾⣿⣿⠿⠋⠁⠀⠀ ⠀⠀⠀⠀⠀⠙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣄⣀⣈⣉⣉⣽⣤⣠⣠⣴⣶⣶⣿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠘⠋⠘⣿⠿⢿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢿⣿⠟⠿⣧⡿⠉⠻⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⡀⠉⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠁⠸⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⡟⠉⠉⠙⠛⠛⠋⠉⠉⢻⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣟⡛⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⣿⡟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⡿⢾⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⡁⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣯⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣿⡡⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⡞⡏⠻⠈⡦⡀⠀⠀⠀⠀⠀⠀⠀⣾⣿⣏⠹⠷⢄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣴⠾⢯⣥⣰⣢⣶⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠹⠿⢿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⣾⠟⢛⣢⣶⡿⠟⠋⠉⠙⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⣿⣿⠎⢉⢯⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢷⠾⠦⠞⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⠛⠓⠛⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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