
FatalZone is an auto shooter with roguelike and RPG elements set in a savage world of zombies. Exterminate zombie hordes, collect resources, upgrade your camp, and level up mercenaries. Humanity must survive at any cost!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The core gameplay is kinda ok, but so many skills have no evolutions, many limitations, very repetitive. it's super grindy for achievements. A run takes 30 minutes (1 achievement per run, and there are 300+ of them). There is nothing to grind for. Unless you want to replay the same content for 200h just for the achievements - better skip this game. There are hundreds of better survivor-like games on steam.
https://youtu.be/94GZcR9nBM0 Heavy focus on meta progress causes many of the early runs to fall short as players are stuck in a holding pattern until enough external progress is made.
很糟糕,無聊不好玩,浪費時間做相同的事,就算局外成長到最高,看到怪物仍要逃,要不停移動,武器很弱,
In poche ore sono arrivato a massimizzare le parti più importanti della base, a sbloccare fino al Biotech e ad annoiarmi. Missioni di mezz'ora dopo che al 16esimo minuto sei già arrivato al cap e stai a guardare il cronometro per vedere quando reggere senza chiudere gli occhi. Menù molto confusionari e scelte dei tasti sbagliate, personaggi standard e poche armi. Devo dare un sonoro NO!! cercate altro
...х
아포칼립스 특유의 분위기를 제대로 살리지 못했고, 시스템적으로도 기존 뱀서류 게임과 차별화되는 장점이 없으며 전반적인 완성도마저 떨어집니다. 적의 외형만 좀비로 바꿨을 뿐, 자신만의 특색이라고는 찾아볼 수 없는 아주 뻔한 양산형 뱀서류입니다. 좀비라는 소재에 이끌려 구매했지만, 이 정도로 실망스러울 줄은 몰랐습니다.
This is the least enjoyable and exciting Survivors I've ever played. While it looks fine and theoretically the theme should carry it a long way for me, it simply fails too spark any excitement. I may will give it some more time later on, but for now, this is how I feel, which is a first in this genre and theme for me. /edit Nope, they really managed to suck out the fun of a genre, that is supposed to be addictive.
Предварительное мнение: плюсы: - интересная механика покупки персонажей с последующей их прокачкой, пока они не погибнут; - нет гребанных ограничений на локации, когда упираешься в забор, край карты, или тупорылой механики когда тебя вдруг специально запихивают забором в ограниченное пространство потому у нас босс как в параде вроде God Forsaken. Тут куда хочешь бежишь и по ходу, если получается, убиваешь мини-боссов. Минусы: - никаких нормальных веток прокачек, билдостроения, менеджмента инвентаря вещей, или выпадения шмотки которые кардинально меняют твои билд и ты ковыряешься в билде выбирая свой вариант. Только прокачка карточек умений во время вылазок, прокачка уровня урона основного оружия у торговца и прокачка зданий. Уныние. Пока непонятная маханика накидывания дебафов по мере прокачке одного уровня персонажа, но вроде выглядит неплохо, потому что положительные бафы, после получения нового уровня и сброса дебафов, остаются с тобой. Хотя... В том же Hell clock, после прохождения осовного сюжета, тебе дают новый режим с веткой испытаний, где выбираешь дебафы, потом ты прокачиваешь артфекаты, шмотки, умения, билды, чтобы преодолевать эти дебафы. А в этот игре... Ну сойдёт, но уныленько слегка. По атмосфере напоминает игру схожего жанра Yet another zombie survivor, но конечно геймплейно сильно различаются
买了这么久等不到更新,垃圾玩意。
A very mild thumbs up. It's fine, plays well enough, but it isn't earth shattering - just another Vampire Survivors clone but with a zombie skin and less interesting power-ups.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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