
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Divertido, simples e relaxante
Unlike other reviews, I am not writing based on 7-10 hours of gameplay or a first impressions without sinking my teeth all the way into its pop culture referenced NPC's and secrets explored. *At this time I have now fully 100% every zone currently available in the game.* (And still are far from completing every mount, pet, and acheivement). This is the beginning of an incredible game, it certainly is worth the money and time. The community is wonderful, the content, although some would say on the short end is currently is more than enough to make any MMO player addicted in this charming groundwork of a world. The combat is inticing but simple, arsenal system is innovative, jobs, mounts, gliders, puzzles, secret vaults, bosses, hard modes and more, all create so many diverse ways to play, trade, and explore. It does all this WITHOUT being an overwhelming mess of tech trees, time gated loot, windows spammed at you upon log-in or following guides online just to read 100 pages and still not know wtf you're doing. This game does have some performance issues in the form of stutters and small freezes after playing for quite some time. Things the devs have addressed and continued working away on for the time being, some even say from previous updates that there is major differences already. There are a few other random movement bugs in certain dungeons, but nothing that I would oversimplify to be a gamebreaking addition. This game won't certainly meet the expectations of someone coming in comparing it to the 20+ years of WoW, Guild Wars or any of their likenesses because it has been only released for a few short months. But you will still be very pleasantly surprised with this size of content for a no subscription, single payment, no p2w, glass cannon of a game. If you'd prefer to wait for more content, I wouldn't blame you, but it should be an auto-add to the wishlist to follow it if you do. Give it a shot, I suspect you won't be disappointed that you paid the same as a movie theater combo, and get 50+ hours out of this gem in the rough.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mega nice
ta bien
Divertido, facil y entretiene comunidad no es toxica y apenes esta iniciando
출시 초기의 렉 문제는 해결됐고 엔드게임 컨텐츠 추가로 매우 재밌음 혼자 플레이해도 충분히 돈값이상함
服务器卡到,副本不让进去,世界boss也进不去,谁玩谁知道。
Jogo muito legal, porem dps de um tempo as missão são repetitivas pois todo mapa são as mesmas missões abrir bau e lutar contra mob, achar orbs escondidas ou completar corrida, endgame do jogo tá meio fraco tem bastante coisa pra farmar porem masmorras do nivel 7 quando tu entra no Hard(20) elas são exatamente a mesma coisa só q os boss da mais dano e tem mais vida, com 1 guerreiro e 1 Clerigo tu leva todas muito fácil, o jogo carece de desafios se tu fechar uma pt mínima de 3 player tudo é muito fácil, a ultima expansão adicionada tem pouco conteúdo novo porem muita coisa pra farmar e as masmorra são fáceis completamos todas 5 níveis abaixo. Dito tudo isso gostei da experiência de jogar porem precisam melhorar o desafios, gostamos muita da nossa jornada pro 20 pois achamos dificil, porem fizemos a campanha inteira 5 níveis abaixo end game foi sem graça e virou um farm ambulante no qual só deixava o fácil no easy espero mais dos proximos conteúdo
J’ai été surpris. Franchement, je ne m’attendais pas à grand‑chose en voyant les graphismes enfantins et les décors très simples. Et pourtant, le jeu fonctionne. Il est clair, lisible, accessible, même pour des enfants ou des débutants. Pas de mille menus, pas de gacha, pas de systèmes compliqués comme dans la plupart des MMORPG où tu ne sais plus où cliquer. Ici, tout est épuré, et ça fait du bien. Le gameplay est simple, peut‑être même un peu trop. Il n’y a pas beaucoup de compétences, ce qui peut décevoir certains joueurs, mais ça reste cohérent avec l’esprit chill du jeu. Les monstres et les boss sont faciles : toujours les mêmes attaques, rien d’aléatoire, un pattern très basique (auto‑attaque, 1–2 skills, une grosse attaque). Ça manque de variété. Le système de loot est lui aussi très simple : tu tues le boss, tu ouvres le coffre, et voilà. Pas besoin de le refaire 50 fois. Personnellement, j’aime les loots rares à 0.1% qui te donnent envie de farm, mais je comprends que ça énerverait les joueurs qui veulent juste se détendre. Le jeu reste très chill : pas de PvP, progression facile, et énormément de choses à collecter si tu veux compléter les zones à 100%. Les petites boules violettes à trouver par centaines, les monstres à tuer 8 puis 20 fois pour remplir la collection… J’ai 28 heures de jeu et j’ai seulement terminé la première région à 100%. Il m’en reste encore le double jusqu’au niveau 25, donc il y a de quoi faire. Le système de skins est sympa, et les développeurs précisent bien que les cosmétiques payants ne remplacent pas ceux du jeu. C’est uniquement pour soutenir le projet, et c’est cool. Par contre, gros problème : il n’y a aucun système pour recruter des alliés automatiquement. Pas de recherche de groupe, pas de matchmaking. Tu es obligé d’écrire dans le chat monde : “recrute DPS / healer pour boss ou donjon”. Et parfois tu attends des heures. Pas de chat exprès non plus. Si tu n’as personne, tu n’avances pas, sauf à revenir plus tard sur les boss en étant plus haut lvl que lui... mais du coup ton stuff ne sert plus à rien. Malgré ça, Farever reste un jeu agréable, coloré, chill, sans prise de tête. Je le conseille quand même, surtout si vous cherchez un petit MMORPG léger, simple et relax.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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