
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to survive. Produce crafted items to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 2 → 8.86/day in the week after.
About
Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat).
Harvest, Grow, Craft - Harvest 16 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey. Grow 19 types of food, including forage items, fish and game, plus 12 food crops, each with different characteristics. Produce 32 crafted items and materials in a multi-tiered economy.
Build and Advance - Construct over 190 different buildings as you grow your town from a fledgling settlement to a bustling city. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases and advancements are made in a vast 140+ point Tech Tree. Upgrade production buildings to increase efficiency and enable production of more advanced items. Construct a temple and customize your people’s faith with discoverable relics.
Most Detailed Farming System Ever - Strategically select from 12 crops with unique growing characteristics and configure crop rotations to maintain soil fertility, avoid heat and frost damage, and prevent the accumulation of diseases. Cultivate your fields over time, removing weeds and rocks, raising fertility and adjusting soil mixture to achieve maximum crop production to keep your growing population fed.
Advanced Town Simulation - Villagers actively live their lives and perform their jobs in real time. Watch as villagers carry goods across town from remote work-sites to be processed into materials and crafted into items. See foods and goods delivered to homes, the trade post or stored for later use. Develop roads, transport wagons and improve storage methods to facilitate the efficient movement of goods through your town and prevent spoilage.
Randomly Generated Maps - No game is ever quite the same with beautiful, completely randomized terrain generation and resource distribution. Unique biomes and map themes increase replayability, with extreme maps leading to unique challenges. Controls allow players to specify the amount of water or mountains they desire, even down to which resources can generate on the map.
Idyllic to Brutal - Customizable difficulty options allow players to turn off features like invaders and disease, for a more tranquil experience or max out difficulty to truly test their town-builder prowess. Enable custom game options to cater the experience to your desires.
Environmental Interaction - Develop your economy based on which resources are locally abundant and produce items for trade to acquire that which you lack. Erect fencing to keep deer away from crop fields and stop bears from raiding food storage. Manage tree cover to prevent underground water supplies from drying up. Balance the need to clear land for agriculture around vital natural resources like wild growing medicinal plants and forage items.
All Them Old-Timey Diseases! - Ensure your villagers have clean water to stop outbreaks of dysentery and cholera. Collect berries and plant greens to avoid scurvy and ensure a healthy diet. Make sure villagers are properly shoed and clothed to reduce chances of contracting tetanus, rabies or frostbite. Build a healer’s house to quarantine the infected and provide herbs and medicine for treatment. Manage rodent populations by collecting waste, securely storing food and employing rat catchers to ward off the feared bubonic plague.
Fend Off Would-Be Invaders - Choose to play on pacifist and avoid combat altogether or engage with varying levels of raider difficulty to raise the stakes for your town’s survival. Progress from wood palisades to stone walls, build towers and barracks, recruit and equip soldiers in the defense of your town as rising prosperity attracts the attention of raiders and foreign armies seeking plunder.
Steam Workshop Integration - With full support for modding through the freely available Unity development tools and Steam Workshop, players have the power to take the game's strong foundation and build upon and reinvent it to their wildest desires.
Crate Entertainment is a fully independent developer and publisher located outside Boston, MA. Crate is best known for the critically-acclaimed action-RPG, Grim Dawn. Join the Crate community and help shape the future of development of our games and be among the first to receive news about Farthest Frontier by participating in polls and discussions on our forum.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a gem
Gamed used to be a great way to kill time, until now. If you put a couple hours into a build, you cannot reload the save. I can still load up saves from prior to the current build without issue, but they cannot be reopened once saved.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.75/day in the week to Jul 25 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish +3 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La verdad un juego muy hermoso y cuidado. Yo lo comencé a jugar cuando apenas salió y la verdad ha mejorado mucho desde entonces. Se nota que tiene gente en su desarrollo comprometida a dar una mayor calidad en la experiencia de juego. Si te gustan los videojuegos de gestión de recursos y a la vez trabajas y solo querés volver a casa y jugar algo tranqui, te lo super recomiendo. La rotación de cultivo me parece preciosa (hasta me ayudó a aprender más sobre cómo es en la vida real xD) así como los detalles que aportan mayor inmersión en tu "aldeita" y ni hablemos del árbol de habilidades que ha aumentado enormemente las posibilidades dentro del juego.
+
game keeps crashing when trying to create new settlemente
cool game
One of the best chill city builders I’ve played. I always play at x1 speed and really enjoy the slow, satisfying, organic growth of my city. I watch the seasons change, enjoy the ambient music, see my settlement gradually come to life, and make plans for how I want to expand it further. The graphics are beautiful as well, and together with the changing seasons and atmosphere, they make simply watching your town develop genuinely enjoyable. I also like the challenge of surviving the elements, although I feel this aspect could use more strategic decision-making. At the moment, harsh conditions are mostly something you have to endure and push through rather than something that forces you to make interesting choices or adapt your strategy. Raids are a cool idea and I like the pressure of knowing that another attack is coming and that I need to prepare for it. However, their current implementation feels somewhat clunky and could definitely use more depth and refinement. My biggest wish for the game is an additional layer of gameplay that puts your settlement—and everything you build—more meaningfully to use. I want more reasons to keep developing it beyond simply making it larger and more efficient. This could be done through satellite settlements that depend on and support your main town with resources, expeditions into the wilderness, trade and diplomacy with other settlements, or other objectives that require you to use the economy, population, and resources you have spent so much time building. Finally, the addition of gridless building is what really sealed the deal for me. It gives you so much more freedom to create natural, organic layouts instead of perfectly aligned blocks. Combined with the beautiful graphics, you can create genuinely great-looking cities that feel like places rather than just efficient collections of buildings. Overall, it’s a wonderfully relaxing city builder with a great atmosphere and a very satisfying foundation. I just think that one additional gameplay layer—something that gives you meaningful ways to *use* the town you’ve worked so hard to build—could take the game to another level.
Farthest Frontier is one of my favourite city builders. Carts haul goods down real roads, and laborers walk to the job instead of teleporting there. Nothing moves until someone moves it. Each field tracks its own soil nutrients, crop rotation, and weed build-up, so farming stops being a slider you set once and forget. Disease isn't random either: skip stockpiling firewood and your smokehouses stop preserving meat, and sickness follows the shortage instead of a dice roll. Population grows and ages on its own instead of getting recruited on demand, so headcount and workforce become two numbers you have to plan around separately. However, the early hours drag. Advancing from one wall tier to the next means grinding through a resource queue with little else to do but wait, and once a town stabilizes around five hundred people, the tension that made the opening hours tense mostly evaporates. This is one of the best-simulated city builders available right now, weak combat and slow opening hours included. Full review and more at: https://thebacklog.online/
Settlement builder that does everything a settlement builder is supposed to and does it well. If you are into the genre, you will be into this game most probably. Highly recommend.
Its a whole bunch of fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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