
Far from Noise is a narrative set on the edge of a cliff, where two characters discuss what it means to balance between life and death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 202reviews | 83% | — | $25.6K |
| $7.99 | 89ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was a beautiful experience. Thanks, George & co.
Мне хватило 10 минут, чтобы прекратить играть в это подобие на игру. Пишут, что это визуальная новелла. Это не визуальная новелла, визуальная новелла подразумевает текст, подразумевает сюжет, подразумевает какое-то базовые настройки. Это не игра. В этой не игре отсутствует вступление, тебя просто пихают на клиф и кормят какие-то слабо связанными рассуждениями. Это не игра. Это просто жёлтый текст на фоне. Он скучный. Он ничего не объясняет. Просто какие-то странные рассуждения. Даже не о жизни. Просто рассуждения человека, когда ему нечего сказать а говорить надо. В жизни это получается ужасно. Тут получается ещё хуже. Это не игра Ты не можешь ускорить этот текст, чтобы проскипать какую-то откровенную дребедень (то есть походу всё), варианты ответа заключаются в 1)Скучный рофл номер 1 2)Такой же но тупой рофл номер 2 3)Комбо из 1 и 2, но капслоком. Это не игра. Фон норм, птички поют, но это всё ещё не игра.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'd rather kill myself than listen to any more of the semi-deep sophistry of the deer any longer. It also could have just put its legs on the rear bumper instead of just talking? And if none of the wheels touch the ground, revving the enige won't do anything.
Mixed opinions on the game, but I did semi-enjoy it overall, hence the recommend. Definitely get this on sale. It's pretty short (my playtime is one playthrough) and what appears on your screen barely changes for the rest of the game. Just take a look at a screenshot and that's literally the whole thing. If it looks and sounds intriguing, maybe try it, but again, I would not recommend getting it at full price with what is given. This should be at most $5, and I feel like that's still pushing it. The camera angle stays the same most of the time, and the only things that will change are like the wind, the sun setting/rising, wind, some animals appearing, little things like that. Having this mostly-static screen gets pretty boring quickly, and doesn't justify the price tag. I also didn't like the [spoiler]vague ending of the game, but I get that this is the point, and this is just a personal preference[/spoiler]. What I do like is that there are different dialogue choices and it gives this some replayability. The writing itself is good and genuinely funny at times. The characters are charming in their own ways as well. I guess the simplicity of the mostly-static screen helps the player focus on the dialogue, which is the main strength of the game. Just wish there was more substance. I don't know if I would play this again.
看得出文案的写作水平在线,许多文字读起来都别有深意和美感,像雷雨时屏幕中间出现的红字尤其惊艳;音效和配乐很用心;唯一的这个场景当壁纸用也挺不错,但是游戏整体节奏单调,缺乏有效互动和刺激元素,让人昏昏欲睡,以至于我没有游玩二周目的意愿——哪怕我知道我还有许多剧情没触发,我也不愿再这样“无聊地游玩”。制作人的想法是有的,落实得也挺好,但作为游戏确实缺乏互动性。流程的推进在于媒介表现的变化,既然玩法受制于基本一成不变的文字选择,那么画面、音乐就要进行补足。 强烈建议挑个精力充足的午后,一口气玩完。而且要是你在开头五分钟就觉得自己对不上电波,那就赶紧撤离。
Far from Noise” est un jeu narratif qui aborde plusieurs thèmes tels que la vie, la mort et la beauté de la nature. Ce jeu nous apprend à prendre le temps d’observer, de réfléchir à ce qui nous entoure, et à notre passé, d’une manière assez poétique. Le jeu n’est malheureusement pas disponible en français, mais si vous avez parfois du mal avec certaines phrases en anglais, je vous conseille d’utiliser Google Traduction avec l’appareil photo de votre téléphone, cela aide beaucoup. Le sound design s’accorde parfaitement avec l’histoire et les situations que l’on traverse. Le jeu est relativement court (entre 1h30 et 2h), mais c’est suffisant pour l’expérience. Je recommande de le faire en une seule session. Ce fut une très belle expérience narrative.
Хорошая маленькая игра
Such a pretty game. Loved it.
why wont my car work?
A short, introspective experience that had me thinking profoundly at times, but most other times, thinking how farfetched and unintuitive the scenario was.
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Players by region
Where this game's players are, estimated from review languages.
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