
Forge your legend in a forgotten realm! Farever is an online multiplayer action RPG set in a vast fantasy open world. Alone or with friends, embark on an epic journey together! Explore wild lands and dangerous dungeons, craft powerful gear, and carve your path through dynamic combat and platforming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cant play, too much lag, unplayable
Vi nesse jogo um potencial muito bom, um mix de vários jogos bons como Zelda, Genshin e outros... joguei bastante. Mas quando vi que os jogadores estavam clonando itens, eu cai fora, acho que esse tipo de atitude prejudica o jogo a longo prazo, na época ainda não tinha um comércio forte entre jogadores, mas caso isso seja implementado no futuro, o mercado ficaria quebrado. Mas se você não liga pra isso, pode jogar a vontade, ainda assim da pra brincar bastante e se divertir sozinho no jogo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Polish, Simplified Chinese, Russian
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This has been a refreshing MMO game. I hope they do NOT incorporate the MMO killing things that make it "easier" for non social or single players to enjoy the game. The exploration, style, combat all remind me of WildStar. Looking forward to guilds and running harder dungeons. KEEP IT UP!
Never add PVP !!!
It's a bit unpolished, unfinsihed, and lacking in direction, but maybe it'll be good years down the road.
Le jeu a un énorme potentiel ! La mise à jour The Nightling Invasion est une vraie réussite : elle apporte de nombreuses QOL, la nouvelle zone est superbe avec son ambiance gothique et la musique d'ambiance colle parfaitement à l'univers. Continuez et hâte de voir la suite !
Жижа типа гейшина только ммо без людей и вообще кал ну типа мда лолл
Un MMO simple et efficace, parfait et addictif.
I don't like MMOs and Farever hooked me. This game is worth buying even if development stopped tomorrow and they added nothing. I will praise mainly the combat, the exploration/platforming and the armament system. This is less MMO and more MMO-little ARPG with platforming and exploration. Combat is active: You dodge and dash, block and parry (very forgiving) and attack. Normal enemies can kill you if you don't pay attention but mostly only bosses require 100% of your concentration. I don't like MMOs because they lack action mechanics, and I like this game's combat. Dungeons take minutes, not dozens of minutes; and single bosses don't take half an hour. Farming exists but it can be done in 15 minutes to craft something. And currently there is no grinding necessary as activities (Little quests) give you enough experience to level up and advance. The exploration and platforming is not secondary, it's the point of the game: To explore and find things, sometimes things to fight. It controls well and the world is pretty and cute and nice to look at. Hidden things are nice to find. The armament system is what sells the game for me: Every weapon comes with 2-4 skills (Actives and passives) as well as a different basic attack (And you will use the basic attack because they always end in a combo, and most classes can do something with it). Aside from your class skills, those weapon skills are half your possible actions and they change WEAPON TO WEAPON. Completely different gameplay and build just by changing weapons. BUT THEN you can also equip another weapon on your arsenal. And you get two skills that you choose from that weapon. This means that you choose 4 out of the 8 skills as well as how your basic attack plays. Just this gives you enough "thinking about your build" to get you to have fun trying weapons out and making the best out of them. I am looking forward to trading, just more game (level cap is announced to be 50 and currently it is 25), cooler and better armour options, drops, etc. and then again, I just loved every hour I played.
AMAZING. A good blend of genres that looks and plays really well. gear/crafting/cooking, but not complex. Arpg/ mmo action, with decent controls. Exploring is rewarding, and loot is varied(even gliders and mounts). co-op is fun for bosses/dungeons. Best mmo i've found in a while- I'm picky about these. The new update was a major step!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $385 | 2 | 0% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $90.4M | 105.7K | 86% | $39.99 | |
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|---|---|---|---|---|
| $4.5M | 17.6K | 72% | $8.99 | |
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| $4.5M | 11.4K | 90% | $19.99 | |
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 5.4K | 71% | $29.99 |