
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Part 5 | Présentation du jeu : https://youtu.be/xuOoJ0i2eL4?si=7kEmWFU3UrZvjnTs Dev's : Shiro games Editeur : Shiro games 📆MAI2026 ˜”*°•.˜”*°• --- •°*”˜.•°*” 🕹️4h de jeu, et je vous présente ce jeu rpg solo, multi, combats, exploration, plateforme... 🕹️On va voir et faire pas mal de choses dans cette vidéo. 📺Part 6 : sur la chaine www.youtube.com/@klfighter STGenGames ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢Rejoignez #STGenGames et suivre @Klfighter. #STGenGames et Curation : https://store.steampowered.com/curator/33871902/ ˜”*°•.˜”*°• --- •°*”˜.•°* 🟢List - Zoom sur des jeux - d'autres arrivent.. https://store.steampowered.com/curator/33871902-STGenGames/lists/ ˜”*°•.˜”*°• --- •°*”˜.•°* Lien Steam : https://store.steampowered.com/app/3672400/Farever/ ˜”*°•.˜”*°• --- •°*”˜.•°* Start and Ending created in 2015 - 2021 AD3 ©STGenGames
it got potential
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
super fun
cositas minimas pero esta decente
Farever might become my new obsession. I always find myself getting lost in an MMO once every couple of years, and Farever is most certainly shaping up to be that game this time around. I spent close to 70 hours getting lost searching every nook and cranny of each zone and finagling with my characters loadout to settle on something I enjoyed! I’m baffled this game is $20, but I’m happy since it’s a healthy price tag for inviting friends along for the journey. Farever pulls inspiration from Guild Wars 2 with its exploration. In each zone, there are exploration tasks that the player will come across which will have you do something like a time trial, climb to the tallest point, kill a boss, do a dungeon, or kill a ton of enemies within an area to unlock a chest. There are a handful of different ones to be done, and they most certainly encourage the player to look all over to find them since they’re a major source of experience! The combat system utilizes a similar weapon/class skills that Guild Wars 2 has as well, but I appreciate how it makes every single weapon unique. The sword Beefury will not function the same as the sword Glory. It has the same basic attack string, but the skills, passive and final attack in a combo are entirely different which makes any and every weapon an exciting pickup! It’s been awhile since I’ve played Guild Wars 2, so I can’t really compare how the class skills/glyph system is based on memory–I will say, I do like how some glyphs can partly change the way a skill is intended to function. For example, Warriors “Ignore Pain” skill can be glyphed to heal as well instead of exclusively giving damage reduction. Farever’s builds are created through a mix of primary weapon, arsenal weapon, class skills, class talents, and glyphs. There are certainly a lot of decisions to be made. Your primary weapon/s have 2 skills and a passive, then your arsenal weapon will allow you to equip 2 of those (so either both the skills, or one skill and a passive). You can equip up to 4 class skills, and then each class has a special skill that caters towards their class gimmick (Priest generates prayers to spend with Judgement, Warrior generates rage to spend with Raging Smash). Each skill has one of 3 glyphs to choose from, and then every level after your tenth offers a point to spend in the classes talent tree. I love theory crafting builds, so all these decisions are absolutely right up my alley! My first character to current level cap was a Str/Fai Priest that felt more like a Paladin, doing consistent damage and healing with the use of Beefury/Crabgantua’s Kneecap. It was a lot of fun, and I’m actively looking forward to playing some of the other classes now! The MMO side of things is acceptable albeit clunky. You aren't going to see a hundred players everywhere you go, the invite system is messy because it doesn't always work in-game (I'm not sure how well it works through Steam), and group content is mostly events and dungeons. If I needed help, I was able to absolutely request for it in the world chat and usually someone would swing by, so the community is either pretty good or I'm incredibly lucky. We'll likely see better how the community evolves along with the quality of the MMO side of things in the coming update on the 20th because we get Heroic dungeons which should be more difficult and might encourage more coordinated group play? For reference, I haven't actually had to play in a group for anything other than a dungeon I was too low level for or an event which forces you into a group. While I do love Farever, there are some things I think the game can absolutely improve on. There are only a handful of exploration tasks, and they don’t really differ from zone to zone. I’d love to see some more diversity, or some that are a little more specific to a specific area. For example, if we eventually see an ice area, a sliding ice block puzzle would be cool. We currently have a town location, why not let us save some civilians? Some more variety would be welcome. The developers have already mentioned adding new class skills in the roadmap, but I’d specifically like to see alternatives for the special skill that’s related towards their gimmick. The examples I mentioned were Warrior’s Raging Smash and Priest’s Judgement, but I would love to see alternatives. I say this because Rogue can use bows, but their special skill is a dash that consumes combo points–it seems counterintuitive to dash to or through an enemy while using a bow? Mage has a beam that regenerates their resource, but they have other methods of regenerating said resource. The beam has to be channeled too which can make melee weapons (such as the Wing Sabers) feel a bit clunky. On that note, I’d like to see more talent options as well. Warrior’s talents are specifically related to landing critical strikes and causing bleeds but warrior can be so much more than that. I’d like to see different options in that regard. Thank you for reading, please give Farever a try! It's absolutely worthwhile as a solo or group experience!
O jogo é tão ruim que não consigo parar de jogar ...
I saw my favorite streamer playing this MMO, bought it instantly, and I am completely hooked. As a long-time MMO vet, the class development and build variety in this game are unreal. The itemization and loot drops feel perfectly balanced, and you can customize your character exactly how you want. The best part? The game just keeps giving. Even after hitting max level on multiple characters, I’m still stumbling into brand-new zones, quests, and dungeons I didn't know existed. Absolute 10/10. The developers are amazing—let them cook!
Genuinly one of the best games Ive ever played. Ive never liked MMOs but this has really become one of my top games to play and thats with only 2 hours. This game has such amazing potential and an amazing community. Im really hoping the devs continue to update this game and make it better and better with every update. 10/10 would recoomend.
150+ hours in, and Still don't have all 4 characters to lvl 25, but only because i take my time. the bones to the game are pretty much on point. I do wish we had swimming and swimming/water mounts, but that is something that could be implemented later. the game play is pretty solid and strategic. the map is not huge, but it is being expanded. There is a sharding system, but the entire world is the shard not just 1 area. so it feels like a true MMO. they do need to implement friends lists and guild system, but that is in the works. the world isn't huge, but feel bigger than it is due to the amount of traversal of the land. there is a lot of climbing up and down, which is great. I love the way the game rewards exploration with having random chests hidden around the world. I look forward to seeing what else they add and how they expand the world.
Big potential for cosy game with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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