
Yee-haw, Cowboys! Team up in this chaotic 1-4 player co-op shooter. Journey to the Far Far West to blast monsters, sling spells, complete missions, and collect bounties. Work as a team to get in, get paid and get out (mostly) alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 27 → 120.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Guns, Gears & Giddy-up!
Form a crew of bounty-hunting robot cowboys to take on dangerous contracts from the Town Sheriff. Team up with friends in 1-4 player co-op to track down dangerous targets, take them out, and bring home the bounty. It’s a dusty job, but someone’s gotta do it!
The Wild West, But Weirder
This is the Wild West, but not as you know it. Alongside dusty saloons and endless deserts, you’ll encounter haunted mines, reanimated skeletons, and deadly storms at every turn. Complete daring contracts, explore cursed lands, and watch out for the giant ghost train.
Shoot Fast, Spell Faster & Survive Together.
Switch seamlessly between six-shooters and fireballs, customize your gear, and combine your spells as you face waves of enemies and powerful bosses. Work as a team, adapt on the fly, and push deeper into the unknown to unlock bigger challenges and better rewards.
Customise, upgrade and gear up
Trade at town to upgrade your guns, spells and abilities. Pick your perks to build the ultimate bounty hunter. Specialise in spell damage, healing or headshots. Customise your robot cowboy and beloved steed with unlockable skins to traverse the Far Far West in style.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2412 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在更新頻率低下的情況下 你們要想的是如何更好提高玩家的遊戲體驗跟玩法 而不是一直想如何去搞那狗屎平衡 想讓玩家有更多其他的選擇跟玩法這想法不錯 但是採用的方法居然是削弱玩家最常用的鬼牌或武器 玩家最常用的通常是最強勢的那幾個武器鬼牌沒錯 但有沒有想過或許是因為其他東西就完全爛到不想去用 什麼不學去學箭頭剛開始那套 非要讓玩家在一坨狗屎裡選一坨比較不那麼難吃的屎來吃就是了 箭頭現在即使更新頻率也算不高 但也不會再去削弱武器 而是去加強其他武器來取代平衡 這坨屎誰愛吃去吃 你就繼續搞那陀狗屎平衡吧
Very repetitive gameplay. It can be fun for a few hours, but after that it gets really boring. There's basically no enemy AI since they just walk towards one player in a straight line. They all conga towards you while ignoring everyone else. If something spawned targeting someone who isn't you, you can literally swim inside of them. They will never attack you. Frequently they get caught on invisible walls and they just hold still without even trying to attack you, and sometimes they even get caught on nothing and they just hold still for no reason. Even ranged enemies will stop attacking you when this happens. Most enemies are also just guys that walk towards you then swing at you. There's one enemy that shoots a slow bullet at you, and one that will hit you with a hitscan beam if you don't shoot him before he finishes charging. That's basically all of the enemies. Very little customization is available. There's only a few guns, and most of them feel very similar. The primary weapons are a machinegun, a machinegun that's less accurate, a machinegun that requires you to constantly be holding right click 24/7 because there's no reason not to, a slow sniper, and a less slow sniper. Most of the perks you can put on the weapons don't change how the weapon plays or feels and mostly just increases its damage. The multiplayer also has people very frequently teamkilling everyone for no reason, so you're probably going to have to play with friends if you don't want to do singleplayer. It's very rare for me to join a game and not see someone start killing everyone and insulting them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #52, worst UK #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Traditional Chinese, Italian, Polish, Russian +3 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun, has a great community, i am having a lot of fun playing it with new friends from everywhere.
i love being the fastest clanker on the wild west. beside that the game is really good and the gameplay loop is ejoyable.
最初的期待还是太高了,原来自以为的随机性(地图之类的)其实也没那么随机,略带公式。 一直在做的所谓的平衡正在逐步削弱这游戏本就不多的爽感,也在掩盖自身游戏内容的不足,外加说是调整肝度实则还是那么肝的体验,我就不那么推荐,看以后什么情况吧。 我觉得撤离点还是应该多些保护少刷怪,不然总感觉至少一个人不似的话就没人上火车撤离,本来通关经验就没那么多,哎
Not Recommended Far Far West has some potential, but in its current state it feels way too barebones for a roguelite. My biggest issue is the lack of meaningful progression. One of the main things I enjoy about roguelites is that even when a run ends, you still feel like you're working towards something — unlocking new upgrades, abilities, characters, weapons, or other permanent progression that makes future runs more interesting. Far Far West doesn't really give me that feeling. The runs start to feel repetitive instead of feeling like I'm gradually building towards something. The bosses are also pretty boring and don't feel particularly memorable or exciting to fight. The quest lines are extremely simple and quickly become repetitive, so there isn't much there to keep me invested either. On top of that, there's a lack of achievements, which removes another reason to keep playing or work towards specific challenges. I don't think Far Far West is necessarily a bad concept. There is definitely some potential here, and with more content it could become a much better roguelite. It just needs more progression, more interesting bosses, better/more varied quests, more achievements, and generally more things to unlock and work towards between runs. For now, though, there simply isn't enough here for me to recommend it.
The core gameplay is pretty damn fun, but there's very little content coming. There hasn't been a significant update since release.
Really fun game with a ton of style and progression, it just suffers greatly from a lack of enemy feedback. We are robots fighting skeletons with guns, this game should be a percussive delight. Instead, enemies are hardly noticeable at all by sound. I sincerely think this game is one sound designer away from being a very very good game.
Extremely fun. This kind of FPS should replace extraction shooters.
Yeah, no--this is it! THIS IS -THE GAME- Amazing optimization features (Options video settings stuff), amazing gameplay everywhere, fun'n'silly objectives amazing gunplay, AMAZING EVERYTHING! GET IT NOW WHILE IT'S SMOKIN' HOT!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15.4M | 20.3K | 78% | $24.99 | |
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