
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been a Steam member since 2009 and own about 150 games. I've played MMOs going all the way back to Ultima Online. I rarely write reviews, but I really feel this game deserves one. In my opinion, the bones are here for this to develop into a fantastic MMO. At times it gives off Vanilla WoW vibes. You can clearly see where the developers borrowed systems from other MMOs, and honestly, that's not a bad thing at all. At the time of writing this, I am level 15 of 20 (the current level cap). I've explored almost the entire map, unlocked every crafting skill, run group dungeons and solo content, and spent time paying attention to the world design, music, lighting, class synergy (both solo and in groups), world layering, and overall player immersion. The fact that the developers have already laid out a roadmap is also a huge plus. ## My Pros ### Character It's simple enough to jump right into, but it starts becoming more complex fairly quickly (and by complex, I mean the possibilities for class depth). The weapon progression, combined with spell runes and talent trees, is a huge plus for me. We already know two more classes are coming, with promises of even more down the road. Then you add how characters can synergize in groups, and that's awesome. You can build on that foundation for years to come. ### Crafting I debated putting this in Neutral, but I think it belongs here. It still needs room to grow, but there are already some great quality-of-life ideas, like automatically accessing crafting materials from your bank while you're at a crafting station. I also like how each crafting profession levels by creating increasingly complex items. It's straightforward without being overly simplistic, which is exactly how it should be. One thing to note: until the guild system arrives, it's very clear the developers want players to level all of the crafting professions. Several crafting trees and materials feed into one another, and I actually think that's a good design choice. Overall, crafting is in a good place for where the game currently is. ### Dungeons They're just plain fun. Their simplicity gives them a refreshing charm. I also love the verticality. They're not built on a flat plane with endless left and right turns before reaching a boss room. As you level up, you can already see bosses becoming more mechanically interesting. For the first 20 levels, I think they're designed very well. Anyone saying, "They're too easy, this game sucks," is missing the point. If this game eventually reaches a level cap of 50 or 60, these early level-20 dungeons are meant to teach players, not test them. You can already choose how difficult you want your run to be, and that's a really good sign. ### Open World Adventure I hate jumping puzzles. Always have. But this is the first MMO where I actually had fun doing them with friends. We laughed at each other's failures, talked through how different mechanics worked, and more than once said, "That's actually a clever design." The world takes you through giant trees, underwater caves, mountains, massive beehives, castles, caverns, and more. It constantly encourages exploration, and that's really cool to see. ### Combat I love the responsiveness, movement, and overall feel of combat. It's one of the biggest reasons I think this game has a real chance to succeed. As your character gains abilities, combat never feels clunky or overloaded. It stays intuitive and snappy, making fights genuinely enjoyable. Could the spell effects and ability visuals be improved? Absolutely. But that's one of the easiest things to expand as the game grows. ## My Neutral ### Graphics This game isn't going to melt your graphics card. Like early WoW and many other MMOs, it's still in its infancy. People need to calm down expecting Unreal Engine 5-level visuals. When I look at the environments, structures, and characters, I don't see a finished painting—I see one that's still being worked on. Like I said before, the game's bones are solid. Could they add more fog, dust, cloud effects, environmental details, weathering on buildings, better mountain textures, and other immersive touches? Absolutely. That's not even an argument. But I've watched plenty of MMOs evolve over time, and if this is the worst this game ever looks, I think it's going to age very well. ### Sound Effects They're not bad, but they're not great either. There are stretches of the game where there's almost no ambient sound—no music, no wildlife, no environmental effects...nothing. It hurts immersion. I still put this in Neutral because the game is young, and adding ambient audio is one of the easier things developers can improve over time. ## My Cons ### Enemies This is probably my biggest criticism. The enemy AI is rough. You can easily get enemies stuck on fences, buildings, gates, barrels, and other objects, then kill them without taking damage. That absolutely needs to be fixed. Most of the time, enemies simply need the ability to jump like some already do, or certain objects need to be resized or repositioned to improve pathfinding. This issue stands out a lot in the game's current state. I've personally submitted around 30 bug reports on AI pathing alone, including exact locations and suggestions for fixes. I've also sent feedback after every boss fight (I still have five more levels to go), explaining what worked, what didn't, and how the overall atmosphere felt. ### Quest Log / Map It's not broken, but it's definitely one of the weakest parts of the game right now. I can see what they're trying to accomplish, but it needs attention sooner rather than later. Currently there's: * No way to place your own map marker. * No way to track quests outside of the world map. * No easy way (for many quests) to reread objectives after accepting them. * No way to toggle quests on or off, which makes the world map feel cluttered. Is all of this fixable? Absolutely. But in its current state, it needs work. ### Chat It technically works, but it feels clunky. The "Local Chat" channel often feels like it's talking to players outside your immediate area. Honestly, just call it Zone Chat so everyone understands what it is. Overall, the chat system needs some love before systems like Guilds and an Auction House are introduced. ### Music There simply isn't enough variety. As you travel around the world, you hear the same tracks over and over, which slowly hurts immersion. Sometimes the music is so quiet you barely notice it (yes, my volume is turned up), while other areas are almost completely silent. Can this be improved? Of course. But hearing the same music loop for five-plus hours isn't ideal. ## Overall This game has a foundation that checks a lot of boxes for me personally. I'm having an absolute blast playing with friends I've been gaming with for over 25 years, and that says a lot. We all keep saying the same thing: **"If the developers keep improving this MMO, it has a real shot at becoming a great one."** They don't need to reinvent what they've already built—they just need to keep building on it. Make content difficult. Challenge players. Give people that feeling of accomplishment again. Is the game worth the first 40 hours (through level 20)? **Absolutely.** If you're an MMO fan, this game deserves to be on your radar. Have fun, y'all!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The light hearted nature of this "mmo-lite" was a refreshing change from the more complex systems of other titles in the mmo genre. Farever is easy to get into and doesnt take itself too seriously. I had fun playing with friends and enjoyed being able to get right to the mmo experience without being bogged down immediately with builds and other typical elements. The game ran very well for early access. I never experienced any glitches and the controls were smooth. I was able to run everything on ultra at 1440 and stayed consistently well above 60 fps. The open world is nicely designed and enjoyable to explore. Exploration reminded me of botw. The actual moment to moment gameplay was pretty straightforward but the platforming and enemy mechanics kept me and 2 friends engaged for a long gaming session that we intend to continue.
Solicito a los desarrolladores que aumenten la capacidad de los grupos de cinco a seis personas y que implementen un sistema de intercambio entre personajes, con el fin de evitar tener que desechar objetos o recurrir al buzón.
Es un muy buen juego con mucho potencial sin duda, si el estilo visual y los MMO te gustan sin duda disfrutaras de este, tanto solo como mejor si es con amigos es divertido los diferentes builds que te puedes hacer y puedes jugar cualquier rol como quieras pues te puedes equipar hasta 2 armas (3 si contamos escudo pero eso no lo considero arma aunque tiene skill propia) obvio siguiendo cierta logica la exploracion sin duda es lo mejor, nada de tutoriales, solo ve y pierdete matando todo lo que ves jaja, esta bien echo el mapa muy variado y de momento nada se siente repetitivo ahora tambien hay que hablar de lo malo, esta claro que si es early access, no se si sera de esos juegos que se quedan en early para siempre que me preocupa pero de momento no parece ser el caso, y dentro de unos dias habra nuevo update, pero si es cierta que en unas 20-25 horas llevas un personaje al maximo nivel si eres nuevo pero obvio te quedaria el farmear mejor equipo o crearte otro personaje pero eso ya depende de cada uno al comienzo dude en comprarlo por que vi varias quejas de lag pero en sudamerica que fue el servidor que elegi debo decir que casi no lo eh sentido, no se si eh tenido suerte o es conexion de internet pero salvo casos contados no eh tenido problemas en ese sentido en resumen, es un buen juego, su unico problema que deben tener claro antes de comprarlo es que no es un MMORPG completo, esta en desarrollo aun, pero aun asi no me arrepiento de comprarlo, hasta ahora me eh divertido ya que si es mi estilo de juego
Good game, great value, not a lot to do until they release the new lv cap, exited for the upcoming updates recomended.
The combat is solid and the exploration is great. I hope the developers get the resources they need to complete their road map and make it out of early access.
This is truly a gem scratching that MMO itch. Its not a hardcore MMO but more like a MMO-lite. Everything is soloable and theres something for everyone.. if you like crafting, puzzles, catching pets, unlocking new mounts, finding new gliders or simply hunting for achivements. The roadmap looks very interesting too so theres def. a lot of potential! The game in its current state is very enjoyable espc. if you play with a bunch of friends - and even if you dont, this game is still very enjoyable! Give it a go, you wont regret it.
Terrible Optimizacion de juego dejo de funcionar y no volvio a abrir tampoco, n ohay una guia rapida ni soluciones del autor. Que ganas le tenia a jugarlo pero devolucion fija. una Lastima
Ive put 50 hours on this in 4 days.. this game is incredible and has HUGE potential.. don't over think it and dive in.
Unplayable lagfest. Bought and played this game several weeks ago and there was 0 stability issues. Now its either you can't connect to the server, game crashes after loading from character screen and then when you finally get into the game, absolute lag. Something as simple as walking up to a crab at the beginner area is plagued by constant frame drops. I run plenty of other games with 3x more detail than this game, with no issue. Fix this nonsense, do better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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