
A survival horror game where light is scarier than darkness. Use your radar and other tools to stay out of the light, sneak around dangers, explore the quarantined ship, and find a way to escape. But be careful, monsters are hunting you and are aware of your every mistake!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Fear of the Light is a stealth-based survival horror game where light is scarier than darkness and where surveying monsters keep you on edge.
You’re the lone survivor on a spaceship infested by moths and other dangerous creatures. Explore the ship, override quarantine lockdowns, and find a way to escape. Use your radar and other tools to avoid enemies, keep out of the light, sneak around dangers, and find your way forward. But be careful, monsters are lurking around, searching for you, and are aware of your every mistake!
Key features
20-45 min of playtime
Horror twist where light is more dangerous than darkness
Intelligent monsters
Handheld radar, heat visor, and EMP
Diegetic UI tools and terminals
Background
The first version of this game was made in seven weeks with a core team of ten members for a course at Futuregames Stockholm and Karlstad. The team continued working on the game afterward, eventually leading to a nomination for Best Design at the Swedish Game Awards and the Steam release. The game is made in Unreal Engine 5 and almost all the assets aside were created from scratch by the team.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Space station horror. Avoid lights to escape from unknown creatures and space moths and collect keycards. AI is bad, you can run next to monster not alarming it as it will go to source of alarm only. Game need some more tweaking. Rooms filled with same looking props. Performance is bad. Visually it's not that bad. Nice idea but execution a bit like a flat tire. Overall play Dead Space and stop complaining. [/h1]
Not that bad but needs future improvements. Battery drains too much Imo when using heat scan, letting you to blind walk around.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
free Alien isolation-esque game about avoiding carnivorous space moths. You find keycards, knock out lights with an EMP and avoid bigger creatures. It’s a student project and while it has a few rough edges, its pretty solid
Its a very short, free and realy good horror game that really gives of the same vibes as Alien Isolation, the tension when you see all of them doing conga train and then spliting around to find you is very scary. + Pros: Sound design, intense gameplay, interesting levels and lore, design of the monsters -Cons: Poor optimization, EMP sometimes shutting down the lights for 0,5 second and because of it I losed several times; Bugged achievements(for speedrunning within 10 minutes and no death completion) Most of the problems are not that big, so I highly recommend to give a shot to this game.
Our "Uncivil Weekly Release Party" Review! PROS! - Cool concept of staying in dark - Good base/setting to expand on CONS! - Bad optimization - Desensitization to being scared - Pretty Short Comedic Video of Our Experiences: https://www.youtube.com/watch?v=-97JLrOFZh0
Okay so let me start by saying for an odd reason this game is quite hard for my GPU to run. However this game is a fun short little title that feels great to play. I would have been happy to pay 3-4 pounds for this game so the fact that it's free is super cool. 10/10 free game i would recommend. Look forward to seeing what the dev can do with more time and a higher budget.
This game was frustrating but got more fun the more I played it. Very interesting concept, wouldn't mind a longer more refined version! Worth Trying.
"Fear of the Light" is one of literally thousands of student projects infesting Steam. It's from Futuregames in Stockholm. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This student project is your usual first person stealth horror game (I guess we all have to start somewhere, at least they didn't make a 2D pixelcrap platformer) with one gimmick, instead of avoiding darkness, you have to avoid the light. To help you out you get a radar thingy and a heat visor. Just what we always wanted. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 15 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
I'm not one that gets jump scared easily, this game did it multiple times. Cool concept and game. Now I have to try and get the other achievements! I took the slow and easy path to start but ended up sprinting a lot. Got the completion but it wasn't pretty. Leaving out details so you can find out yourself. I picked it up for free and I'm not sure if it's still that way but it's worth more than free.
)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Soulmask | $22.2M | 22K | 77% | $29.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Awesomenauts | $8.3M | 26.9K | 85% | $19.99 |
| Brotato | $7.4M | 116.7K | 96% | $4.99 |
| Shatterline | $6.9M | 29.1K | 73% | $9.99 |