
Delve into a boundless realm of twisting pathways and absurd bosses.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Мистер разработчик? Мистер Карнов передаёт вам привет! https://youtu.be/MXJQdlfui7I?t=793
Когда эфирный шепот разносится по ветру, а космические врата остаются приоткрытыми, потусторонние существа начинают выходить из своего сна. К сожалению, Far job-это не игра о человеке, путешествующем к своему далекому занятию. Скорее, речь идет о человеке, брошенном в опасные миры за пределами нашего собственного. Во время этого пугающего путешествия вещи никогда не бывают такими, какими кажутся. Уровни будут постоянно меняться, чтобы создавать новые и удивительные опасности. Абсурдные боссы будут нападать и сбивать вас с толку. 10 из 10
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Trends
Modeled estimate over time.
A few imaginative and well designed boss fights. A surprisingly decent game.
[strike]Perfect Great Decent[/strike] [h1]☑☑☑ Painfully Average ☑☑☑[/h1] [strike]Garbage[/strike]
The best part of this game is the imagination that went into it. It's like the dev just cracked open their head and spilled it out for all to see without concern of what people thought. Fun too. https://www.youtube.com/watch?v=q-uSlcf4zzk
"Farjob" is a surreal but genuinely made 2D retro pixel/MS-Paintish platformer, one of many thousands infesting Steam. In fairness it seems like quite a bit of work went into this one, but it was still a dismal failure... hard work put into a product/format that nobody really likes (eg: 2D retro GameMaker Studio kitbashed platformers) is unfortunately wasted effort, as the rather embarrassing SteamDB figures show. There's platforming, obstacle avoidance and boss fights in this platformer, and a lot of bizarre and surreal assets... but weirdness was not what the 2D pixel platformer genre needed to come back from the dead. This features really godawful pixelcrap/MS-Paint "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. It's free... now, but it wasn't before. The developer was charging $3 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It's a nice gesture for the game to be given away for free, but it also tells us that the game wasn't good enough to succeed as a paid product. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the game all-time peak player count was only ONE player. That's right, only one person ever played this at a time. When I played this for the purposes of reviewing it, I equalled the peak player count for the game. OUCH. The only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
nice
Bu oyunun en iyi yanı, içine giren hayal gücüdür. Sanki geliştirici insanların ne düşündüğüne aldırış etmeden kafalarını açıp herkesin görebileceği şekilde ortaya dökmüş gibi. Çok eğlenceli
1920
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.