
After noticing bone-chilling similarities to an episode of Fears to Fathom, Tessa and Marcus decide to share their own experience. Scratch Creek is an exclusively online co-op experience.
Modeled estimate, not a reported figure. How we estimate →
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About
Fears to Fathom [Together] is an episodic psychological co-op horror game where each episode unveils a short story narrated by the ones who survived.
In this episode of Fears to Fathom, you play as Tessa Langley or Marcus Reed — a young couple from Oregon preparing to move to another state. Due to unforeseen circumstances, their journey took an unexpected turn, leading them to the town of Scratch Creek. Little did they know what was transpiring in the decrepit small town. The couple survived as they collectively made the right choices.
This game is primarily a 2-player narrative co-op walking simulator with driving and exploration mechanics. Scratch Creek is an exclusively co-op experience.
Atmospheric environment.
VHS film aesthetic.
Proximity Voice Chat.
Receive texts from NPCs.
Text the other survivor.
Player voice activity.
Duo Matchmaking
2-Player Co-Op.
Note:
THIS PRODUCT IS ONLINE CO-OP ONLY. Experience with a friend or find a survivor in-game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Spanish - Spain, Japanese, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 330 reviews with recorded playtime.
Reviews
Themes across 330 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
F*uck Buck bruh
Such a shame, as I really wanted to like the game. It's doing a lot of things right! - Visuals - Audio - Build up - Idea of core gameplay - Co-op is executed pretty well (there are bugs, but it is what it is) all these are done well. The voice acting is lackluster, but has the spirit. But the execution of certain design decisions is just not good... There is constantly multiple choices presented to you, but yet you only have 1 right choice, making it not a horror game, but just a trial and error experience that becomes frustrating rather than scary. Like multiple paths to take, only to met by an invisible wall... Why even show the path then? Such a shame as I feel like it's close, but just not quite there. And also, why end it so quickly. I feel like it's just one long intro, and not a lot of actual open gameplay for me and my buddy to have fun in. All the elements are there, just not the execution.
Game is buggy as anything right now. Story isn't terrible, but I would wait for a patch before investing in this game.
Hab mit einen Kollegen gespielt bei dem Mechaniker haben wir uns eingeschissen und wollten nicht mehr weiter gehen dann im haus bei der Oma wo ich mir wasser geholt habe hatte ich fast einen Herzinfakt das Spiel und Story wirklich eine 10/10 und es kann gerne eine zweite episode kommen.
"Игра на 2 часа" чтобы рефаунд не оформить?) Буквально 3+- скримера на всю игру, больше веселухи было
Коровка в телефоне не дала засейвить 400 рублей...
Buggiest mess of a game I've ever played, and having to restart boring ass sections just because the game is broken (especially with the driving) is a horrendously disgusting decision. DONT RELEASE BUGGY MESSES OF A GAME AND ACTUALLY FINISH MAKING THE GAME BEFORE RELEASE AND ADD ACTUALLY DECENT SAVEPOINTS SO YOU DONT HAVE TO COMPLETELY RESTART SECTIONS its unreasonable and i will be refunding.
Дрысня, залупа, ♥♥♥♥♥, поеботина. Отдал фулл-прайс за хоррор в коопе, где хоррор элемент игры занимает дай бог 20% от всей игры, и при этом он еще самый душный с респавнами в ♥♥♥♥♥ на гвозде, и вечным непониманием таймингов когда вылазить (иногда это еле-тихий звоночек, иногда его вообще нет)
Great game to play with a friend. I only think my negatives with this are some simple fixes that could be made. Some achievements didn’t register, even though they were mandatory to pass the game. Also, you could get soft locked on the first section of the hotel, since jumping the bannister near the desk allowed you into the hallway and rooms before you were allowed there; ergo getting stuck in a locked room and having to start the chapter all over again. Wish you could adjust your own mic volume. Was still really fun either way. This was my first FTF game and I hope more comes!
Из плюсов: в игре есть озвучка, интригующий сюжет, проработанность взаимодействия с объектами. Минусы: Искусственное растягивание геймплея, баги, слитый сюжет(когда ты только сталкиваешься с маньяком, игра по сути уже закончилась). Получается большой кликбейт, когда разраб подогревает интерес, а потом сливает финал, когда у игрока наиграно уже больше 2 часов, чтобы нельзя было зарефандить.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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