
Lead the revolution in this first-person open world guerrilla shooter. Fight with improvised weapons, travel however you can, and build your rebel network to take down Castillo's regime.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.29/day in the week to Sep 18 → 123.6/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−90% | 36.3Kreviews | 71% | — | $3.7M |
| $59.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Говнище ♥♥♥♥♥♥
Is Far Cry 6 some groundbreaking game that does things that have never been done before? No, not really. And frankly, the engine is quite dated and the graphics, whilst certainly not at all bad, aren't in any way revolutionary. The upside however, is that the game runs like butter, and frankly, it's just a load of dumb fun. Sometimes you just want a game that lets you switch your brain off and shoot people. This game lets you do that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #8, worst CA #93 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Aug 12 → 15.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +2 more
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good good
I can not express in words how bad this game is. So for you reading this, No do not buy.
..
Ubisoft... ah, Ubisoft does it again. They have somehow managed to create another Far Cry game without actually creating another Far Cry game. I'll start with the biggest problem: the never-ending cliché. The biggest villain in the whole franchise. Worse than malaria. Probably the true definition of insanity. Far Cry 2: The Jackal. Calm, philosophical, morally bankrupt villain who spends the entire game manipulating people in an African country before meeting his inevitable end. Far Cry 3: Hoyt. Calm, psychotic villain who mess around on an island, manipulate everyone within a 50-kilometre radius, and eventually get killed because apparently being a charismatic psychopath has a very poor survival rate in the Far Cry universe. Far Cry 4: Pagan Min. Another calm, psychotic ruler running a fictional country somewhere vaguely inspired by the Indian subcontinent, torturing civilians while our protagonist arrives to liberate the oppressed population. And then Far Cry 6 gives us Anton Castillo. Another calm, psychotic ruler. Another fictional country. Another oppressive regime. Another resistance movement. Another protagonist who arrives from nowhere and gets involved in a revolution. At this point, I'm beginning to suspect Ubisoft has a flowchart. 1-Create fictional country. 2-Put psychopath in charge. 3-Make psychopath strangely charismatic so everyone likes him and feels bad for having to kill him. 4-Add oppressed civilians making sure they look miserable and desperate. 5-Insert player. 6-Repeat. The theme changes, the scenery changes, the characters change, but the underlying structure remains truly identical. It doesn't feel like a completely new game. It feels like the heavily modded version of the previous game. The weapon system, customization philosophy, animations and plenty of the general gameplay DNA feel recycled from previous entries. Ubisoft apparently discovered that if you change the wallpaper, most people won't notice you're still sitting in the same room. And then there's the story... Anton Castillo rules Yara, a small island nation that has somehow become enormously valuable because of a mysterious plant called Viviro, which is apparently capable of helping treat cancer. Naturally, because apparently one miraculous agricultural product wasn't enough, this same plant also becomes relevant to chemical warfare. Because why not? So you have a dictator, a revolutionary movement, oppressed civilians, a magical cancer-treatment plant, international politics and chemical weapons all shoved into one tropical sandbox. Anton is a tyrant. He brutalizes civilians. The resistance rises against him. A protagonist appears. You fight your way across the country. You eventually overthrow the regime. Congratulations. You have completed Far Cry Technically, the game even gives you the option to leave Yara early and abandon the revolution. Which is hilarious. Because the game essentially says: "You know what? You could just leave." And then immediately remembers that it has 30 more hours of content to sell you. That is probably the biggest problem I have with Far Cry 6. The game isn't necessarily terrible. It just feels painfully familiar. It takes a formula that has already been used several times and adds more mechanics to it instead of asking whether the formula itself has become stale. And there's the graphics: Visually, Far Cry 6 is not an ugly game. That's actually part of the problem. It looks like a Disney animated movie that accidentally received a charity budget. The colour palette is aggressively vibrant. Everything is bright, colourful and polished to the point where I sometimes forget I'm supposed to be participating in a violent revolution and not attending a tropical resort. Far Cry 5, in my opinion, looks better and realistic. Its environments have more atmosphere and a more believable visual identity. Far Cry 6 often feels like someone opened the saturation slider and then physically broke it. Considering the development time and Ubisoft's resources, I expected something more impressive. Instead, I got Far Cry: Pixar Edition... The character and vehicle designs: we get to the character design. And lord have mercy on us... The outfits, vehicles and equipment often look like they were designed after someone told the art department: "Make it look military, but don't let it look too military." And then someone took that instruction very seriously. A lot of the outfits and gear looks like it was assembled from whatever happened to be lying around a garage. The vehicles are particularly strange. Rather than making them resemble believable military hardware, the game frequently goes for fictional designs that look like they came from a cartoon catalogue. The tanks especially look like they escaped from a 1940s Looney Tunes cartoon, stole some modern military equipment and somehow ended up in Cuba from temu. And the soldiers' uniforms? They look like the fashion department was given one simple instruction: "Make sure nobody could mistake these people for actual soldiers." Mission accomplished. And... my true nightmare: Supremos... God... I can't even... Even the name sounds like something invented during a corporate brainstorming meeting where everyone had already given up. "We need a new gameplay mechanic." "What about backpacks that fire rockets?" "BINGO! But what should we call them?" "Uhh... supremos??" "Perfect!!" Apparently, people in Yara possess the upper-body strength of industrial machinery. These things are essentially portable weapons platforms strapped to the player's back. Some of them can launch salvos of rockets, missiles or other extremely unhealthy objects at the enemy. And somehow Dani can carry one around while also carrying a whole ♥♥♥♥♥♥♥ arsenal; ammunition, grenades, medical equipment and whatever else Ubisoft has decided belongs in the inventory. The real question isn't even how much the launcher weighs. The real question is... ...What the hell is holding the player's spine together? And somehow the player can actually fire it without immediately turning their entire skeletal structure into modern art. Realism was apparently NOT invited to the development. However, tto be fair, Far Cry 6 isn't without its strengths. The map is huge and genuinely worth exploring. Cuba- I mean Yara has plenty of interesting locations, environmental variety and little details scattered around the world. Driving feels surprisingly good, too. Vehicles handle nicely, and travelling around the map doesn't feel like a chore. And the reload animations... Beautiful, truly inspiring... I swear some of them look like they were downloaded directly from gamebanana.com specifically from the homepage of an amateur modder whose life mission is to replace every animation in Modern Call of Duty with something slightly more tactical. And honestly? Some of those animations are better than what Ubisoft came up with. Far Cry 6 isn't a terrible game. That's just what makes it frustrating. There's a genuinely good open-world game buried underneath all of the recycled mechanics, bizarre design decisions, superhero backpacks and ubisoft storytelling. The map is good. Driving is good. Shooting is satisfying. Exploration is fun. But underneath all of that is the same old Far Cry skeleton we've been looking at for years. New dictator. New country. New revolution. Far Cry 6 feels less like Ubisoft wanted to reinvent Far Cry and more like they wanted to make absolutely certain that nobody accidentally thought they were playing anything other than Far Cry At this point, I wouldn't be surprised if Far Cry 7 opened with Judy Hopps saying "Welcome to the fictional Republic of Whatever. Our charismatic psychopath has taken over the country. Please join the resistance." And then Ubisoft proudly announces: "A revolutionary new Far Cry experience."
哈哈
Large beautiful open world, good story and challenge with co-op attacking the posts.
bom dms
заебись
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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