
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After 100ish hours I feel like I've got a good foundation as to give this game a review. First off, 100 hours for a early access game that costs 20 bucks, is an absolute steal. This game has a whole lot to do, collect orbs, get all the chests, get legendary items, mounts, gliders, pets, you name it. The game does have some performance issues, though for me they've been very rare (just don't run on max setting for everything). I've seen people complain that the devs are doing nothing about this, even though they very much so have been as the games performance is significantly better than it was before. All in All the game is just a whole lot of fun (especially with friends) and was totally worth picking up for me despite being early access. Foundation is solid, cant wait to see what else they cook up in the future. Also Cheese station sucks.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
laji玩意,中国服务器一直连不上,整天断线,这年头还有游戏服务器连不上的,不知道还以为百万人在线
I wanted to give the game more than just a few hours before I made a review. The game is pretty fun, and has insane potential. It also fills a type of game that no one else is making (open world, dungeon/raiding, crafting/gathering, co-op). The combat obviously isn't the next coming of Christ, but it doesn't need to be Mount & Blade or Dark Souls. I actually like the simple "MMO" like approach to skills and abilities. It is fun, though it could use a bit more work on fluidity. There are a lot of things that are questionable in choice, and I am struggling to understand the the thought process used to justify them. 1) Bosses (that is, bosses on the world map as opposed to "world bosses", which appear in dungeons) are weirdly a one-time fight. You kill it once on a character, and never again will it drop ANY loot for you on that character. And yet it will still spawn. The only thing I can think of is that they REALLY wanted to force you to run dozens of alts for the 0.01% of the drops you are chasing. Which is really stupid and annoying. They need to put these overworld bosses on a daily reset timer at the very least, or remove the damn things from spawning once you killed it once. 2) There are no incentives to really return to prior sections of the world. Without resetting bosses or chests, or activity variation, once you finish an area you're basically never going to go back to it. A pretty world that feels extremely dead and dull because of it. 3) Gathering feels bare-bones. That is, extremely rudimentary. There's no variation really in what you can gather. And without some sort of level lock, you can just run around mining it all. This on its own is not a problem, but when the world has no incentive to make you go back, it could really benefit from having gathering nodes level based. 4) There's no group / party finder whatsoever. Sure, you can form a party, but that's not the same thing. When the population of players is so low, this system makes social engagement much easier. Right now, you basically just hope one of the 40 people playing is looking at chat and is willing to join you on a dungeon run. If they implement a PF, it would help tremendously. That's all that comes to mind at the moment, but they are pretty significant "problems" in my opinion. That said, the game does a lot well, I think. But I think they really need to start listening to the feedback more of the players, because if systems don't improve or move quicker, the game is going to die. If you don't mind early access, I would recommend it. At the very least, you could easily get 60-70 hours out of the game.
a cada 3 passos o jogo travava
If you're coming in Now as a new player, I would certainly recommend this game. But As I played through the original EA release, and now the new (1st) major update, I can see that the developers are falling into the same actions as all other EA releases. The New update seems very low Effort. 1 new area with hardly a variety in mobs so you dont need to revisit it again for materials because you've gotten way more than you need from just one run through the zone. Then everything revolves around Rifts, which you really just want the currency instead of the weapon drops. Original game, for what type of game it is = 8/10. New Update, with the signs of how things are going to go in the future updates = 2/10. I just don't see any large leaps in content and offering something new to gamers than the boarderline effort to release something that they can call "new content". Change my Mind, Farever. I would love it if you did.
Унылая, душная гриндилка с медленным геймплеем, багами и недочётами разработчика Не могу выйти из игры, помогите... Если хочется попробовать, то обходил с wiresock, задержки как с варпом нету, посмотрите гайд на него на ютубе (мне оч помогло)
刚出来的时候海很不错的,可是到后面啊突然补更新了。再更新感觉一点感觉都没了
Is Good, Will Get Better. If enough people like, comment, and subscribe, also fund me on Onlysteam they will add a necromancer class for me.
feels like an endless slop-a-thon, as of right now. not much deep, complex, gripping, intriguing, etc. gameplay loop not addicting, but okay for mindlessly passing time. most entertaining part is just seeing new scenery. mostly just go open chests and collect orbs while pestered by nuisance generic enemies
:-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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