
Feartress is an idle RPG where you gather resources, build structures and hire workers and armies to help you succeed in battle and take over multiple dimensions.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun ideas and good gameplay, if you like incremental/idle games you'll have a few days worth of playing here in current state. I feel it's one more prestige system away from being one of my favourites.
Dead game. Don't bother.
kinda cool
Core feedback loop is entertaining. The game makes you think, but not too hard.
the game is just straight up broken i can't even attack
very boring and slow. go play orb of creation.
Good game so far, Good combat, never to long between upgrades or getting something new. Plus interesting take on a prestige mechanic in keeping the gear. Dev is talkative in discord when i get stuck which is a plus too.
REALLY a nice game. I like the mix between idle game and strategic boardgame. What first looks like a boring no-brainer will smash you once you get to higher staged worlds. Without tactics you will not get that far. You can't compare it to anything else out there - this game is just cuffing and worth every single penny. Note: For those who always compare a game with "idle" in tags -> "idle" doen NOT mean "clicker game" - it just means to wait for ressources to fill up. The one dude who told in reviews "cookie-clicker is better" would answer "this book is nice to read" to the question "how is your pizza" - i guess *FACEPALM*
Easily one of the best Incrementals since cookie clicker. Definitely worth the purchase! Graphics are great, progression is great, minmaxing is great!
How can i import the save.fear file ?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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